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  • 2026
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  • Total War: Warhammer 3 is getting new endgames, individual victory conditions, a Vampire Counts rework, and Nurgle’s three grossest champions
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Total War: Warhammer 3 is getting new endgames, individual victory conditions, a Vampire Counts rework, and Nurgle’s three grossest champions

We can even become an endgame crisis ourselves, which sounds neat.
ThePawn.com June 30, 2026 5 minutes read
Total War: Warhammer 3 is getting new endgames, individual victory conditions, a Vampire Counts rework, and Nurgle’s three grossest champions

Creative Assembly’s recent What’s Next livestream dropped a few bombshells about the upcoming 9.0 update and the Lords of the End Times DLC. It’s good news for anyone who loves vampires and Chaos, and for anyone who has ever found themselves underwhelmed by the conclusion to an Immortal Empires campaign.

First things first, it was mentioned that the long-awaited siege rework will be part of the 9.1 patch, and so wasn’t part of this latest discussion. Neither was any info about Neferata, who is currently being worked on. And patch 8.1 is still coming too, which we’ll hear more about next week.

What was included was the reveal of new endgames themed around the End Times. Where previously an Immortal Empires campaign could build to an endgame crisis, these “do not satisfy what we wanted them to do” according to associate design director Sean Macdonald. Each one basically just spawned extra armies. Now, most of those crises are being shifted to the midgame where they’ll serve to power-up factions, with End Times events as the dramatic conclusion to a campaign.

There are three of them in the works. One is an altered version of the existing Vermintide crisis, one is based on Nagash (a legendary lord who will be part of the Lords of the End Times DLC), and the one CA focused on during the livestream features Archaon, the best boy of Chaos. Whichever one you get will be introduced with a cinematic and a note explaining the campaign mechanics.

Archaon, for instance, has a huge ward save that makes him basically undefeatable until you weaken him by taking out his lieutenants. While you’re doing that, he can devastate provinces after razing enough regions in them, meaning even if you take them back you won’t be able to rebuild there until he’s defeated. Archaon’s also able to confederate with any other Chaos faction, not just the Warriors of Chaos he could previously. To help you fight back, once Archaon’s invasion begins other forces will be more likely to ally against him, making for a climactic dust-up.

If you’re playing a campaign as Archaon, you’ll have the option of continuing as you were or becoming the endgame crisis yourself, gaining the ability to devastate provinces, each of which increases how powerful you are, and eventually leads to your victory.

On that subject, victory conditions are due for a rework in update 9.0 as well. Each legendary lord will get their own unique victory conditions, a checklist of objectives that might include ranking up thematically appropriate units, confederating with specific friendlies, constructing their most famous landmarks, and so on.

The Vampire Counts rework is good news for me, an undead player from way back, and anyone else who has been holding off on a replay until the bloodsuckers got some love. They’ve been basically untouched since The Grim and the Grave DLC came out 10 years ago, which is wild given how significantly some of the other factions have been freshened up in the meantime.

The rework includes changes to how recruitment works, so Raise Dead will let you replace lost troops based on how many people died in a battle, each corpse in a province becoming a potential unit for you. Vampires, meanwhile, will be more powerful but more difficult to find. You’ll have to discover a lair in a settlement and then either capture it or send an agent there, after which you’ll be able to customize the vampire you get, spending resources to choose their bloodline and so on. Also, Vlad and Isabella von Carstein can both become legendary lords if you play a campaign where one starts as a hero. Which is nice.

Ghurk Glott, a champion of Nurgle, and one of the Glottkin

(Image credit: Games Workshop)

For a finale, CA revealed another legendary lord coming with the Lord of the End Times DLC. In addition to Nagash and Boris Todbringer (and Neferata, who will presumably be the traditional “free-LC” released alongside the expansion), the Glottkin are joining the Warriors of Chaos. The brothers Glot are a trio of heavily mutated siblings marked by Nurgle, with the monstrous Ghurk so large he serves as a mount for his brothers Otto and Ethrac. Though a part of the Warriors of Chaos faction, the Glottkin will have access to Nurgle’s daemons, as well as new units like the Putrid Blightkings, Basilisk, and Chaos Siege Giant.

That leaves one more Lord of the End Times still to be announced. I’m pretty sure it’s going to be Thanquol, the Skaven Grey Seer infamous for failing upwards after being defeated every time he shows up in a Gotrek and Felix book, and going through rat-ogre sidekicks at a rate of knots. If it’s not Thanquol, someone’s going to have to check in on the guy who’s been ratposting for over 200 days in anticipation.

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