Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • March
  • I crashed out reading layoff condolence letters in this shop sim about a laid-off adventurer made by a laid-off Xbox developer
  • News

I crashed out reading layoff condolence letters in this shop sim about a laid-off adventurer made by a laid-off Xbox developer

Being a game dev "is not something a corporation can take from you" says solo developer releasing a game alone after last year's Microsoft layoffs.
ThePawn.com March 24, 2026 5 minutes read
I crashed out reading layoff condolence letters in this shop sim about a laid-off adventurer made by a laid-off Xbox developer

“Hark Elm! We’ve been missing you back at the party, it’s such a shame you got laid off,” reads a scroll on my desk in the opening minutes of Dungeon Bodega Simulator. “I heard you opened a shop! What a quaint way to bounce back, I’ll try and stop by next time we adventure in that area.”

I can actually feel my heart rate spiking, reading those words. Early in my career I was laid off from game development. Twice. Sadness, anxiety, even a little bitterness as still-employed coworkers “reach out” with hopes that you’ll “find something soon” are all swallowed stones that fester in your stomach. You start asking yourself if you deserve to “bounce back,” if everyone is quietly condescending to you, if you should cut your losses from the industry entirely.

Years of post-pandemic studio “restructurings” have made it a nearly ubiquitous experience in the industry, including for the solo developer Alien Fruit, who got laid off from Turn 10 Studios last year and wound up surviving the job hunt doldrums by making a shop sim about a laid off adventurer.

Dungeon Bodega Simulator - A wizard waits to buy something at a dungeon merchant

(Image credit: Alien Fruit)

It’s not safe to go alone

Dungeon Bodega Simulator is immediately charming. Other than the brief existential flashbacks it gave me, I had a lovely hour playing its demo. The low-poly characters and crunchy textures harken to the lo-fi PS1 aesthetic trend while the picking stuff up in front of my face with my invisible hands makes me think of the little joys of goofing around in Phasmophobia.

Former adventurer, now dungeon shopkeeper Elm Myrkwater, has been laid off, and is now (literally?) locked in a dungeon, growing apples and bananas inside an abandoned cell and concocting potions to sell to passing adventurers from beneath a portcullis.

Each day I wake up in my roomy dungeon flat and walk downstairs to water my incarcerated apples. I fill a cauldron with water and chuck in an apple and banana together to brew potions to place on my store shelves. I check my magical chest to find that my new item stock has arrived overnight: more apple seeds, refreshing drinks, and “bandages” that look like toilet paper for some reason. I pick a cassette tape to play as my day’s soundtrack, pet my bodega cat, and open the portcullis to fill the requests of a waiting line of adventurers. Life of a small business owner, eh?

A watering can watering tomato plants in a dungeon cell

(Image credit: Alien Fruit)

As the days pass and Elm’s shop earns more, I can learn to craft weapons to sell. I can grow and breed dungeon slimes too. Tucked away in the back of my dungeon block is a cell with arcane runes on the wall that grant me unlockable passive upgrades like a “bag of holding” to more easily collect and shelve my bananas, a bonus for completing orders quickly, and eventually a kobold shop assistant who will water my cell fruits for me. Dungeons are cozy now.

The “LFG” life

Alien Fruit’s developer Harrison says he started the first iterations of Dungeon Bodega Simulator as a side project just a couple months before getting laid off from Turn 10 Studios where he was working on Forza games.

Harrison says he knows the common advice about not making work your identity, “but it’s hard not to let it go to your head when you get to work on cool big projects,” he says. “Being laid off was a major blow, and I was hit with imposter syndrome hard.”

Dungeon Bodega Simulator - A letter givign condolences to Elm for being laid off from QuestCo.

(Image credit: Alien Fruit)

“Those feelings of inadequacy, the tension of seeing other folks get jobs quickly while you struggle for months, the days of wondering if you can even stay in your chosen industry.”

Continuing to work on Dungeon Bodega Simulator started out as something to give structure to Harrison’s unemployed days—something to devote his time to that wasn’t obsessing over the wallowing job market. And it’s no wonder that those letters Elm gets from old coworkers made me crash out a little. Harrison says they were cathartic to write. He says Elm begins by feeling a little bitter before realizing they’ve got more feathers to their cap than just that former job title. Yup, relatable.

