Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • March
  • Big Walk Preview: An Even Sillier Game from the Makers of Untitled Goose Game
  • Headlines

Big Walk Preview: An Even Sillier Game from the Makers of Untitled Goose Game

Big Walk Preview: An Even Sillier Game from the Makers of Untitled Goose Game
ThePawn.com March 9, 2026 8 minutes read
Big Walk Preview: An Even Sillier Game from the Makers of Untitled Goose Game

If the absurd silliness of 2019’s Untitled Goose Game is the type of thing that floats your boat, then the upcoming multiplayer puzzle game Big Walk by the same developer should rank pretty high on your list for 2026. This wacky adventure occupies the growing number of games lovingly dubbed “friendslop,” in the same vein as Lethal Company, R.E.P.O., and most applicable here, Peak, making use of proximity chat and goofy gameplay to create memorable times with friends. And if the opening hour is any indication, then Big Walk stands a strong chance of capturing the attention of those, like myself, who will happily jump online to joke around with their buds during some low-stress shenanigans.

Big Walk is a cooperative puzzle game meant to be played with friends that emphasizes creativity, silly scenarios, and limited communication options as a core game mechanic. Unlike many games in this genre, you’re not stuck in a survival horror scenario, but instead solving a series of increasingly challenging puzzles that require your team to work as a group. Playing as weird, birdlike creatures, you’ll run around searching for oblong key items hidden throughout the island, tackling puzzles that have you doing things like describing hieroglyphs to your friends while they enter them into a codepad, or stacking up on top of one another like a circus troupe in order to get to areas unreachable on one’s own. The goofy and low-stakes nature of these obstacles means that, if you’re anything like my group, you’ll spend most of your time messing around and making very little progress while you crack jokes and come up with lore for the completely unexplained and odd world you find yourself in.

Talk About It

Like other multiplayer-focused indies of its kind, you’ll be limited strictly to proximity chat and won’t be able to hear your co-op partners if they’re standing more than a few feet away, so will have to make use of signs, hand signals, and other non-verbal forms of communication. This creates some unique hurdles, especially when players are required to split up to solve a puzzle. For example, in one scenario where one player had to hold down a button while I ran a long distance away to grab an item that was only accessible while said button was being held, my teammates had to keep an eye on me with binoculars so they could verify that I’d recovered the item.

To help ease the communication limitations, a whole bunch of the controls are dedicated to your character moving their arms about, including raising them in the air, holding them out at your sides, or pointing directly forward, and individual buttons are assigned to your left and right arm as well, allowing you to get quite specific with the different combinations. All of the puzzles placed before us in this demo were simple enough that we weren’t really required to get fancy with hand signals, but I could see the building blocks there that could lead to more complicated scenarios.

Stick Together

It’s also notable that in my time with Big Walk I encountered no puzzles that could be solved without the assistance of my companions, which I learned early on after becoming separated from the rest of the group and stumbled upon a puzzle and tried to solve it myself, only to quickly discover that I needed at least two players to complete it. Not only is solving puzzles with friends just fun to begin with, but I think it’s a good decision to make it so your friends can’t take off in different directions and make progress on their own, since it meant I never had to worry about missing out on any of the puzzle solving if I got lost or stopped to smell the roses while the others forged ahead.

In fact, puzzles actually change dynamically to fit the number of players in your party, from 2-4. For example, one puzzle requires everyone to stack on one another to reach a button located high up, and the height of that button is adjusted relative to the number of teammates you have. In another area, our prize could only be acquired when all four of us hit four buttons at the same time, and the number of buttons that had to be pushed simultaneously was determined by our player count. These examples are obviously quite simple since I effectively only played through the tutorial area, but I really like the idea that the participation of everyone on the team is required to make progress, and could see them coming up with some really devious challenges that require everyone taking on a vital role, overcoming communication obstacles along the way.

Low Stakes

Aside from solving puzzles, you’ll also find things in the world that seem intended purely to waste your time, like one area where we found a paintbrush that allowed us to change the color of various parts of our weird bird characters’ bodies, and another where we found an odd rest stop of sorts, which had no puzzle to speak of, but played some chill jams and provided a nice view to admire. In a game that relies so heavily on creating silly memories with your friends, it’s great to see how apt Big Walk is when it comes to knowing when to slow things down and give players an opportunity to be childish dorks. We definitely took the developer up on every chance they gave us to do just that, and much of the joy from our demo came not from any novel game mechanic, but from us finding our own fun within their bizarre sandbox. At least in this short demo, they did a really great job at making room for this kind of fun, and it was surprising just how quick all four of us fell into a comfortable state of juvenile behavior. It’s the kind of pure, good-time nonsense vibes that we just don’t see enough of these days.

