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  • “They’ve gotta listen to the people actually playing the game”: Warzone will die if it doesn’t learn from Apex Legends and go all-in on esports
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“They’ve gotta listen to the people actually playing the game”: Warzone will die if it doesn’t learn from Apex Legends and go all-in on esports

“They’ve gotta listen to the people actually playing the game”: Warzone will die if it doesn’t learn from Apex Legends and go all-in on esports
ThePawn.com June 24, 2026 8 minutes read
“They’ve gotta listen to the people actually playing the game”: Warzone will die if it doesn’t learn from Apex Legends and go all-in on esports
call of duty warzone
Image Credit: Activision

It was the face of gaming during a pandemic that bred a need to socialize and escape reality. Although the immersive dystopia was a war-torn landscape called Verdansk, Call of Duty: Warzone quickly became a haven for friendship, camaraderie, and alliances. 

The promised land of competitive battle royales dawned with every parachute glide, as even the most casual of players scratched a competitive itch in Warzone; harboring equal opportunities to win as a slow-paced ghillie sniper in the bushes or a run-and-gun demon meant that part-time players were rewarded in their four-stacked evening playthroughs, and the 24/7 grinders hit their mark more than not.

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The blueprint was there for Warzone to go on and dominate the battle royale world that had erupted through Fortnite, and the first year of the Call of Duty spin-off hit the nail on the head.

But that was over half a decade ago, and the once world’s most popular online title is now a distant memory for many.

Now, Warzone’s heartbeat whimpers, and it needs to swallow its pride and adapt if it doesn’t want to flatline. It’s time for esports to be championed.

Facing The Facts: The Audience is Gone

Since its overwhelmingly impressive launch saw millions of daily users drop into the hell-hole of Verdansk, Activision has been hellbent on keeping Warzone accessible to the masses. 

The developers have been hoping to chase those glory days where it can fleece its various wacky crossovers and tap into the microtransaction gold mine; the Call of Duty makers have tried to do everything from reviving Verdansk and Blackout, new maps, and nostalgic meta throwbacks, all in aid of trying to reel back in the wider audience. 

But that audience is gone. 

Back in 2020, Warzone was estimated to have 13 million daily logins and was proud to have hit 100 million unique users just 13 months after its launch. While its concurrent console figures were never shared, Steam (then the least popular platform among Battle.net, Xbox, and PlayStation) peaked at 488,000 concurrent players during the Modern Warfare 2 launch, suggesting that nearly 2 million players were reached.

warzone 50 million players
Image Credit: Activision

Nowadays, Warzone achieves a small fraction of that. Steam numbers peaked at just 50,405 in June 2026, just over ten percent of what it saw five years ago – while it’s true that we can’t check PlayStation and Xbox counts, it’s a damning indictment of how hard the title has fallen off.

In comparison, Apex Legends hit a two-year peak in May 2026 with a Steam count of 324,964; PUBG: Battlegrounds stands strong with over a million peak players in March 2026, while Fortnite still pulls in gargantuan figures of over 4 million peak players in June 2026.

It goes to prove that battle royales can stand the test of time, and the blame lies within the choices of each individual title rather than the genre shift that has popularised extraction shooters – the new arc that popularised Escape from Tarkov, Marathon, and Call of Duty DMZ was born out of a need for the shooter industry to produce something new in the wake of uninnovative BRs, not the other way around.

So, that begs the question: How can Warzone fall off so hard, while competitor battle royales can thrive with all-time highs years later?

Well, it starts with identifying your core audience. While Activision wanted to capture the hearts of casual fans who love buying cool skins and battle passes, it’s the everyday grinders who need to be rewarded to allow Warzone to flourish again. 

That’s not an unfamiliar curve, either, having been the same trend that saw PUBG and Apex Legends transition from playful battle royals to devoted esports, while Fortnite captured the hearts of those who like a quick dopamine fix after work.

