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  • 2026
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  • Valve puts some elbow grease into Steam Remote Play—maybe one day you won’t have to install additional tools to get the best in-home game streaming experience
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Valve puts some elbow grease into Steam Remote Play—maybe one day you won’t have to install additional tools to get the best in-home game streaming experience

I want 59.94 frames precisely, waiter.
ThePawn.com July 22, 2026 4 minutes read
Valve puts some elbow grease into Steam Remote Play—maybe one day you won’t have to install additional tools to get the best in-home game streaming experience

I don’t think I’ve encountered anyone, in the wild, who actually uses Steam’s Remote Play game streaming feature since the days of the hardware Steam Link (and what tremendous days they were). In 2026, I think most people making use of in-home streaming tend to default to programs like Apollo and Moonlight.

But Valve keeps working on it, perhaps with renewed vigour owing to the recent release of the Steam Machine and upcoming release of the Steam Frame. In a new update for the Steam client, Valve introduced some new fixes and features for Remote Play, while also bringing in patches for Steam Input, the Steam overlay, the Workshop, and various other gubbins.

Steam Remote Play will now let you set a framerate limit of 59.94. This remarkably specific framerate is common in, well, televisions—the kind you might want to stream your videogames to from a desktop PC.

Previously, if you had configured Steam to output with a framerate limit of 60 fps, there’d be an ever-so-slight discrepancy between that output and what your 59.94 fps TV was capable of displaying, leading to dropped frames.

Speaking of which, Remote Play has also been tweaked in such a way that it has “Reduced frame drops when the framerate limit is set to automatic,” says Valve. Apart from that, we’ve also got:

  • Fixed black screen when hardware encoding is disabled.
  • Fixed offline devices showing as streamable when they aren’t.
  • Fixed overloading the client video decoder when unlimited bandwidth is enabled.
  • Fixed mouse coordinates for input-only streaming.

I’ve currently got my desktop hooked up to my TV directly with an HDMI cable, so it’s all pretty academic to me. But I will probably—probably—not spend the rest of my life in my current flat, so I’m glad to know that, when the day comes that I do want to stream games from a desktop in another room to my television, Steam is getting better at doing that.

Anyway, here are the full patch notes:

General

  • Improved notification settings layout in some languages.
  • Fixed a case where the controller pairing screen could pop up during controller firmware updates.

Steam Workshop

  • Re-worked system that managed what subscribed items needed to be updated.

In-Game Overlay

  • Fixed a case where the in-game overlay could hold a reference and prevent a game which tries to fully tear down and recreate the renderer after a D3D12 device/driver failure from succeeding.

Remote Play

  • Added 59.94 FPS as an available framerate limit.
  • Reduced frame drops when the framerate limit is set to automatic.
  • Fixed black screen when hardware encoding is disabled.
  • Fixed offline devices showing as streamable when they aren’t.
  • Fixed overloading the client video decoder when unlimited bandwidth is enabled.
  • Fixed mouse coordinates for input-only streaming.

Steam Input

  • Steam Controller: The Gyro Calibration Threshold has been set to 50% of the previous value so that it is less likely to trigger while in hand.
  • Steam Controller: Gyro Calibration threshold is now available in Steam->Settings->Controller->Details->Calibration & Advanced (Open)->Gyro Calibration.
  • Steam Controller: You can choose to disable hardware calibration and rely on the standard Steam Input Gyro Calibration tools instead, by using the “Enable Software Calibration for Steam Controller” toggle.
  • Steam Controller: Fixed gyro stutter due to IMU timestamp being ignored.
  • Steam Controller: Fixed glyphs in Shadow of the Tomb Raider.
  • Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch.
  • Added support for Turtle Beach controllers for Nintendo Switch 2.
  • Fixed the Apex 5 controller showing up as multiple controllers when “Allow third-party apps to take over mappings” is enabled in the FlyDigi Space Station app.

Steam Controller Firmware

  • Fixed an issue where trackpad samples could be duplicated and cause issues w/ momentum in trackball mode
  • Fixed an issue with unintentionally waking host devices while shutting down the controller.
  • Fixed an issue with occasional repeated button presses on the B Button.

Linux

  • Fixed a crash when manually starting a game recording.
  • Fixed steamwebhelper crash when hardware acceleration is enabled on NVIDIA gpus.

macOS

  • Fixed chat windows showing over fullscreen game windows when opened in the Steam overlay.

VR

  • Fixed a case where Steam claimed that SteamVR crashed on last run when it didn’t.

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