Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • August
  • Even though turn-based and real time RPGs ‘have their loud, vocal advocates,’ Fallout developer Tim Cain thinks they both have a place in the genre
  • News

Even though turn-based and real time RPGs ‘have their loud, vocal advocates,’ Fallout developer Tim Cain thinks they both have a place in the genre

A statesmanlike take.
ThePawn.com August 18, 2026 3 minutes read
Even though turn-based and real time RPGs ‘have their loud, vocal advocates,’ Fallout developer Tim Cain thinks they both have a place in the genre

In a recent video on his YouTube channel, legendary developer Tim Cain weighed in on one of the great RPG debates: Turn-based, or real time? But Cain doesn’t see it as a zero sum game, instead staking out a sensible, radical moderate position on a topic that can prompt forum knife fights.

One unique aspect to Cain’s perspective: He zoomed out to “real time” period, not just the OG Baldur’s Gate-codified “real time with pause” (RTWP) where you can queue up commands to multiple characters while the game is stopped. The specific contrast of turn-based and RTWP is more often the center of debate, given that they have both been ways of digitizing tactical, often tabletop-adapted combat.

But Cain doesn’t see one style as being inherently superior to another, pause or no pause. He thinks each has pros and cons, and reflects on them more as tools available to devs rather than ends in and of themselves. Regarding real time, Cain argued:

  • It’s naturally superior for first person games (excepting very specific edge cases).
  • Combat moves faster, and allows for more characters on-screen without dragging things out.
  • But it’s more difficult to control multiple characters, and the “pause” in RTWP can feel like a bandaid: “It doesn’t solve all the problems,” according to Cain.

Cain sees the slow pace of turn-based games as a major drawback, a sentiment you might connect with if you’ve ever reached the modern era in a game of Civ or gotten an entire town hostile in a 2D Fallout. Conversely, he doesn’t seem to be much of a fan of adapting turn-based tabletop rules to a real time game, even if you add in a pause.

He proffered the example from Baldur’s Gate of enemies moving out of range from your area of effect spells while you’re still casting them as one big disconnect. As an aside, Cain was project lead on the defiantly turn-based, post-Baldur’s Gate D&D adaptation, The Temple of Elemental Evil.

More of a neutral observation from Cain: He sees real time games as allowing for (and sometimes requiring) a greater degree of raw player skill and reaction time. On the one hand, this can allow for a greater degree of player expression⁠—I thought of “The Ultimate” challenge in Pillars of Eternity, and how high it raises that game’s skill ceiling by prohibiting both the turn-based mode and pausing.

But Cain’s also a bit of a purist when it comes to RPG gameplay, seeming to prefer that buildcrafting and strategy take center stage over reaction speed and precision, unless you’re making a dedicated action-RPG hybrid.

“They both have their loud, vocal advocates,” Cain cautioned fellow developers, but he sees a place for both styles. Cain has, indeed, made games in both styles. However, he firmly does not recommend trying to design for both and allowing players to switch between them as in Arcanum, Pillars, or Owlcat’s Pathfinder games, because you’d be “setting yourself up for a lot of work.”

I can appreciate Cain’s agnosticism on the topic, even though I generally prefer turn-based (at least over RTWP). For other developers’ perspectives: Cain’s Obsidian colleague, Josh Sawyer, thinks turn-based initially fell behind due to a lack of “tactical variation.” James Brawley, a lead designer on upcoming turn-based tactics game Star Wars Zero Company, still believes that RTWP has a place, and that its star will rise again.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: 10 tips from a World of Warcraft art lead for getting started creating amazing houses in WoW
Next: Heads up, Fallout 4 and Skyrim players: New updates are incoming, so it’s time to tend to your mods

Related News

Saudi Arabian fund is reportedly considering merging Electronic Arts with Savvy Games group
  • News

Saudi Arabian fund is reportedly considering merging Electronic Arts with Savvy Games group

ThePawn.com September 11, 2026 0
XL Games sells off most of the ArcheAge property to Kakao Games-owned entity
  • News

XL Games sells off most of the ArcheAge property to Kakao Games-owned entity

ThePawn.com September 11, 2026 0
The Daily Grind: Do you dip into your past MMOs to see whether you’re feeling them again?
  • News

The Daily Grind: Do you dip into your past MMOs to see whether you’re feeling them again?

ThePawn.com September 11, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • We Were Here Tomorrow Preview
  • Total War: Warhammer 40,000: How Many Planets Are There?
  • Dawn of War 4 Tips: How to Get Started With the RTS
  • Star Wars Zero Company Update 1.1: Patch Notes Explained
  • Alien Deathstorm Preview

From IGN

  • Brandon Sanderson Praises the Upcoming MTG Star Trek Set for a 'Perfect Kirk' Card
  • Aliens: Fireteam Elite 2 Review
  • Use MapGenie's Mortal Shell 2 Map to Track Essential Locations and Items
  • Arthur Morgan's Coughing Fits in Red Dead Redemption 2 Sound So Real Because Actor Roger Clark Was Actually Sick
  • Call of Duty's Anti-Cheat Boss Dispels Cheating Myths, Breaks Down Review Process, and More

From eSports Insider

  • Should VCT change its qualification rules after Masters London champion Leviatán missed out on Champions Shanghai?
  • “It pains me to say, I don’t think the esports market is there yet”: ROLR CEO on esports betting in the U.S. and standing out in the betting market
  • BETBY bringing slots betting to esports for continuous gameplay
  • Eight players to watch at VALORANT Champions Shanghai
  • Can MSI performance predict Worlds success?

.

You may have missed

The Daily Grind: Do you dip into your past MMOs to see whether you’re feeling them again?
  • News

The Daily Grind: Do you dip into your past MMOs to see whether you’re feeling them again?

ThePawn.com September 11, 2026 0
XL Games sells off most of the ArcheAge property to Kakao Games-owned entity
  • News

XL Games sells off most of the ArcheAge property to Kakao Games-owned entity

ThePawn.com September 11, 2026 0
Saudi Arabian fund is reportedly considering merging Electronic Arts with Savvy Games group
  • News

Saudi Arabian fund is reportedly considering merging Electronic Arts with Savvy Games group

ThePawn.com September 11, 2026 0
Conan Exiles releases the second part of Legacy of the Giant-Kings on October 6
  • News

Conan Exiles releases the second part of Legacy of the Giant-Kings on October 6

ThePawn.com September 11, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.