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  • Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials
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Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials

Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials
ThePawn.com March 26, 2026 2 minutes read
Unity, the Game Engine Behind Titles Like Hollow Knight: Silksong and Peak, Beats Estimates in Q1 Financials

Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated 2026 offerings like Mouse: P.I. for Hire and Replaced (both of which are due out next month), announced its preliminary Q1 financial results today. The company expects to beat forecasts, with revenue anticipated to be between $505m and $508m, above the $480m-$490m guidance. Adjusted EBITDA, meanwhile (which is a measure of profitability), is expected to land in the $130m-$135m range, above the guided figure of $105m-$110m. This amounts to 58% year-over-year growth.

According to SteamDB, more than 8500 games powered by Unity were published to Steam in each of the past two years. Recent notable games that have been built using Unity include LEGO Voyagers, PowerWash Simulator 2, and Terminator 2D: No Fate.

The impressive results come just two years after the company navigated choppy waters, watching then-CEO John Riccitiello retire after his controversial policy change that introduced a new “Unity Runtime Fee” that would apply to developers whose games utilizing Unity reached a certain amount of installs and revenue. The policy was walked back shortly thereafer, but not before raising the ire of many game developers. In fact, developer Mega Crit ditched Unity for Slay the Spire 2 in part because of the Unity Runtime Fee policy, moving instead to Godot, a free, open-source, cross-platform engine.

Unity version 6 rolled out to developers in Fall 2024, and CEO Matthew Bromberg, who replaced Riccitiello, called it a reset moment for the company. “We want to be a fundamentally different and better company,” he told IGN at the time. “And I know that we can be. It is what we want. We want to have a fundamentally different relationship with our customers and our community and we want to develop and deliver products in a fundamentally different way. And that starts with us thinking about it differently and delivering in a different way.”

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