Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • February
  • Planet of Lana 2 Is Like a Star Wars Story Made by Studio Ghibli
  • Headlines

Planet of Lana 2 Is Like a Star Wars Story Made by Studio Ghibli

Planet of Lana 2 Is Like a Star Wars Story Made by Studio Ghibli
ThePawn.com February 5, 2026 6 minutes read
Planet of Lana 2 Is Like a Star Wars Story Made by Studio Ghibli

I may have only played the opening couple of hours of Planet of Lana 2, but I lost count of the number of ways it reminded me of Star Wars. From just a single glance at one of its many gorgeous landscapes, you can see in the geography and architecture what look like Studio Ghibli interpretations of Ralph McQuarrie’s original sketches for Lucasfilm’s immortal sci-fi series. Peek within that frame and you’ll see rickety sci-fi vehicles and clunking robots that wouldn’t be out of place on the streets of Mos Eisley. Lend your ear to that scene, and the whirring sounds of those same droids and digitised radio chatter of enemy guards could easily be coming from R2-D2 and Stormtroopers, respectively. All of these aspects add up to something that is far more than referential, though, instead shaping a confident, expansive puzzle platformer sequel of its own original design.

One of the first things that hits you when booting up Planet of Lana 2 is the music. Again, the soaring of its strings and the twinkle of its brass conjure up strong images of a galaxy far, far away. But, this time, it shouldn’t come as a surprise — the sequel’s score is once again composed by Star Wars: The Clone Wars orchestrator, Takeshi Furukawa. Incidentally, he’s also behind the music of The Last Guardian, a game that greatly inspired Wishfully, the small Swedish developer behind Planet of Lana 2. It carries on that same “child on a dangerous, yet wondrous adventure with a fantasy animal companion” legacy, this time with a darker tone as shades of Limbo and Inside come to the fore.

The 2.5D stealth-puzzle-platforming takes place on a bigger canvas compared to its 2023 predecessor. Two years after the events of that game, protagonist Lana has settled back into family life on the planet of Novo, though clearly mystery and intrigue still remain, both on its surface and bubbling below it. After a short tutorial section investigating the corpse of the hulking spaceship that brought her people to this new land, Lana’s sister is taken ill, and you’re promptly sent on a mission to hunt down rare ingredients for a remedy. This journey takes Lana to new regions of the world, which gives Wishfully’s art team new scope to stretch their creative muscles, but also presents welcome new ideas when it comes to puzzle design.

A now older, more confident Lana is more agile than before, able to slide under low-hanging metal for quick escapes and even dive into the ocean to solve whatever conundrums its depths are hiding. Lighter on her feet this time around, she’s practically a backflip and a handstand away from moving more like a Lara than a Lana. Whether clambering through caverns or broaching darkened mine shafts, platforming is more about patience and precision than speed and reflexes. The sequel’s expanded vision also extends to the framing of its puzzles, with larger areas demanding further exploration of the scene – you must look for helpful items in areas high above and further off-screen than you might expect.

There’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak.

That said, many of the challenges I faced through this two-hour demonstration were largely the sort of combat-avoidant stealth sequences that reward patience – as in, you must remain motionless while waiting for obstacles to morph into the required shape, or for enemies to turn the other way, creating a safe passage through. I would never say this becomes tedious, but for those who prefer a bit more zip and thrust to their action, here’s a heads up that I wouldn’t necessarily expect that here. To those who didn’t play the original Planet of Lana, it’s much closer to a Little Nightmares than it is to a Metroid in its level design and enemy encounters. But similar to Samus’ space adventures, there’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak inside a mountain facility, dwarfing Lana and her even smaller, spherical companion, Mui.

This little ball of charm provides a furry edge to many of Planet of Lana 2’s puzzles, with their newly increased ability set adding welcome extra variety to the mix alongside their existing skillset. I particularly enjoyed further explorations of Mui’s somewhat telepathic ability to control creatures around the world of Novo. For example, fish can be sent to zip around and deploy clouds of ink that masks the vision of larger-finned foes, and sticky balls of blob can create trails of sludge that transform into paths of fire to remove flammable obstructions. These fuse-like puzzles, which task you with examining the level geography as you trace its edges to reach your goal, were some of my favourites in this preview demo.

Although I’ve only seen around a third of the game, even at this early stage, I am wary that some mechanics are already on the edge of being used one too many times, threatening to turn some brainteasers into busywork. But, largely on the whole, the puzzles have proven fun and fair, compelling me to pause and think, but never to the detriment of the momentum of the story. It fits the urgency of the tale being told, with many mysteries lurking in the background. It’s this intrigue that drove me through these early hours on the path to discovery, as well as the distinct sense of adventure as you hop around this thoroughly alien planet, painted with beautiful art and soundtracked by a sensational score.

