Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • April
  • Pokémon Champions Review – It Hurt Itself In Its Confusion
  • News

Pokémon Champions Review – It Hurt Itself In Its Confusion

Reviewed on: Switch 2 Platform: Switch, iOS, Android Publisher: The Pokémon Company, Nintendo Developer: The Pokémon Works Release: April 8, 2026 (Switch), 2026 (iOS, Android) Pokémon has persisted for decades for many reasons – cute characters, a popular anime, lucrative trading cards – but chief among them is the game series' consistently satisfying turn-based battles. Pokémon Champions captures this highly refined system, cuts out much of the grinding necessary to train a viable team, and puts a thrilling competitive battling system in the hands of players around the world. The features around those battles, however, are often confusing and uneven, and despite a solid core, Pokémon Champions fails to reach its full potential. As a longtime observer of the competitive Pokémon scene, I am glad to play a game that sidesteps the dozens of hours of legwork necessary to even participate in ranked play. Mainline games require you to catch, level up, evolve, and EV train monsters, sometimes even sourcing them from past games in the series. In Champions, there are no levels, and swapping natures, abilities, movesets, and stat spreads is as easy as clicking menu options.  After years of watching, I'm finally able to participate, and that alone is worth commending.Champions includes single and double battles, each in ranked and unranked modes. There is not much content on the surface, but for a free-to-play game, infinitely playable multiplayer is plenty to satisfy me. Each format includes its own strategies, and building teams catered to either style is one of my favorite parts. Champions sees the return of mega evolutions, which allows one Pokémon per team to become more powerful for the battle's duration. Recent competitions have centered around Scarlet and Violet's terastallization mechanic, so the return of mega evolutions shifts the meta in a fun, fresh direction.  Series veterans can import their favorite companions from Pokémon Home, a cloud-based Pokémon storage system, but the available options are shockingly limited. The series has over 1,000 creatures, but only around 190 are available in Champions. Held items are also severely limited, with many major items like the choice band, assault vest, or life orb nowhere to be seen. For a game billed as the new future of competitive Pokémon, it's surprisingly restrictive.A limited spread of options is more appealing to newcomers, however. Even then, the onboarding process for someone completely fresh is lacking. In true Pokémon fashion, the tutorial explains the most basic concepts, with instructions aimed at true beginners. Past that tutorial, however, it's a little overwhelming. How do you build a team? Which items are best with which Pokémon? Which Pokémon are even good? Anyone seriously interested in answering these questions can access plenty of vast, free resources on the internet, but Champions teaches such basic building blocks that it implies it can be played in a vacuum. That is not the case. The microtransactions also disproportionately affect new players. VP, the game's currency, is needed for just about everything. Cosmetics understandably cost VP, but so does unlocking held items and mega stones. Collecting Pokémon is free once a day, but keeping them permanently costs VP. Training them to have different moves or stats costs VP. You gain VP by playing battles (winning gets you bonus VP), and Champions is generous in the opening hours. Still, for a game so seemingly focused on pulling new players in, it's hard to shake the feeling that you should have been buying and playing the main series games this whole time.It's never been easier to get into the competitive Pokémon scene, and playing Pokémon Champions has been a highlight of my last week. Champions seems to be designed for people like me, who are familiar with competitive battles and want an easier way to participate. However, it also makes moves to cater to completely new players and extremely seasoned players, and by trying to satisfy all three audiences, it fails to properly serve either. With minimal content and a pressure to collect Pokémon in mainline games, it works best as an additional mode for the main series. As a standalone product, it's a game confused about its own goals. And much like the in-game status condition, that confusion only hurts it in the long run. Score: 7 About Game Informer's review system
ThePawn.com April 14, 2026 4 minutes read
Pokémon Champions Review – It Hurt Itself In Its Confusion

Game Informer

Reviewed on:
Switch 2

Platform:
Switch, iOS, Android

Publisher:
The Pokémon Company, Nintendo

Developer:
The Pokémon Works

Release:
April 8, 2026
(Switch), 2026 (iOS,
Android)

Pokémon has persisted for decades for many reasons – cute characters, a popular anime, lucrative trading cards – but chief among them is the game series’ consistently satisfying turn-based battles. Pokémon Champions captures this highly refined system, cuts out much of the grinding necessary to train a viable team, and puts a thrilling competitive battling system in the hands of players around the world. The features around those battles, however, are often confusing and uneven, and despite a solid core, Pokémon Champions fails to reach its full potential.

