Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • June
  • What Happened To Warren Spector And OtherSide’s System Shock 3?
  • News

What Happened To Warren Spector And OtherSide’s System Shock 3?

Warren Spector was instrumental in establishing the immersive sim genre with his involvement on games like Deus Ex, Thief, and, most relevant to this story, System Shock. His current studio, OtherSide Entertainment, officially released its latest game, the single-player (or cooperative if you choose) stealth-action heist game, Thick as Thieves, in May, and reception has generally been positive. The game is only $4.99 and sits somewhere between Early Access and a complete release, offering a sample of the experience’s larger ideas.We spoke with Spector about Thick as Thieves and his wider career in the latest issue of Game Informer magazine, the issue with Halo: Campaign Evolved on the cover. Subscribers can read the full feature with Spector here, or you can subscribe before July 1 to get that issue sent directly to you.Though not thoroughly covered in that feature, I did talk to Spector about his and OtherSide Entertainment’s System Shock 3, which was making progress until its publisher, Starbreeze, was forced to shut the project down. Spector spent some time in academia after Epic Mickey 2's release (he was VP at developer Junction Point Studios), and his desire to return to game development led to a stint working on System Shock 3. You can read more about it in the interview excerpt below. Warren Spector: I was going to do a startup because I stupidly like doing startups, and [OtherSide Entertainment CEO and co-founder Paul Neurath] came to me and said, “I'm doing a startup. And oh, by the way, I have the rights to System Shock.”So I can go create a company, deal with benefits and payroll, do all of that not-fun startup stuff. Or, Paul's already done it and I get to work on System Shock 3? I'm in.Game Informer: So what happened to your System Shock 3?Spector: It's a very simple story. I worked on it for a couple of years. I had a team of 17 people. We were making good progress. It was very imm-simy. I had a core mechanic that I love that I got married to, to its detriment.We had a publisher, it was Starbreeze. I guess it's okay to say that. They came along and said, “We've gone into whatever the Swedish equivalent of bankruptcy is, and we're killing all of our external projects.” So, at that point… three years in doesn't sound like much of a startup anymore, but it really is. And Paul and I looked at the bank account and said, "Uh oh.” And Tencent came along and said we want to go big with System Shock. They said they could go big with it in a way that we couldn't. They made an investment. They kept us alive. Thanks, Tencent. And at this point, if anything's ever going to happen with it, it's Tencent that's going to do it, not us.Do you think whatever work you put into it will exist in an eventual System Shock 3?Spector: It exists on my hard drive. Other than the trailer, which we put out before that all went away – check out the trailer. It's on YouTube – but other than that, I doubt Tencent would use any of it.You can read our full interview with Warren Spector, which covers his career and Thick as Thieves in the Halo: Campaign Evolved issue of Game Informer magazine.
ThePawn.com June 17, 2026 3 minutes read
What Happened To Warren Spector And OtherSide’s System Shock 3?

Game Informer

Warren Spector was instrumental in establishing the immersive sim genre with his involvement on games like Deus Ex, Thief, and, most relevant to this story, System Shock. His current studio, OtherSide Entertainment, officially released its latest game, the single-player (or cooperative if you choose) stealth-action heist game, Thick as Thieves, in May, and reception has generally been positive. The game is only $4.99 and sits somewhere between Early Access and a complete release, offering a sample of the experience’s larger ideas.

We spoke with Spector about Thick as Thieves and his wider career in the latest issue of Game Informer magazine, the issue with Halo: Campaign Evolved on the cover. Subscribers can read the full feature with Spector here, or you can subscribe before July 1 to get that issue sent directly to you.

Though not thoroughly covered in that feature, I did talk to Spector about his and OtherSide Entertainment’s System Shock 3, which was making progress until its publisher, Starbreeze, was forced to shut the project down. Spector spent some time in academia after Epic Mickey 2’s release (he was VP at developer Junction Point Studios), and his desire to return to game development led to a stint working on System Shock 3. You can read more about it in the interview excerpt below.

 

Warren Spector: I was going to do a startup because I stupidly like doing startups, and [OtherSide Entertainment CEO and co-founder Paul Neurath] came to me and said, “I’m doing a startup. And oh, by the way, I have the rights to System Shock.”

So I can go create a company, deal with benefits and payroll, do all of that not-fun startup stuff. Or, Paul’s already done it and I get to work on System Shock 3? I’m in.

