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  • ‘I Am a Victim of My Own Success’ – Invincible VS Fans Call for Rage Quitting to Be Penalized as Beta Comes to an End
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‘I Am a Victim of My Own Success’ – Invincible VS Fans Call for Rage Quitting to Be Penalized as Beta Comes to an End

'I Am a Victim of My Own Success' – Invincible VS Fans Call for Rage Quitting to Be Penalized as Beta Comes to an End
ThePawn.com October 30, 2026 4 minutes read
‘I Am a Victim of My Own Success’ – Invincible VS Fans Call for Rage Quitting to Be Penalized as Beta Comes to an End

As the Invincible VS beta test winds down, players are hoping publisher Skybound Games and developer Quarter Up do something to fix its “rage quitting” problem.

The fighting game based on the comic book-turned-TV show will soon close the servers that have allowed players to try out a slice of its superhero roster since April 9. With launch still weeks away, those who signed up for the limited test are left to reflect on the battles where they may have beaten their opponents a bit too badly.

Players of varying skill levels flocked to the Invincible VS beta and quickly found that there seemed to be little penalty for those who left matches prematurely. It led to moments where Viltrumites and Guardians alike would be pummeling their foes with a string of combos only to be met with an error that simply said, “opponent disconnected.”

I can’t with these rage quitters
by
u/Proud-Firefighter601 in
InvincibleVS

“If someone as casual as myself is experiencing this frequently then that’s a bit worrisome when you think about how the playerbase will be for this game,” one player said. “Safe to say we’re going to need an automated penalty system to deter rage quitting in this game for sure.”

“My trick for less quits was to start playing with random characters I didn’t really practice with,” another suggested. “That way there’s a feeling out process in the beginning of the fight that makes them less likely to rage quit.”

Rage quitters, otherwise known as players who exit a match early because they may or may not be losing, are far from a new concept. Whether it be through delayed queue times or even temporary bans, many multiplayer games, especially the more competitive ones, typically have some sort of system in place to discourage this kind of behavior. Invincible VS, however, doesn’t seem to have any kind of deterrent.

Some players believe matchmaking may help the issue, with the more skilled fighters also reporting that they’ve continuously found themselves stacked in unfair matches leaning in their favor. While others have started suggesting Quarter Up implement penalties of some kind, a few believe something more extravagant, such as a feature similar to the Quitality from Mortal Kombat.

It makes sense that a free beta test would attract players who aren’t as familiar with tag-team fighting games like Invincible VS, so many fans have started recommending newcomers at least don’t skip the tutorial. Either way, some of the memes that have emerged from the weekend suggest players want something to be done.

“Make a fighting game free and you get a bunch of people who arent prepared for a fighting game,” one Reddit user teased.

“God forbid I have prior fighting game experience, lol,” another joked.

before you start labbing or hopping online. play the
by
u/WaxedOut87 in
InvincibleVS

INVINCIBLE VS DEVS, Implement quitalities ala Mortal Kombat where Cecil drops the orbital laser on rage quitters, and my life is yours.
by
u/RawthonBawthon in
InvincibleVS

I SEEK A WORTHY OPPONENT
by
u/ElliotSmelliot123 in
InvincibleVS

I am a victim of my own success…
by
u/ElliotSmelliot123 in
InvincibleVS

Invincible VS launches for PC, PlayStation 5, and Xbox Series X | S April 30, 2026. Those who participated in the beta gained access to the Coalition of Planets Omni-Man skin. For more while we wait to see how Quarter Up and Skybound may respond to complaints of rage quitting and other beta feedback, you can learn more about Conquest as a playable character and the two DLC fighters set to arrive this summer.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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