Game Informer

As a longtime observer of the competitive Pokémon scene, I am glad to play a game that sidesteps the dozens of hours of legwork necessary to even participate in ranked play. Mainline games require you to catch, level up, evolve, and EV train monsters, sometimes even sourcing them from past games in the series. In Champions, there are no levels, and swapping natures, abilities, movesets, and stat spreads is as easy as clicking menu options.  After years of watching, I’m finally able to participate, and that alone is worth commending.

Champions includes single and double battles, each in ranked and unranked modes. There is not much content on the surface, but for a free-to-play game, infinitely playable multiplayer is plenty to satisfy me. Each format includes its own strategies, and building teams catered to either style is one of my favorite parts. Champions sees the return of mega evolutions, which allows one Pokémon per team to become more powerful for the battle’s duration. Recent competitions have centered around Scarlet and Violet’s terastallization mechanic, so the return of mega evolutions shifts the meta in a fun, fresh direction. 

Game Informer

Series veterans can import their favorite companions from Pokémon Home, a cloud-based Pokémon storage system, but the available options are shockingly limited. The series has over 1,000 creatures, but only around 190 are available in Champions. Held items are also severely limited, with many major items like the choice band, assault vest, or life orb nowhere to be seen. For a game billed as the new future of competitive Pokémon, it’s surprisingly restrictive.

A limited spread of options is more appealing to newcomers, however. Even then, the onboarding process for someone completely fresh is lacking. In true Pokémon fashion, the tutorial explains the most basic concepts, with instructions aimed at true beginners. Past that tutorial, however, it’s a little overwhelming. How do you build a team? Which items are best with which Pokémon? Which Pokémon are even good? Anyone seriously interested in answering these questions can access plenty of vast, free resources on the internet, but Champions teaches such basic building blocks that it implies it can be played in a vacuum. That is not the case.

Game Informer

The microtransactions also disproportionately affect new players. VP, the game’s currency, is needed for just about everything. Cosmetics understandably cost VP, but so does unlocking held items and mega stones. Collecting Pokémon is free once a day, but keeping them permanently costs VP. Training them to have different moves or stats costs VP. You gain VP by playing battles (winning gets you bonus VP), and Champions is generous in the opening hours. Still, for a game so seemingly focused on pulling new players in, it’s hard to shake the feeling that you should have been buying and playing the main series games this whole time.

It’s never been easier to get into the competitive Pokémon scene, and playing Pokémon Champions has been a highlight of my last week. Champions seems to be designed for people like me, who are familiar with competitive battles and want an easier way to participate. However, it also makes moves to cater to completely new players and extremely seasoned players, and by trying to satisfy all three audiences, it fails to properly serve either. With minimal content and a pressure to collect Pokémon in mainline games, it works best as an additional mode for the main series. As a standalone product, it’s a game confused about its own goals. And much like the in-game status condition, that confusion only hurts it in the long run.

Score:
7

About Game Informer’s review system

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Nvidia Says Pragmata Looks ‘Improved’ With Path Tracing, And It Most Certainly Doesn’t
Next: How to fast travel in Windrose

Related News

While You Wait For The Ocarina Of Time Remake, Consider…Soccerina Of Time
  • News

While You Wait For The Ocarina Of Time Remake, Consider…Soccerina Of Time

ThePawn.com October 5, 2026 0
Despite calling Grand Theft Auto ‘a videogame franchise built around criminal activity,’ Miami-Dade sheriff isn’t mad about the NBA’s ‘Vice City’ transformation
  • News

