Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • April
  • Dead by Daylight Devs Share Their Live-Service Secret: ‘Start by Not Making a Live Game’
  • Headlines

Dead by Daylight Devs Share Their Live-Service Secret: ‘Start by Not Making a Live Game’

Dead by Daylight Devs Share Their Live-Service Secret: ‘Start by Not Making a Live Game’
ThePawn.com April 3, 2026 4 minutes read
Dead by Daylight Devs Share Their Live-Service Secret: ‘Start by Not Making a Live Game’

As Dead by Daylight rapidly approaches its 10th anniversary, the developers at Behaviour Interactive have shared their secret to a successful live-service game: “You have to start by not making a live game.”

Head of partnerships Mathieu Cote and creative director Dave Richard opened up about the studio’s game development strategy during a conversation with IGN at the Game Developers Conference 2026 (GDC). While the team is busy looking to the future of its asymmetrical horror hit, they’re also taking the opportunity to look at how they’ve made it to the 10-year milestone.

Through the highs and lows, Richard says Behaviour has managed to keep Dead by Daylight alive by “reinventing ourselves” and “listening to our community.” It’s meant adapting to player desires as the market has evolved, with more modes, Killers and Survivors, and gameplay tweaks added into the recipe as the years come and go.

The plan wasn’t to be a live-service game when launch arrived June 14, 2016, though. Instead, Richard and Cote feel Dead by Daylight has been able to stick around because Behaviour first sought out to create a game that was always fun to replay.

“We created a game, and then through the years, because people kept coming back to it, people kept interacting with it, we added more and more and more and we turned it, we gave it live game features,” Cote said. “But that wasn’t it when we launched, and that wasn’t the objective. We weren’t creating an eternal loop for people to be in and just sort of the hamster wheel, right? That was not the point. We knew we wanted an infinite moment generator, like a game you could play and replay and replay, and still have fun, and still not exactly be sure what you were up against.”

The promise was there, and people could see what the idea behind it was, and they could dream the dream with us as we were playing it.

Dead by Daylight launched without many of the components players associate with live-service titles until much later in its life. The Rift Pass, Behaviour’s take on a battle pass, wouldn’t arrive until late 2019, with an in-game store not added until summer 2018.

“Today in the industry, all of these features we’ve talked about need to be in day one,” Richard added. “It’s expected. So, it costs a lot. And if you need to cut features from the game to support a store, everybody loses.”

Cote says their recipe could be repeated, but “you have to start by not making a live game.” He admits the idea might sound “counterintuitive,” but it allowed them to focus on ironing out early kinks while establishing the core experience. One example of shifted priorities even saw Behaviour cut an in-game tutorial to instead make sure Dead by Daylight got an extra Killer to play as.

“The promise was there, and people could see what the idea behind it was, and they could dream the dream with us as we were playing it,” Cote continued. “And then we built more things as we were going along. But it was a really rough thing. And you’re talking about the choices you have to make when you cut things to put in a battle pass, or an in-game store before you launch, which is difficult.”

Dead by Daylight most recently launched its All Kill: Comeback chapter and will celebrate its 10th anniversary this June. Recent chapters have introduced more characters from Stranger Things, The Walking Dead, Five Nights at Freddy’s, Tokyo Ghoul, and more. Be sure to check out our full interview with Richard and Cote later today, but until then, you can read about why Behaviour says it has no plans to make a sequel.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Fractured Blooms Preview: A Farming Sim With an Unsettling Twist
Next: The Best Places To Start With Warhammer 40,000

Related News

GTA 6 Leaker Threatens to Release Build With Full Story Mode Played to the End, Ties Lucia’s Clothing to Crypto Scheme
  • Headlines

GTA 6 Leaker Threatens to Release Build With Full Story Mode Played to the End, Ties Lucia’s Clothing to Crypto Scheme

ThePawn.com October 10, 2026 0
Star Citizen Single-Player Spinoff Squadron 42 Reemerges With Flashy New Trailer, Steam Wishlists, and Cast Confirmation
  • Headlines

