Ubisoft has responded to a report that suggested 50 staff members had recently been moved from their work on the upcoming Assassin’s Creed Hexe — and that their jobs had now potentially been left at risk.
Earlier today, Insider Gaming reported on the move of 50 Ubisoft staff members from the upcoming Assassin’s Creed blockbuster, who have now been made a part of an interproject team. The report suggested that the decision had been made to lower Hexe’s budget, at the expense of potentially delaying its arrival from June 2027 until the end of next year.
The report also stated that members of this interproject Ubisoft team “are required to secure a project at Ubisoft within a three-month period, or they could face redundancy.”
Now, in a statement to IGN, Ubisoft has not disputed the changes, but said that moves of this kind were simply a “standard part” of game development. A Ubisoft spokesperson gave no further detail on the reason for the changes, what the impacted staff would be working on now, or whether any jobs had been put at risk.
“Mobility across teams is a standard part of how we operate,” a Ubisoft spokesperson said. “As project priorities change, team members may transition from one project to another where their expertise is needed, helping us stay flexible and responsive as work evolves.”
While Assassin’s Creed Hexe is a major project for Ubisoft, it is not the next game from the franchise set for release. (That would be Assassin’s Creed Black Flag Resynced, which is due to launch in July.) Ubisoft is also believed to have at least one other big project set to arrive this year (potentially a new Ghost Recon game). So, it could be that the staff have been moved onto that, with its development more of a priority.
Regardless, it’s clear that much is currently changing behind the scenes of Hexe following a management reshuffle at the top of the Assassin’s Creed franchise earlier this year. Over the past couple of months, both Hexe’s creative director and game director have left, and Ubisoft has reportedly changed Hexe’s witchcraft-inspired story to cut back on the use of magical abilities (such as the power to control a cat).
Tom Phillips is IGN’s News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social
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