Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • August
  • Star Wars Zero Company Review – More Than A Clone
  • Reviews

Star Wars Zero Company Review – More Than A Clone

Star Wars Zero Company Review - More Than A Clone
ThePawn.com August 26, 2026 4 minutes read
Star Wars Zero Company Review – More Than A Clone

Star Wars Zero Company

Reviewed on:
PC

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
Electronic Arts, Lucasfilm Games

Developer:
Bit Reactor, Respawn Entertainment

Rating:
Teen

Sometimes you play a game where its inspirations are never in question. Rarely has that been more evident in recent memory than with Star Wars Zero Company from Bit Reactor, a studio founded by former XCOM developers. While it’s more than just an XCOM-like tactics game with Star Wars stylings, the description still holds up under scrutiny – with the excellent tactical gameplay and resource management buoying what is otherwise just a competent if unremarkable story and characters. 

Zero Company refers to the game’s titular mercenary group, headed under Hawks, a former Galactic Republic military captain who left the military life after a mission gone wrong. Scraping to make ends meet during the Clone Wars, Republican Intelligence officer Bennic Halloren taps him and his team for their expertise to investigate a cult encroaching across the galaxy known as The Coil. It’s the type of story where you’ll get more out of this the more you’ve engaged with the franchise outside of the main movies, but probably won’t mean much of anything on its own. References to characters from the broader Star Wars universe are nice, but they’re the only real bright spot on an otherwise whelming story that ultimately detracts more from the game than it adds.

 

The gameplay loop is simple: every cycle you’re thrown back to your main hub, The Den, and can spend your resources before choosing a mission. Credits and Capacitors can be spent to research permanent upgrades for Zero Company. You can also spend credits to purchase equipment for your units, Den improvements, and as rewards for expanding your influence across the galaxy. Intel is spent on operations and is gained by completing missions. Both grant rewards, including Influence in the zone they take place in. There’s a satisfying balance with the micromanagement here, especially when it comes to tackling The Coil. Occasionally you’ll be forced to choose which of two unit upgrades you want to sabotage through a menu-based choice system. You have to improvise with the knowledge that the enemies are getting stronger, alongside your team. It scratches the same itch that XCOM always has, and if that’s what you’re looking for in a tactics game, it’s very satisfying.

Speaking of XCOM, if you’re familiar with the two most recent games from that series, you already have a good idea of how Zero Company’s missions play. Each turn, your units have access to three action points (AP), which can be used to move or use actions; using different weapons cost different amounts of AP, and while some skills require AP as well, others require advantage, usually earned for successfully attacking enemies. Much like with XCOM, your goal is to seek cover and find a vantage point that plays to an operator’s strengths; each comes with their own specification which determines their passive and active skills. Eventually, players unlock the ability for a second specification, too. This leads to some devious combinations, such as a sniper that can mark enemies they’ll assist against, or using a scout to scan a group of enemies for advantage, before sending a rocket their way. 

 

Growing and improving your operators is well enough on its own, but it wouldn’t be very satisfying if the game didn’t have strong map and mission design to back it up. Thankfully, it does; one standout mission had me dealing with enemy units, while at the same time fleeing towards an extraction point. Every turn, more and more of the map behind me became a death zone. Another mission had two different enemy factions taking pot shots at each other, with Zero Company in the crossfire; play smart, and you only have half the work to do.

Developer Bit Reactor largely succeeds at what it sets out to do, and if you’re a fan of either Star Wars or XCOM it’s an easy recommendation, even if I wish the story had just a bit more juice. If you’re looking for a sci-fi tactics fix, Zero Company delivers the goods.