Despite calling Grand Theft Auto ‘a videogame franchise built around criminal activity,’ Miami-Dade sheriff isn’t mad about the NBA’s ‘Vice City’ transformation

ThePawn.com October 5, 2026 0
Gears Of War: E-Day’s New Ballsack Enemy Keeps Kicking My Ass
  • News

Gears Of War: E-Day’s New Ballsack Enemy Keeps Kicking My Ass

ThePawn.com October 5, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Jagex Reveals a New RuneScape MMO as It Maps Out the Franchise's Future
  • Gears of War: E-Day Release Times – When Can You Start Playing?
  • Star Wars: Galactic Racer Release Times – When Can You Start Playing?
  • Does Gears of War: E-Day Have Split-Screen Co-Op?
  • Frostpunk Launches on Nintendo Switch and Switch 2 Later This Month

From IGN

  • Final Fantasy 7 Revelation Hot Springs Scenes Reveal New Bathing Suit Skins for the Party
  • Physint Update: Hideo Kojima Shares New Info on His Upcoming Metal Gear Spiritual Successor
  • Kingdom Come: Deliverance Dev Calls Out RPGs 'for Teenagers' That Just Focus on 'Power Fantasy'
  • Gears of War: E-Day Runs Smoothly on Xbox Series S By Using SSD as RAM
  • Legendary Japanese Solid Snake Actor Wants 'New Metal Gear Game,' But 'Won't Do One Without Kojima'

From eSports Insider

  • Used CPU Report Raises Questions Over VALORANT Hardware Bans
  • T1 earns first Champions top-eight finish as playoffs take shape
  • BLAST Slam VIII Playoff Bracket Set After Last Chance
  • September Drop Extends CS2’s Record Seven-Month Player Slide
  • siuhy Enters Free Agency as Liquid’s CS2 Reset Continues

.

Latest YouTube Video

From Gamewatcher

  • Jagex Reveals a New RuneScape MMO as It Maps Out the Franchise's Future
  • Gears of War: E-Day Release Times – When Can You Start Playing?
  • Star Wars: Galactic Racer Release Times – When Can You Start Playing?
  • Does Gears of War: E-Day Have Split-Screen Co-Op?
  • Frostpunk Launches on Nintendo Switch and Switch 2 Later This Month

From IGN

  • Final Fantasy 7 Revelation Hot Springs Scenes Reveal New Bathing Suit Skins for the Party
  • Physint Update: Hideo Kojima Shares New Info on His Upcoming Metal Gear Spiritual Successor
  • Kingdom Come: Deliverance Dev Calls Out RPGs 'for Teenagers' That Just Focus on 'Power Fantasy'
  • Gears of War: E-Day Runs Smoothly on Xbox Series S By Using SSD as RAM
  • Legendary Japanese Solid Snake Actor Wants 'New Metal Gear Game,' But 'Won't Do One Without Kojima'

From Kotaku

RSS Error: Retrieved unsupported status code "403"

.

You may have missed

Magic: The Gathering Is Adding God Packs And Removing What My Editor Calls ‘Junk’ Foils From Boosters
  • News

Magic: The Gathering Is Adding God Packs And Removing What My Editor Calls ‘Junk’ Foils From Boosters

ThePawn.com October 5, 2026 0
Gears Of War: E-Day’s New Ballsack Enemy Keeps Kicking My Ass
  • News

Gears Of War: E-Day’s New Ballsack Enemy Keeps Kicking My Ass

ThePawn.com October 5, 2026 0
Despite calling Grand Theft Auto ‘a videogame franchise built around criminal activity,’ Miami-Dade sheriff isn’t mad about the NBA’s ‘Vice City’ transformation
  • News

Despite calling Grand Theft Auto ‘a videogame franchise built around criminal activity,’ Miami-Dade sheriff isn’t mad about the NBA’s ‘Vice City’ transformation

ThePawn.com October 5, 2026 0
While You Wait For The Ocarina Of Time Remake, Consider…Soccerina Of Time
  • News

While You Wait For The Ocarina Of Time Remake, Consider…Soccerina Of Time

ThePawn.com October 5, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.