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  • What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword
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What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword

Onimusha is finally returning to the action space next month after a 20-year hiatus at developer-publisher Capcom. Though a lot of the series’ trademarks are returning, like an intense focus on swordplay action, hordes of demons, a samurai protagonist, and the Oni Gauntlet, there’s plenty of new, too. There’s an “open-town” section of Kyoto, which is where this early Edo-period adventure takes place; there’s historical Japanese samurai Miyamoto Musashi as the protagonist this time, using the likeness of the late Toshirō Mifune; and there is also a mysterious woman living inside Musashi’s Oni Gauntlet.That mysterious woman is named Shizuka, and despite her ethereal appearance, she often speaks with Musashi during this adventure. In case you missed it, Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and for my cover story (which subscribers can read right here), I traveled to Capcom’s Osaka HQ to play hours of the game and interview the team making it. Naturally, I asked about Shizuka and her role in the story.  Previous Onimusha heroes like Samanosuke Akechi and Jūbei Yagyu welcomed the powers of the Oni on their quests in Onimusha: Warlords and Onimusha 2: Samurai’s Destiny, respectively. Musashi, a warrior through and through who wishes to become the greatest swordsman in Japan on skill alone, despises the additional strength the Oni Gauntlet stuck on his arm yields to him. “Musashi is a hero who wants to rise to the top on his own strengths, so him being paired with the gauntlet – this power that he doesn’t want – we thought, provides an interesting contrast to the previous heroes we’ve had,” Way of the Sword director Satoru Nihei tells me. Though I don’t exactly know how Musashi comes upon the Oni Gauntlet, it’s very clear he wants it off and believes killing more Genma and collecting their souls will make that happen. “But, as the story progresses, and as he moves on, we kind of see some growth, and he starts to change his opinions on the gauntlet,” Nihei adds. Shizuka, somehow stuck inside the Oni Gauntlet, likely has something to do with that. I learn little of her motivations during my time playing the game, but I do note the soft simmering of something between them. Perhaps camaraderie, perhaps romance, perhaps something else entirely, but I suspect the generally solo-minded Musashi will come to appreciate her presence. And for what it’s worth, she’s sorry to have brought him into this mess, despite needing him to one day be freed from the gauntlet’s confines.  As for how the idea of Shizuka came to be, Way of the Sword lead writer Hiroshi Yamashita tells me she’s there to help the global audience Capcom intends for the game to have. “On a game design level, with the setting of Kyoto, not everyone is familiar with the setting, especially a global audience,” Yamashita tells me. “So, when we were making the game, with Musashi coming to Kyoto on his own, we kind of wondered, ‘How are we going to convey a lot of that information to players?’ We thought we could just have Musashi walk in the streets, talking and mumbling to himself, [...] but that would be very unnatural and strange. So that’s where the idea of having a support character [...] like Shizuka came from, to explain to him what’s going on, tell him about the Genma, and teach these things.”The team didn’t just want a companion inside the Oni Gauntlet there for functional game design reasons, though, so the story team integrated her into the narrative. “There is actually a reason,” Yamashita continues. “Something happens to her and she ends up escaping to the gauntlet, so she is in this position where she has something that she wants to achieve, she has a goal, but she doesn’t have a physical form, she can’t fight for herself, and so she’s having to entrust Musashi with this duty.” Yamashita says Musashi and Shizuka are quite distant with each other in the beginning of Way of the Sword, butting heads often, but notes that “as the story progresses, we see that relationship change a bit as she is quite key to the story itself.” I did ask Yamashita about ensuring Shizuka doesn’t fall into the annoying companion trap, and he says the team was cautious about this, looking at other game companions to see where they go right and where they go wrong. I’ll have to take his word on her for now, but in my three hours of playing the game at Capcom HQ, she wasn’t annoying as a presence in the slightest. We’ll all soon learn more about her, though, because Way of the Sword launches in just a few weeks on September 4. I’ll continue diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel as well. Keep an eye on the Onimusha: Way of the Sword coverage hub so you don’t miss any of it.   In the meantime, here’s some additional Onimusha: Way of the Sword reading for you:Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike EitherHere’s What The Genma Are Up To This Time In Onimusha: Way Of The SwordCapcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The SwordHow Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The SwordHow Capcom Reinvented And Updated Onimusha’s Combat In Way Of The SwordOnimusha 2 Director Motohide Eshiro On Way Of The Sword’s Resurrection Of The SeriesA Look Back On The First Two Onimusha Games With Planner And Director Motohide EshiroHere’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The SwordCapcom Says Onimusha: Way Of The Sword Success Being The 'Pinnacle Of Swordplay Action Games' Is What Success Looks Like After A 20-Year GapThere Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is BackPuzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their PlaceOnimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are HomagesHow Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword ProtagonistWhy Kyoto Was The Perfect Setting For Onimusha: Way Of The SwordWhy 2026 Was The Year To Bring Onimusha Back After A 20-Year GapWhat do you think Shizuka's role is in Onimusha: Way of the Sword? Let us know in the comments below!
ThePawn.com August 11, 2026 6 minutes read
What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword

Game Informer

Onimusha is finally returning to the action space next month after a 20-year hiatus at developer-publisher Capcom. Though a lot of the series’ trademarks are returning, like an intense focus on swordplay action, hordes of demons, a samurai protagonist, and the Oni Gauntlet, there’s plenty of new, too. There’s an “open-town” section of Kyoto, which is where this early Edo-period adventure takes place; there’s historical Japanese samurai Miyamoto Musashi as the protagonist this time, using the likeness of the late Toshirō Mifune; and there is also a mysterious woman living inside Musashi’s Oni Gauntlet.

