Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • April
  • ‘What’s your salary? I told him, and he said no problem, we’ll double. And those days are gone:’ Listening to game dev legends reminiscing in 1989 about the ‘golden days of computer games’ already being over is a trip
  • News

‘What’s your salary? I told him, and he said no problem, we’ll double. And those days are gone:’ Listening to game dev legends reminiscing in 1989 about the ‘golden days of computer games’ already being over is a trip

This would be like us saying 'Remember the good old days of, uh, 2016?'
ThePawn.com April 1, 2026 4 minutes read
‘What’s your salary? I told him, and he said no problem, we’ll double. And those days are gone:’ Listening to game dev legends reminiscing in 1989 about the ‘golden days of computer games’ already being over is a trip

Recently uncovered cassette tape recordings of the 1989 Computer Game Developers Conference reveal how much has changed in the games industry in the last 40 years, as well as how much has stayed the same. Decades ago, Origin Systems’ Robert Garriott was already worried about the PC gaming market being oversaturated, even when a mere fraction of today’s game volume was releasing every year. And nostalgia’s pull was seemingly just as powerful in 1989 as it is in 2026, as one of the panels at the conference, titled The Golden Days of Computer Games, was asking attendees to “Return with us to the thrilling days of yesteryear (about 10 years ago).”

Steve Cartwright, an early Activision employee whose design credits include games like Seaquest and Aliens: The Computer Game, talked about getting his start in the industry in the early 1980s thanks to Activision co-founder David Crane. While the first half of the anecdote feels completely foreign today, I have a feeling the last line will hit home for most current game developers:

“I called up a friend of mine from school named Dave Crane. I said, Dave, want to go out for lunch or something? Go out, see a movie, hang out together. He said, ‘how would you like to be a game designer?’ Dave had just started a little company called Activision. I said, Dave, I don’t know anything about designing games. You should get somebody with some experience. He said, ‘there is nobody with experience.’

“I said, Dave, I don’t know anything about programming. He said, ‘it’s a 6502, you only need to know four instructions.’ I said, I don’t know, Dave, I just got a job at an engineering firm. I’m working on the design of a power supply, got a couple technicians working for me. I got a big raise. I don’t think you can match my salary. He said, ‘what’s your salary?’ I told him. He said, ‘no problem, we’ll double it.’ And, uh, those days are gone. I don’t know if the rest of the world has caught up to us or we’re vastly underpaid, but it’s not like that anymore.”

Ultima designer Richard Garriott, also on the panel, talked about the early days of selling his games in ziploc bags, and how publishers would say “forget it and close the doors” when he told them he wanted to sell the game in a box with a cloth map and detailed instruction booklets. That is, until he met Sierra On-Line’s Ken Williams, who went along with the idea to great success.

When someone in the audience asked what the PC games industry had lost since the “golden days,” M.U.L.E. designer Danielle Bunten Berry said that “I think we’ve lost the sense that we can do anything we want to.”

“My experience with publishers at this point is there’s an awful lot of ‘the market wants’ or ‘the market doesn’t want’ that wasn’t there in the early days. Then it sort of was ‘hey, that’s cool, let’s do it!’ It was much more product-oriented, much less market-oriented.”

My favorite question, though, from here in the far-flung future, goes to the person who asked what each designer would give as a piece of advice there in 1989 that everyone could look back on in 5-10 years while wondering what those good old days were all about.

“That is a very tough question,” Garriott said after a round of laughter in the room. “My personal vantage point is to really observe what is happening in the industry, in the sense of the ‘one programmer, one product, one closet, one computer, one game days’ are gone… that is not the prevalent system anymore. In this day and age, specialization is absolutely required, particularly for larger scale, epic products. … Understanding what kind of a team is for producing the game and what kind of a team can publish that game successfully—because marketing is now at least as important as the product in this day and age, probably moreso unfortunately—watching that carefully, as it will keep changing in the future, is the only way you’ll survive.”

That’s a pretty clear view of the arc of the big budget games industry over the coming decades, though thankfully modern indie development has shown it’s still possible for solo developers or small teams to produce some of PC gaming’s biggest hits.