“It was a reminder that I am both capable and good at my craft,” Harrison says. “That the title of ‘game dev’ is something anyone can earn by making a game. It is not something a corporation can take from you when you get laid off.”

Dungeon Bodega SImulator - An adventurer waits for fruit from a dungeon merchant

(Image credit: Alien Fruit)

Eight months after that layoff, Dungeon Bodega Simulator has just launched on Steam. It’s a bittersweet story, though. The market is so tough on indies right now, Harrison thinks, that “success” for DBS probably isn’t springboarding into another solo project and is more likely as a good portfolio project to showcase his versatility.

Harrison has recently accepted an entry-level QA position “to help pay the bills,” while he continues looking for a position comparable with the one he lost. “Getting to work with a team is something special, so I’ll definitely be on the lookout for another systems or gameplay design role,” he says.

Dungeon Bodega Simulator may have taken me on a real emotional rollercoaster, but I can respect not wanting to stay indie for life even if it does go over as well as I hope at launch.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Mark Zuckerberg is building an AI co-CEO as part of his continuing mission to free himself from the burden of human interaction
Next: Marathon Review – Actions Have Consequences

Related News

StarCraft is a narrative-driven shooter with ‘a definitive ending’ and ‘not a seasonal game’
  • News

StarCraft is a narrative-driven shooter with ‘a definitive ending’ and ‘not a seasonal game’

ThePawn.com September 13, 2026 0
Discussing 20 years of Company of Heroes with the team carrying its torch into the future
  • News

Discussing 20 years of Company of Heroes with the team carrying its torch into the future

ThePawn.com September 13, 2026 0
Fallout dev Tim Cain says the games industry’s volatility is ‘always gonna be around’: ‘What’s happening now isn’t novel, it isn’t new’
  • News

Fallout dev Tim Cain says the games industry’s volatility is ‘always gonna be around’: ‘What’s happening now isn’t novel, it isn’t new’

ThePawn.com September 13, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • How Gaming Can Create Cross-Cultural Social Spaces
  • Star Wars Zero Company: Does It Have a Multiplayer Mode?
  • Rise of the Spellbaker Preview
  • The Real Reason Seasonal Gaming Habits Shape What Players Buy and Play
  • Stronghold 4 Building Tips: How to Rotate Buildings and Plan Your Castle

From IGN

  • World of Warcraft: Forever Devs Explain Why the Game Makes WoW 2 Unlikely
  • StarCraft Devs Promise New Game Will Definitely Release in 2030
  • Warcraft 3 Reforged: Forsaken Kingdom Review So Far
  • Overwatch Reveals First Look at New Omnic Hero Coming Later This Year
  • Diablo 5 Forging the Next Era Panel: Everything Announced

From eSports Insider

  • ESI business roundup: BLAST’s Mongolian expansion, Riot Games considers prediction market deals, 1xBet extends PGL partnership
  • Data.Bet joins surge into short-term crypto markets to supplement esports betting
  • Jack Williams on iTero, GIANTX, and the future of AI coaching in esports
  • VALORANT vs. MLBB: Which game dominates women’s esports?
  • Should VCT change its qualification rules after Masters London champion Leviatán missed out on Champions Shanghai?

.

You may have missed

Anthropic CEO Says ‘We Owe It To Humanity To Try’ To Prevent An AI Swarm From Taking Over The Internet
  • News

Anthropic CEO Says ‘We Owe It To Humanity To Try’ To Prevent An AI Swarm From Taking Over The Internet

ThePawn.com September 13, 2026 0
World Of Warcraft: Forever Is An Alternate Universe Worth Exploring
  • News

World Of Warcraft: Forever Is An Alternate Universe Worth Exploring

ThePawn.com September 13, 2026 0
Fallout dev Tim Cain says the games industry’s volatility is ‘always gonna be around’: ‘What’s happening now isn’t novel, it isn’t new’
  • News

Fallout dev Tim Cain says the games industry’s volatility is ‘always gonna be around’: ‘What’s happening now isn’t novel, it isn’t new’

ThePawn.com September 13, 2026 0
Discussing 20 years of Company of Heroes with the team carrying its torch into the future
  • News

Discussing 20 years of Company of Heroes with the team carrying its torch into the future

ThePawn.com September 13, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.