That mysterious woman is named Shizuka, and despite her ethereal appearance, she often speaks with Musashi during this adventure. In case you missed it, Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer, and for my cover story (which subscribers can read right here), I traveled to Capcom’s Osaka HQ to play hours of the game and interview the team making it. Naturally, I asked about Shizuka and her role in the story. 

Game Informer

Previous Onimusha heroes like Samanosuke Akechi and Jūbei Yagyu welcomed the powers of the Oni on their quests in Onimusha: Warlords and Onimusha 2: Samurai’s Destiny, respectively. Musashi, a warrior through and through who wishes to become the greatest swordsman in Japan on skill alone, despises the additional strength the Oni Gauntlet stuck on his arm yields to him. “Musashi is a hero who wants to rise to the top on his own strengths, so him being paired with the gauntlet – this power that he doesn’t want – we thought, provides an interesting contrast to the previous heroes we’ve had,” Way of the Sword director Satoru Nihei tells me. 

Though I don’t exactly know how Musashi comes upon the Oni Gauntlet, it’s very clear he wants it off and believes killing more Genma and collecting their souls will make that happen. “But, as the story progresses, and as he moves on, we kind of see some growth, and he starts to change his opinions on the gauntlet,” Nihei adds. 

Shizuka, somehow stuck inside the Oni Gauntlet, likely has something to do with that. I learn little of her motivations during my time playing the game, but I do note the soft simmering of something between them. Perhaps camaraderie, perhaps romance, perhaps something else entirely, but I suspect the generally solo-minded Musashi will come to appreciate her presence. And for what it’s worth, she’s sorry to have brought him into this mess, despite needing him to one day be freed from the gauntlet’s confines. 

 

As for how the idea of Shizuka came to be, Way of the Sword lead writer Hiroshi Yamashita tells me she’s there to help the global audience Capcom intends for the game to have. “On a game design level, with the setting of Kyoto, not everyone is familiar with the setting, especially a global audience,” Yamashita tells me. “So, when we were making the game, with Musashi coming to Kyoto on his own, we kind of wondered, ‘How are we going to convey a lot of that information to players?’ We thought we could just have Musashi walk in the streets, talking and mumbling to himself, […] but that would be very unnatural and strange. So that’s where the idea of having a support character […] like Shizuka came from, to explain to him what’s going on, tell him about the Genma, and teach these things.”

The team didn’t just want a companion inside the Oni Gauntlet there for functional game design reasons, though, so the story team integrated her into the narrative. “There is actually a reason,” Yamashita continues. “Something happens to her and she ends up escaping to the gauntlet, so she is in this position where she has something that she wants to achieve, she has a goal, but she doesn’t have a physical form, she can’t fight for herself, and so she’s having to entrust Musashi with this duty.”

Game Informer

Yamashita says Musashi and Shizuka are quite distant with each other in the beginning of Way of the Sword, butting heads often, but notes that “as the story progresses, we see that relationship change a bit as she is quite key to the story itself.” 

I did ask Yamashita about ensuring Shizuka doesn’t fall into the annoying companion trap, and he says the team was cautious about this, looking at other game companions to see where they go right and where they go wrong. I’ll have to take his word on her for now, but in my three hours of playing the game at Capcom HQ, she wasn’t annoying as a presence in the slightest. 

We’ll all soon learn more about her, though, because Way of the Sword launches in just a few weeks on September 4. 

I’ll continue diving deeper into Capcom’s return to Onimusha as part of Game Informer’s month of Way of the Sword coverage. We’ll be publishing exclusive gameplay and behind-the-scenes videos (including a Rapid-Fire Interview) on the Game Informer YouTube channel as well. Keep an eye on the Onimusha: Way of the Sword coverage hub so you don’t miss any of it.  

 

In the meantime, here’s some additional Onimusha: Way of the Sword reading for you:

  • Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either
  • Here’s What The Genma Are Up To This Time In Onimusha: Way Of The Sword
  • Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword
  • How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword
  • How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword
  • Onimusha 2 Director Motohide Eshiro On Way Of The Sword’s Resurrection Of The Series
  • A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro
  • Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword
  • Capcom Says Onimusha: Way Of The Sword Success Being The ‘Pinnacle Of Swordplay Action Games’ Is What Success Looks Like After A 20-Year Gap
  • There Are No Minigames In Onimusha: Way Of The Sword, But It Sounds Like The Phantom Realm Is Back
  • Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place
  • Onimusha: Way Of The Sword Isn’t Connected To Previous Games, But There Are Homages
  • How Capcom Decided On Miyamoto Musashi For Its Onimusha: Way Of The Sword Protagonist
  • Why Kyoto Was The Perfect Setting For Onimusha: Way Of The Sword
  • Why 2026 Was The Year To Bring Onimusha Back After A 20-Year Gap

What do you think Shizuka’s role is in Onimusha: Way of the Sword? Let us know in the comments below!

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