Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • February
  • ‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’
  • News

‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’

Well, I am, anyway.
ThePawn.com February 15, 2026 4 minutes read
‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’

Csaba “ForestWare” Székely’s Sword Hero is one of the most exciting upcoming games: An ambitious, open-ended RPG with complex NPC behaviors, physics interactions, and emergent gameplay⁠—the Hungarian developer affectionately referred to it as a “eurojank” game, a label applied to ambitious, but often flawed attempts by European developers to replicate or advance ’90s PC design sensibilities.

Despite its slightly derogatory connotation, I’ve had this growing feeling that eurojank⁠ has won. Larian, CD Projekt, IO Interactive, and GSC Game World are just a few outfits that were second-tier studios putting out cult classics in the 2000s, and now they’re on top of the industry while many titans of the PS2 and Xbox 360 generations are struggling.

Imagine telling someone in 2007 that, in the coming decades, Mass Effect studio BioWare would slowly fade, while RPGs would come to be defined by the makers of Divine Divinity, or the company that adapted a Polish fantasy novel series into a weird, cult RPG. I asked ForestWare what he thinks of the recent resurgence of complex, systemic single-player games vs. ones with shinier production values and tighter presentation.

“Increasingly, more [games] had resources moved towards [fidelity and texture resolution], and we lost things such as physics in games⁠—[Nvidia] PhysX is probably the best example here,” argued ForestWare. “We had so many cool games which were flaunting these interactions. I always think back to Mirrors Edge as one of the last very big, very rich showcases of PhysX back at the time. Slowly, they moved this to the back seat, and we got these very nice, very detailed scenes [instead].

“But you can’t interact with it, so it’s just sort of moving around in a static 3D environment which happens to have collision. And you’re lucky if you have a bullet hole when you shoot a wall, for example, and things like that. It looks very nice in screenshots and trailers and whatnot, and I understand that nowadays this is very important. But people have been craving this sort of experience, which was offered by Larian and CD Projekt, which were moving the scale a bit back to these more interactive experiences.”

That frustration with detailed but inert game environments is one I’ve felt acutely playing the latest generation of cinematic, triple-A console action games⁠—there’s almost an uncanny valley effect to the environments looking so realistic, but not allowing for granular interaction.

There’s this stiff, slick feeling I get when playing such a game, never helped that screeching halt sense of a scripted environmental interaction: The camera zooms in while your character picks something up, all “Huh, my old catcher’s mitt, haven’t felt like playing much since dad died.”

I’ve always preferred games like The Elder Scrolls, Baldur’s Gate 3, or yes, the upcoming Sword Hero where you could just pick up that catcher’s mitt and wing it across the room if you wanted to, maybe read about your dad dying in the item description if you’re so inclined. I find that interactivity to be incredibly immersive, and it’s a big part of why I’m so excited for Sword Hero.

The open world RPG has blown past its initial Kickstarter goals, but is still fundraising for added features and content. I was blown away by Sword Hero’s combat demo, and you can also read the rest of my interview with ForestWare, where he talks about planned features, as well as his experience as a largely solo developer. You can try Sword Hero’s demo for yourself and wishlist the game over on Steam.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Divinity: Original Sin 2 easter eggs hinting Baldur’s Gate 3 would be Larian’s next game had to be toned down: ‘Originally the reference to BG3 was very explicit’
Next: Games Keeping Nerfing Their PC Requirements As RAM Prices Skyrocket

Related News

Everything We Know About Gears Of War: E-Day, Xbox’s Big Exclusive For 2026
  • News

Everything We Know About Gears Of War: E-Day, Xbox’s Big Exclusive For 2026

ThePawn.com June 11, 2026 0
Time to get a little sadder about Destiny 2: TWIDs are coming to an end
  • News

Time to get a little sadder about Destiny 2: TWIDs are coming to an end

ThePawn.com June 11, 2026 0
New Interstellar Rally Sim Is Awesome And Will Kick Your Ass, Too
  • News

New Interstellar Rally Sim Is Awesome And Will Kick Your Ass, Too

ThePawn.com June 11, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Creepshow Release Date Confirmed for Anthology Horror Game Based on Hit TV Show
  • Starseeker: Astroneer Expeditions Patch Notes (Latest) - Full Update History & Roadmap for 2026
  • Mina the Hollower Review
  • Directive 8020 Review
  • Bus Bound Review

From IGN

  • Whatever Happens This World Cup, It Won’t Be As Fun as Playing FIFA: Road to World Cup 98
  • Stranger Than Heaven Director Addresses Concerns Over Tupac's Inclusion
  • Award-Winning Adventure Game The Drifter Will Arrive on Nintendo Switch Later This Month
  • Dead by Daylight the 'Most-Played Horror Game in History,' Its Developer Has Said
  • Stranger Than Heaven Interview: Director Says Tupac is a Good Idea and Confirms Yakuza Story Connections

From eSports Insider

  • Esports prediction markets on Kalshi: Breaking down the $36M by game
  • “Everyone is in survival mode”: Inside the struggles of Iran’s esports community
  • Touch grass, kick a ball, play Counter-Strike 2: Esports fans wonder if signing a kid at 7 years old is a harmful marketing stunt
  • The Smash scene needs Super Smash Bros. 6 to come out ASAP
  • Smash TOs retract L4st sexual assault allegations, MenaRD finally wins a Dominican Republic SF6 tourney: FGC’s weird week leading to Mixup 2026

.

You may have missed

EA Sports College Football 27 Preview: Defense Wins Championships
  • Headlines

EA Sports College Football 27 Preview: Defense Wins Championships

ThePawn.com June 11, 2026 0
All Forza Horizon 6 Prestige levels & how the system works
  • eSports

All Forza Horizon 6 Prestige levels & how the system works

ThePawn.com June 11, 2026 0
All armor archetypes in Destiny 2, and their primary and secondary stats
  • eSports

All armor archetypes in Destiny 2, and their primary and secondary stats

ThePawn.com June 11, 2026 0
All Shion abilities in Overwatch: Ultimate, passives, Perks, and more
  • eSports

All Shion abilities in Overwatch: Ultimate, passives, Perks, and more

ThePawn.com June 11, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.