The premise of Big Walk might seem like it won’t have staying power, and that’s because it probably won’t. The whole thing is roughly 10 hours long according to developer House House Games, and none of the puzzles change aside from adjusting to your player count. But a lack of longevity or replayability isn’t such a bad thing with games like these, where a few amusing nights with your friends is well worth the time invested. I think of it a bit like doing an escape room – you likely won’t have a reason to return to the same collection of puzzles more than once, but it’s the kind of unique experience you’re unlikely to find elsewhere. In an era where more and more games are asking for absolutely every minute of our time for years and decades to come, I really relish the opportunity to play these bite-sized adventures that leave a lasting impression and then let me move on with my life (Don’t worry, GTA V. I still love you, baby).

In an era where more and more games are asking for absolutely every minute of our time for years and decades to come, I really relish the opportunity to play these bite-sized adventures that leave a lasting impression and then let me move on with my life.

I should also mention that the build of Big Walk I played was running on a (wait for it) Mac Mini. That’s right – A. Mac. Mini. Look, it’s not like this goofy co-op game could be even remotely demanding on hardware, since you’re mostly just hopping around and stacking on top of one another, but it’s still pretty impressive just how approachable this game seems to be, not just in terms of gameplay, but by the low barrier of entry in terms of the hardware you play on. For that reason, this might even be a good option if you’re looking to play with friends and family who aren’t normally into video games. After all, goofing around as a weird bird creature seems like a pretty universal kind of experience.

After a very memorable first hour, I’m absolutely sold on this as the next friendslop for my crew and I to jump in on. If it managed to be this enjoyable when all the puzzles were super simple, I can only imagine how ridiculous and memorable it’ll be when they introduce more complicated scenarios.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Fortnite Explains Where The Rock’s Character has Been All These Years, And Begins an Avengers: Doomsday Countdown to His Return
Next: ‘We’ll Getcha One Day Silksong’ — Slay the Spire 2 Dev ‘Blown Away’ by Enormous Launch as It Joins Steam Top 20 Club

Related News

Final Fantasy 7 Revelation Is Bringing Back the Airship Dream
  • Headlines

Final Fantasy 7 Revelation Is Bringing Back the Airship Dream

ThePawn.com June 15, 2026 0
EXCLUSIVE: Dr. Stone Comes to Fortnite With Crunchyroll Anime Island
  • Headlines

EXCLUSIVE: Dr. Stone Comes to Fortnite With Crunchyroll Anime Island

ThePawn.com June 15, 2026 0
Ubisoft Bids Farewell to Assassin’s Creed Shadows With Final Story Update
  • Headlines

Ubisoft Bids Farewell to Assassin’s Creed Shadows With Final Story Update

ThePawn.com June 15, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Copa City Review
  • The Polar Darkness Sees You Investigate a Cult in a Snowy 1980s Finland
  • Frostpunk 2: Breach of Trust DLC Release Date Announced
  • Penguin Colony Presents Lovecraft-Inspired Horror Starring Sea Birds, and There's a Steam Demo Available Now
  • Rise of the Tomb Raider on Nintendo Switch 2: Performance, Graphics & Features Analysis

From IGN

  • Ubisoft Bids Farewell to Assassin's Creed Shadows With Final Story Update
  • Final Fantasy Resonance Interview: The First HD-2D FF Was Conceptualized 6-7 Years Ago and Inspired by Final Fantasy V
  • Microsoft Has Reportedly Shut Down South of Midnight Developer Compulsion Games
  • Final Fantasy 7 Revelation Is Bringing Back the Airship Dream
  • EXCLUSIVE: Dr. Stone Comes to Fortnite With Crunchyroll Anime Island

From eSports Insider

  • LCS Spring Split has all-time low viewership, and it’s because it’s a bit depressing to watch
  • Evo Vegas’ prestige is gone: Registration numbers shine spotlight on Evo’s depressing downfall
  • “I’m hooked forever”: Inside the small, toxic, and passionate Super Smash Bros. Brawl scene from the eyes of GENESIS X3 champion Chia
  • More transphobia in Game Changers, AI graphics, and Masters London criticism: VALORANT’s turbulent week
  • Esports prediction markets on Kalshi: Breaking down the $36M by game

.

You may have missed

Xbox Game Studios head and chief of staff step down as ‘Xbox reset’ looms
  • News

Xbox Game Studios head and chief of staff step down as ‘Xbox reset’ looms

ThePawn.com June 15, 2026 0
Compulsion Games And Other Xbox Studios Reportedly At Risk Of Being Shut Down
  • News

Compulsion Games And Other Xbox Studios Reportedly At Risk Of Being Shut Down

ThePawn.com June 15, 2026 0
Finding a great new Discord hangout game that’s not a roguelike still feels like striking gold
  • News

Finding a great new Discord hangout game that’s not a roguelike still feels like striking gold

ThePawn.com June 15, 2026 0
Double Fine, Ninja Theory, and other Xbox studios could close
  • News

Double Fine, Ninja Theory, and other Xbox studios could close

ThePawn.com June 15, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.