Score:
8

About Game Informer’s review system

feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Resonance: A Plague Tale Legacy Review – She’s Going To Be King Of The Pirates
Next: Final Fantasy VII Revelation Gets Pending Mature 17+ Rating, and Fan Theories Are Already Going Wild

Related News

Absolute Batman #24 Review  feedzy_import_tag
  • Reviews

Absolute Batman #24 Review feedzy_import_tag

ThePawn.com September 24, 2026 0
Control Resonant Review – Fun, Frustration, And Fun Again
  • Reviews

Control Resonant Review – Fun, Frustration, And Fun Again

ThePawn.com September 24, 2026 0
Slow Horses Season 6, Episode 2 Review — ‘Daddy Issues’  feedzy_import_tag
  • Reviews

Slow Horses Season 6, Episode 2 Review — ‘Daddy Issues’ feedzy_import_tag

ThePawn.com September 23, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Valheim Best Seeds: World Generation Seeds to Try
  • Control Resonant: Panopticon Service Request – Containment Cell ID Solution
  • ARC Raiders Frozen Trail Update: Biggest Additions Explained
  • Control Resonant: Best Weapon Type & Aberrant Forms Explained
  • Gallipoli Review

From IGN

  • Xbox Says Its Share of GTA 6 Preorders Matches Its Share of the Console Market, Following PS5 Dominance Claim
  • Entire Prince of Persia: The Lost Crown Game Available to Play for Free in Nintendo Switch Demo, But There’s a Catch
  • How Silent Hill: Townfall Brings a New Perspective to the Iconic Horror Series
  • Bungie Finally Details Radical Changes for Marathon
  • Counter-Strike Co-Creator Says Gabe Newell Got So Obsessed With Mongolian Throat Singing at Valve HQ That Staff Started Closing Their Office Doors to Escape the Noise

From eSports Insider

  • Jason Lake brings Complexity’s 23-year esports run to a close
  • Topson’s OG Return Leads Rebuilt Dota 2 Lineup
  • Fortnite Mobile Players Get Two New GameSir Controllers
  • KPL Brings Sleep Tech Into Esports With Serta Partnership
  • LEC Versus Won’t Return for 2027: A chat with the LEC Commissioner

.

Latest YouTube Video

From Gamewatcher

  • Valheim Best Seeds: World Generation Seeds to Try
  • Control Resonant: Panopticon Service Request – Containment Cell ID Solution
  • ARC Raiders Frozen Trail Update: Biggest Additions Explained
  • Control Resonant: Best Weapon Type & Aberrant Forms Explained
  • Gallipoli Review

From IGN

  • Xbox Says Its Share of GTA 6 Preorders Matches Its Share of the Console Market, Following PS5 Dominance Claim
  • Entire Prince of Persia: The Lost Crown Game Available to Play for Free in Nintendo Switch Demo, But There’s a Catch
  • How Silent Hill: Townfall Brings a New Perspective to the Iconic Horror Series
  • Bungie Finally Details Radical Changes for Marathon
  • Counter-Strike Co-Creator Says Gabe Newell Got So Obsessed With Mongolian Throat Singing at Valve HQ That Staff Started Closing Their Office Doors to Escape the Noise

From Kotaku

RSS Error: Retrieved unsupported status code "403"

.

You may have missed

One Of Mouthwashing Publisher Critical Reflex’s Demos Made Me Gag (Plus, Three Other Games I Can’t Wait For)
  • News

One Of Mouthwashing Publisher Critical Reflex’s Demos Made Me Gag (Plus, Three Other Games I Can’t Wait For)

ThePawn.com September 24, 2026 0
I love modders
  • News

I love modders

ThePawn.com September 24, 2026 0
‘We all thought we were bringing extraction to the masses, and we didn’t’
  • News

‘We all thought we were bringing extraction to the masses, and we didn’t’

ThePawn.com September 24, 2026 0
Marathon Is Becoming A Much Bigger Game As Bungie Teases A New Zone, Social Space, Deathmatch Mode, And More
  • News

Marathon Is Becoming A Much Bigger Game As Bungie Teases A New Zone, Social Space, Deathmatch Mode, And More

ThePawn.com September 24, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.