Much like Star Wars does with its flashy lightsaber duels and thrilling space battles, Planet of Lana never forgets to put character front and centre, even in its puzzles. Reassuring nods and moments of murmur in an alien tongue help solidify the bond between Lana and her furry friend, all while keeping the story of their adventure foremost in mind. And, just like The Empire Strikes Back, Planet of Lana 2 teases in these early hours that it’s certainly not afraid to enter darker territory on a grander scale, whilst leaving plenty of time for those smaller moments. It’s all very promising, and a reassuring sign that the heart of its short and sweet predecessor is being carried over into this expanded, more ambitious sequel on March 5th.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: The Adventures of Elliot: The Millennium Tales Is Out in June
Next: Crimson Desert Reveals More About Combat and Progression, Confirms Dual-Wielding, and a Bear You Can Actually Ride On

Related News

Quantic Dream Insists Its Star Wars Eclipse Team Has ‘All the Necessary Resources to Complete Its Mission,’ Despite Striking Staff Claiming Risk of Cancelation
  • Headlines

Quantic Dream Insists Its Star Wars Eclipse Team Has ‘All the Necessary Resources to Complete Its Mission,’ Despite Striking Staff Claiming Risk of Cancelation

ThePawn.com June 30, 2026 0
The Elder Scrolls IV: Oblivion Remastered Nintendo Switch 2 Physical Edition Includes a Proper Cartridge, Bethesda Confirms Alongside Release Date and Technical Specs
  • Headlines

The Elder Scrolls IV: Oblivion Remastered Nintendo Switch 2 Physical Edition Includes a Proper Cartridge, Bethesda Confirms Alongside Release Date and Technical Specs

ThePawn.com June 30, 2026 0
Avatar Legends: The Fighting Game Has Me Excited to Get into the Lab | IGN Preview
  • Headlines

Avatar Legends: The Fighting Game Has Me Excited to Get into the Lab | IGN Preview

ThePawn.com June 30, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Turok: Origins Release Date Targeting Fall 2026, Latest News, and Platforms
  • Sudden Strike 5 - France: Road to Liberation DLC Prepares for Battle Next Month
  • Conan Exiles Enhanced Gets Huge Free Legacy of the Giant Kings Update
  • Moonlight Peaks Console Commands and Cheats
  • Moonlight Peaks Characters: NPC List

From IGN

  • Card Shop Suspends Yu-Gi-Oh Tournaments Over Smelly Players
  • Hideo Kojima's Xbox Horror Game, OD, Is Safe From Microsoft's 'Reset' Plan, but Other Games Are on the Chopping Block
  • GTA 6 Developers Ask Rockstar for Union Recognition — and They're Prepared to Go to the UK Government if Necessary
  • 007 First Light, Hitman Developer IO Interactive Announces Layoffs After 'Relationship With an External Partner' on Fantasy Project Ends
  • Microsoft Reportedly Considering Canceling Marvel's Blade and Shutting Arkane Down

From eSports Insider

  • Esports World Cup Paris: Team Vitality’s Nicolas Maurer on home advantage, Macron, and a “secret dream”
  • “Being together and doing hype stuff is important”: Invincible VS devs discuss locals, trash talk, and working with the FGC
  • “I want to be an icon like SonicFox”: Hikari wins 2XKO tourney at Evo Vegas 2026
  • “That saltiness and anger stays with the game”: MenaRD on Kemonomichi controversy, Evo Vegas, and what keeps him positive at every tourney
  • “We’ve gained so much resilience”: One kiNgg and his four rookies. The winning formula in VCT 2026 and beyond

.

You may have missed

Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’
  • News

Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’

ThePawn.com June 30, 2026 0
Ahead of next week’s expected Xbox bloodbath, IO Interactive loses funding for its online fantasy RPG
  • News

Ahead of next week’s expected Xbox bloodbath, IO Interactive loses funding for its online fantasy RPG

ThePawn.com June 30, 2026 0
The Internet Can’t Stop Mocking Trump’s Terrible State Fair
  • News

The Internet Can’t Stop Mocking Trump’s Terrible State Fair

ThePawn.com June 30, 2026 0
Netflix Turns Dead Gene Wilder Into AI Willy Wonka Voice For New Reality TV Show
  • News

Netflix Turns Dead Gene Wilder Into AI Willy Wonka Voice For New Reality TV Show

ThePawn.com June 30, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.