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  • Owlcat: ‘Inside the 40K borders, we are totally free in telling the stories we want to tell, in a way we would prefer to tell them’
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Owlcat: ‘Inside the 40K borders, we are totally free in telling the stories we want to tell, in a way we would prefer to tell them’

Owlcat: ‘Inside the 40K borders, we are totally free in telling the stories we want to tell, in a way we would prefer to tell them’
ThePawn.com March 10, 2026 1 minute read
Owlcat: ‘Inside the 40K borders, we are totally free in telling the stories we want to tell, in a way we would prefer to tell them’

CRPGs have always been a niche genre, but a genre with a diehard playerbase that would play every single release and talk about them at length. In the late 90s and early 00s, we had the first golden era of the genre, with Infinity Engine projects leading the way into the isometric future.

Lots of time passed since then, and it wasn’t until Pillars of Eternity hit Kickstarter that the genre renaissance began. We’ve had Obsidian, Larian, inXile, Harebrained Schemes, and many others released games like Tyranny, Divinity: Original Sin, Wasteland 2, Shadowrun trilogy, Atom RPG, Solasta, and many, many others. Many would argue that the current age even eclipses the times of Baldur’s Gates and Icewind Dales.

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