Time To Listen to Esports Fans

Should that direction shift, and the Warzone scene become an esports-first, casual-after title, there’s a two-pronged attack that needs to be launched; not only does there need to be an in-game overhaul with features that breed competitive desire, but also an improved esports circuit that excites, entertains, and champions elite figures.

It starts with the chain of command, and that relationship mend is already in motion, thanks to the input from outspoken community figures.

“I think the biggest thing, and I think almost everyone would agree, is that it just mainly comes down to the communication chain between players themselves and the studios,” Warzone professional and flagship figure Ethan “Fifakill” Pink told me.

“I don’t always think that we have the strongest relationship, and it strongly correlates to how good the game turns out.

“We have established a good base now, as the Pullze Check – they have direct contact with Activision, and they do work on it to produce really good events, which we’ve had.

“They’ve got to listen to the people actually playing on what works, what doesn’t, and then just go with the majority.”

Fifakill competing at DreamHack Birmingham
Image Credit: Image Credit: Monster Energy

One of the biggest flaws has always been the lack of an esports circuit worthy of attention. Previous World Series events have – except for the brilliance of Seth “Scump” Abner in the inaugural installment – been rather drab. The “solo” format drew the most hype with a winner-takes-all gauntlet, but the team-based rounds have always ended in a drab, predictable manner, with dominant teams cruising over the line without any challenge. 

Warzone took its first step to negate that recently. Fifakill, a regional champion in the solos branch and the reigning world champion in trios, claims that the biggest change is the admittance that Apex Legends’ coveted Match Point system (where teams need to be the last ones standing after passing an accrued points threshold) is the ideal battle royale format, and Warzone’s adaptation of it is key.

“This was a controversial one because when Match Point got introduced, there was one team that was kind of head and shoulders above the rest, and in the six-game format that we had been playing up to that point, they were just dominant,” Fifakill said.

“But for the scene, Match Point is so much better. It’s better from a viewing perspective: there are comeback stories, crazy endgames, and when you have four or five teams on that crucial Match Point barrier, everyone is playing for the win. You start seeing people make plays that they never even thought of before.”

Changing The Game

A second shift is moving away from the slower, mundane battle royale experience to a fast-paced helter-skelter Resurgence model that produces chaos and, crucially for fans, a thrilling viewing experience.

Said Fifakill: “For the scene that we have, Resurgence is perfect. I think that’s the best [style] for the Warzone esports scene.

“That level of competition makes everyone push themselves harder because you’re playing for inches instead of miles. Every team in that lobby is capable of winning if they have a good day.”

That goes against Fifakill’s grain, admitting he’s better at the slower BR gameplay, but it willing to concede his current grip on the competition for the sake of improving the product.

Putting Resurgence in pole position is the best way that Warzone can survive. It is counterintuitive to how Activision originally built Warzone, but now that the core playerbase has pushed the skill ceiling to its maximum, the rapid-fire, respawn-activated mode combines the essence of Call of Duty with the ability to deliver a constant adrenaline rush for players and viewers. 

warzone gas mask
Image Credit: Activision

That’s the Apex Legends arc. They have spent years refining their maps to provide more utility, movement, and speed, while mastering the art of respawns that keep the games densely populated. 

For Warzone, Resurgence takes that Apex hype and doubles it, even triples it, but it’s not overkill. Granted, there is always balancing to do, but it’s a mode that needs to be put first.

Gone are the days of Verdansk’s rooftop snipers. That era is dead, and if the developers chase its glory days as a priority, the game will die within two years flat (it’s already beginning to be cannibalized by Blackout and DMZ).

But there is a stellar product in there. Resurgence. Warzone’s extreme fast-pace mode has all the makings of being the best battle royale esport in the world – or at least a thriving community – and now is the last chance for that shift to be made.

The post “They’ve gotta listen to the people actually playing the game”: Warzone will die if it doesn’t learn from Apex Legends and go all-in on esports appeared first on Esports Insider.

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