Star Citizen Single-Player Spinoff Squadron 42 Reemerges With Flashy New Trailer, Steam Wishlists, and Cast Confirmation

ThePawn.com October 10, 2026 0
Call of Duty: Modern Warfare Story Recap – What You Need To Know Ahead of MW4
  • Headlines

Call of Duty: Modern Warfare Story Recap – What You Need To Know Ahead of MW4

ThePawn.com October 10, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Planet Zoo 2 Release Date and Times – When Can You Start Playing?
  • Warhammer 40,000: Dawn of War 4 Reveals Space Marines Faction Mechanics Ahead of Closed Beta
  • ARC Raiders Goes Free-to-Play With Massive Frozen Trail 2.0 Update
  • Stronghold 4 Release Date Confirmed for December, With New Demo Available Now
  • Clive Barker's Hellraiser: Revival Review

From IGN

  • Magic: The Gathering Returns to Marvel with Darkhold Destiny
  • GTA 6 Fan Says Rockstar Sent Them a Poster Just Because They Asked Nicely
  • Final Fantasy 7 Revelation: I Played a New Slice from the Early Game With a Boss Fight | IGN Preview
  • Konami Planning 'Second and Third Waves' of New Silent Hill Games
  • Blumhouse Partners With MatPat to Make Amanda the Adventurer Movie, Confirms More Indie Horror Game Adaptations Are Coming | NYCC 2026

From eSports Insider

  • G2, Vitality advance through contrasting Shanghai quarter-finals
  • Yandex Secure Top-Three Finish With PARIVISION Reverse Sweep
  • Eight Teams Chase USA TODAY Sports’ First High School Esports Title
  • Counter-Strike Sponsorships Face a Funding Gap in Brazil
  • A 3-1 record sends 1win into ESL Pro League 24 playoffs

.

Latest YouTube Video

From Gamewatcher

  • Planet Zoo 2 Release Date and Times – When Can You Start Playing?
  • Warhammer 40,000: Dawn of War 4 Reveals Space Marines Faction Mechanics Ahead of Closed Beta
  • ARC Raiders Goes Free-to-Play With Massive Frozen Trail 2.0 Update
  • Stronghold 4 Release Date Confirmed for December, With New Demo Available Now
  • Clive Barker's Hellraiser: Revival Review

From IGN

  • Magic: The Gathering Returns to Marvel with Darkhold Destiny
  • GTA 6 Fan Says Rockstar Sent Them a Poster Just Because They Asked Nicely
  • Final Fantasy 7 Revelation: I Played a New Slice from the Early Game With a Boss Fight | IGN Preview
  • Konami Planning 'Second and Third Waves' of New Silent Hill Games
  • Blumhouse Partners With MatPat to Make Amanda the Adventurer Movie, Confirms More Indie Horror Game Adaptations Are Coming | NYCC 2026

From Kotaku

RSS Error: Retrieved unsupported status code "403"

.

You may have missed

Developer Goes Into Debt Spending $1,000 A Day To Keep Steam Demo For AI-Fueled Driving Sim Going
  • News

Developer Goes Into Debt Spending $1,000 A Day To Keep Steam Demo For AI-Fueled Driving Sim Going

ThePawn.com October 10, 2026 0
Jailbroken PS5s Can Now Emulate PS2 Games Using Physical Discs
  • News

Jailbroken PS5s Can Now Emulate PS2 Games Using Physical Discs

ThePawn.com October 10, 2026 0
Ben Affleck’s ‘Ethical AI’ Vehicle Failing To Impress Human Viewers
  • News

Ben Affleck’s ‘Ethical AI’ Vehicle Failing To Impress Human Viewers

ThePawn.com October 10, 2026 0
Skate Developers Full Circle Respond To Offline Mod, Would Prefer You Didn’t
  • News

Skate Developers Full Circle Respond To Offline Mod, Would Prefer You Didn’t

ThePawn.com October 10, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.