Game Informer: So what happened to your System Shock 3?

Spector: It’s a very simple story. I worked on it for a couple of years. I had a team of 17 people. We were making good progress. It was very imm-simy. I had a core mechanic that I love that I got married to, to its detriment.

We had a publisher, it was Starbreeze. I guess it’s okay to say that. They came along and said, “We’ve gone into whatever the Swedish equivalent of bankruptcy is, and we’re killing all of our external projects.” So, at that point… three years in doesn’t sound like much of a startup anymore, but it really is. And Paul and I looked at the bank account and said, “Uh oh.” And Tencent came along and said we want to go big with System Shock. They said they could go big with it in a way that we couldn’t. They made an investment. They kept us alive. Thanks, Tencent. And at this point, if anything’s ever going to happen with it, it’s Tencent that’s going to do it, not us.

Do you think whatever work you put into it will exist in an eventual System Shock 3?

Spector: It exists on my hard drive. Other than the trailer, which we put out before that all went away – check out the trailer. It’s on YouTube – but other than that, I doubt Tencent would use any of it.

You can read our full interview with Warren Spector, which covers his career and Thick as Thieves in the Halo: Campaign Evolved issue of Game Informer magazine.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Official Persona 6 Description Is Exactly What You’d Expect
Next: Every Prestige Skin in Apex Legends, ranked

Related News

Elden Ring Nightreign is dead, but modders are dabbing on its corpse, with one porting an entire Dark Souls 2 DLC zone as a playable map
  • News

Elden Ring Nightreign is dead, but modders are dabbing on its corpse, with one porting an entire Dark Souls 2 DLC zone as a playable map

ThePawn.com September 20, 2026 0
Marvel Tōkon: Fighting Souls Is Still Fighting For Its Life On Steam
  • News

Marvel Tōkon: Fighting Souls Is Still Fighting For Its Life On Steam

ThePawn.com September 20, 2026 0
Everything announced at the PC Gaming Show Tokyo Direct 2026
  • News

Everything announced at the PC Gaming Show Tokyo Direct 2026

ThePawn.com September 20, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Valheim Patch 1.0.15 Update Notes: Everything You Need to Know
  • Jurassic World Evolution 3 Update 1.5 Highlights: Custom Walkways Explained
  • AI Lab Tycoon Aims to Explore the "Infancy of the AI Revolution", Launches on Steam Later This Year
  • DREADMOOR Preview
  • Rise of the Spellbaker Preview

From IGN

  • The Last of Us Director Apologizes to God of War Laufey Devs After Calling Recent AAA Games 'Boring'
  • Insomniac Says Marvel's Wolverine Uses No Generative AI After Fans Spot Strange Signs in-Game
  • We Ranked The 10 Best Eevee Pokémon Cards of All Time
  • The Blood of Dawnwalker Modders Aren’t Missing the Point – They Just Love the Game
  • As Fans Flood the World of Warcraft: Forever Beta, Dev Says It's Putting Up 'The Craziest Numbers I've Seen in 17 Years Working at Blizzard'

From eSports Insider

  • Japan’s 25 Esports Players Head to 2026 Asian Games
  • Rainwaker-led Luminosity Survive Three-Way Playoff Race
  • Team Yandex adds TI champion ATF to 2026-2027 roster
  • NRG climb 18 VRS places after MOUZ upset
  • StarLadder StarSeries Fall 2026 predictions: Which teams can win in Barcelona?

.

You may have missed

Feel like a kid again when toy car game Obstacle Overdrive launches October 2
  • News

Feel like a kid again when toy car game Obstacle Overdrive launches October 2

ThePawn.com September 20, 2026 0
Take to the skies and shoot your mates in the face with a shotgun in Fish & Ships
  • News

Take to the skies and shoot your mates in the face with a shotgun in Fish & Ships

ThePawn.com September 20, 2026 0
Everything announced at the PC Gaming Show Tokyo Direct 2026
  • News

Everything announced at the PC Gaming Show Tokyo Direct 2026

ThePawn.com September 20, 2026 0
Marvel Tōkon: Fighting Souls Is Still Fighting For Its Life On Steam
  • News

Marvel Tōkon: Fighting Souls Is Still Fighting For Its Life On Steam

ThePawn.com September 20, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.