You can listen to the whole panel recording thanks the Video Game History Foundation.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Super Mario Galaxy Movie’s Charlie Day Ranks Luigi Mangione As His 2nd Favorite Luigi
Next: Pokémon Pokopia Players Are ‘Shiny Hunting’ for Rare Variants of Certain Items

Related News

Dark Souls 2 dataminer shows off massive prototype coliseum level from early development
  • News

Dark Souls 2 dataminer shows off massive prototype coliseum level from early development

ThePawn.com October 18, 2026 0
Leaked AI safety bill from Anthropic only requires government intervention if 50+ injuries or $1 billion are at risk
  • News

Leaked AI safety bill from Anthropic only requires government intervention if 50+ injuries or $1 billion are at risk

ThePawn.com October 18, 2026 0
The Outlast Trials’ initial playtests went poorly: Designer says 6-year development took ‘a f**king long time’ and ‘a s**t-ton of prototypes’
  • News

The Outlast Trials’ initial playtests went poorly: Designer says 6-year development took ‘a f**king long time’ and ‘a s**t-ton of prototypes’

ThePawn.com October 18, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Warhammer 40,000: Boltgun 2 Impressions - A More Refined and Replayable Boomer Shooter
  • Planet Zoo 2 Update 1.0.5 Addresses Franchise Mode Stability and Missing Features
  • Planet Zoo 2 – How to Research Animals, Enrichment and Diseases
  • Star Wars Zero Company Update 1.2 Adds Campaign Modifiers as Players Debate Balance Changes
  • Tenebris Somnia Review

From IGN

  • Dev Behind Russian Roulette Drinking Game Cancels Steam Demo Plans Following AI Copycat Concerns
  • Battlefield 6 Devs Respond After Players Take Aim at 'Secuty' Typo and Cosmetic With 5 Pistols
  • The Best Deals Today: Cyberpunk 2077 for Switch 2, Pikmin 4, Star Wars Zero Company, and More
  • Captain Price Actor Sends Message to Fans as Call of Duty: Modern Warfare 4 Campaign Praise Rolls in
  • We Sat Down with D&D Game Designer James Wyatt to Talk Dungeons & Dragons: World of Warcraft

From eSports Insider

  • Sato plan puts babybay’s VCT China options in focus
  • Paris unrest leaves Team Vitality’s V.Hive closed
  • Austin to host VCT 2027 Champions for first time
  • Suspension posts make 2xplayN’s ESIC competition ban permanent
  • Malr1ne joins Liquid as Nisha steps away from Dota 2

.

Latest YouTube Video

From Gamewatcher

  • Warhammer 40,000: Boltgun 2 Impressions - A More Refined and Replayable Boomer Shooter
  • Planet Zoo 2 Update 1.0.5 Addresses Franchise Mode Stability and Missing Features
  • Planet Zoo 2 – How to Research Animals, Enrichment and Diseases
  • Star Wars Zero Company Update 1.2 Adds Campaign Modifiers as Players Debate Balance Changes
  • Tenebris Somnia Review

From IGN

  • Dev Behind Russian Roulette Drinking Game Cancels Steam Demo Plans Following AI Copycat Concerns
  • Battlefield 6 Devs Respond After Players Take Aim at 'Secuty' Typo and Cosmetic With 5 Pistols
  • The Best Deals Today: Cyberpunk 2077 for Switch 2, Pikmin 4, Star Wars Zero Company, and More
  • Captain Price Actor Sends Message to Fans as Call of Duty: Modern Warfare 4 Campaign Praise Rolls in
  • We Sat Down with D&D Game Designer James Wyatt to Talk Dungeons & Dragons: World of Warcraft

From Kotaku

RSS Error: Retrieved unsupported status code "403"

.

You may have missed

Austin to host VCT 2027 Champions for first time
  • eSports

Austin to host VCT 2027 Champions for first time

ThePawn.com October 18, 2026 0
Paris unrest leaves Team Vitality’s V.Hive closed
  • eSports

Paris unrest leaves Team Vitality’s V.Hive closed

ThePawn.com October 18, 2026 0
Sato plan puts babybay’s VCT China options in focus
  • eSports

Sato plan puts babybay’s VCT China options in focus

ThePawn.com October 18, 2026 0
Rioters vandalize Team Vitality HQ and steal esports trophy during Paris protests
  • eSports

Rioters vandalize Team Vitality HQ and steal esports trophy during Paris protests

ThePawn.com October 18, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.