Skip to content

ThePawn02

Gaming and Streaming Content

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • Skyrim’s co-lead designer was building real-time horse and cart travel and a dynamic civil war: ‘We were pretty disappointed that didn’t ship’
  • News

Skyrim’s co-lead designer was building real-time horse and cart travel and a dynamic civil war: ‘We were pretty disappointed that didn’t ship’

Kurt Kuhlmann was co-lead on Skyrim and Bethesda's Elder Scrolls loremaster.
ThePawn.com January 15, 2026 5 minutes read
Skyrim’s co-lead designer was building real-time horse and cart travel and a dynamic civil war: ‘We were pretty disappointed that didn’t ship’

Bethesda RPGs are so big and take such a long time to develop that there’s naturally a lot left on the cutting room floor, leaving them to be discovered by modders and given a second life. One such dropped idea was Skyrim’s fully dynamic civil war, co-lead designer and former Elder Scrolls loremaster Kurt Kuhlmann tells us. And it was “pretty far along before it got cut,” he says.

“The civil war was originally intended to be much more dynamic, in the sense that we were tracking if you went around and killed Imperial soldiers … and we would say, OK, you’re harming the Empire in this hold … so we could see the balance of power in this hold is shifting towards the Stormcloaks, and at some point, if it shifts far enough through your open world actions, it could trigger the Stormcloaks to attack the capital city.”

The hold you’re helping one side take over would change in other ways, too, like encampments belonging to that faction appearing all over it.

We ended up seeing a tiny glimmer of this in the Battle for Whiterun quest, where you assist the Stormcloaks in seizing the city, and thus the hold. “But we had it sort of working with attacks on all the main cities in all the holds [in a] systematic way,” says Kuhlmann. “So I still feel like we maybe could have pulled that one off.”

It was complicated, though. In the Whiterun battle, the team “had so much trouble getting it to run; it had to have so much special handling”. There were all the NPCs up on the walls and fighting inside the city, adding to the load.

Ultimately, the performance cost was too great. “The production decision was: we cannot make this good and make sure the frame rate is good in all the cities under all circumstances,” Kuhlmann recalls. “That’s just too much right now. I mean, it’s still hard for me to believe that the game shipped on the 360. Oblivion and Skyrim, same platform originally, so we were really pushing it on the 360.”

And you might recall the state Skyrim was in back then, before all the patches and mods and next-gen improvements. There were performance issues all over the shop. So imagine how it would have been with all these extra complications.

But Kuhlmann is still convinced that the team could have made it work.

Whiterun siege

(Image credit: Bethesda)

Bethesda managed to solve the problems in Whiterun, hence why the Battle of Whiterun persevered. “I think that we could have taken what we learned there,” Kuhlmann says, but it wasn’t meant to be.

“We were pretty disappointed that didn’t ship,” he says. “Probably, if people pull up the creation kit, they can find a lot of bits and pieces of that system, because we couldn’t delete everything that was supporting that, so maybe, I don’t know, I don’t know if anybody’s ever modded that back in, or something like that.”

The good news is that they have! There are a bunch of civil war mods that have come out over the years, like Skyrim at War. “As you travel Skyrim, every single road, town, city, or village has the potential to be a bloody civil war battle ground. Battles can start as swift small skirmishes and may escalate into intense large bloody battles that stretch on for over a mile,” says modder OperatorYoRHa.

It’s not quite the same as Bethesda’s original concept, but there are a bunch of cool features, like being able to command troops, along with new units and battle formations.

This isn’t the only feature Kuhlmann wishes Skyrim shipped with. There was another the team was tinkering with which would have pleased all the anti-fast-travel diehards: real-time horse and cart travel.

Every major settlement in Skyrim has a horse and cart sitting outside it. When you talk to the driver, you’re able to select another city and then you’ll appear there instantly (after some loading, naturally). But you’ll also almost certainly remember another cart ride. One that sees you sitting in the back, making your way to a settlement in real-time. Before you get to the executioner’s block and a dragon accidentally saves you.

This intro sequence became the foundation for Kuhlmann’s real-time system.

“I had started, and I had it working to some extent … using the tech of the intro to the game. The horse is pathing through the world. It’s pulling the cart. You’re riding in it. I was like, well, if it works here, we should be able to make it work at other places.”

Skyrim Item Codes

(Image credit: Bethesda)

The fact that it wasn’t “fake” or running on rails meant it could be adapted, but that also created some issues in the intro. “If something changed or some little thing went wrong, the horse could decide to take a different path,” says Kuhlmann. “So we had some restrictions we had to put on it, but fundamentally it worked.”

You could even get out of the cart if you wanted. If you saw some bandits fighting people, you could just jump out and help. But it also went a bit haywire sometimes. “The cart could flip over,” Kuhlmann remembers. This would happen when the horse went up a hill, and the physics would freak out. “We couldn’t possibly ship that.”

Honestly, I think players could have lived with a haywire horse and cart. There’s a lot of forgiveness in our hearts for Bethesda jank.

Once again, though, the fantasy of riding a horse and cart through Skyrim was too tantalising to ignore, so modders made it happen. There are plenty of travel mods, some that give you complete control over your ride, and some even introduce things like ferries. So even though Kuhlmann ran out of time, the dream lived on.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Saudi Arabia-Owned SNK Accused Of Loading Fatal Fury Trailer With AI Slop
Next: Arc Raiders lead admits putting together new loadouts is a pain when you want to just ‘get in there and do stuff’, says the game got a lot right but ‘looking through a bunch of menus isn’t necessarily it’

Related News

Legendary Persona ‘Demon Designer’ Will Port 3,600 AI-Generated Cards To His New Switch Game
  • News

Legendary Persona ‘Demon Designer’ Will Port 3,600 AI-Generated Cards To His New Switch Game

ThePawn.com January 30, 2026 0
Lord of the Rings Online community guide-master FibroJedi announces retirement
  • News

Lord of the Rings Online community guide-master FibroJedi announces retirement

ThePawn.com January 30, 2026 0
Roblox’s Steal a Brainrot landed a movie deal for some reason, players revolt over new ‘dynamic heads’
  • News

Roblox’s Steal a Brainrot landed a movie deal for some reason, players revolt over new ‘dynamic heads’

ThePawn.com January 30, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Space Marine 2's January 2026 Community Update details Patch 12 and incoming DLCs
  • Craftlings Review
  • Terminator 2D: NO FATE Review
  • Total Chaos Review
  • Space Marine 2 Patch 12 Content & Release Date - Latest News

From IGN

  • Get Silent Hill f on PS5 for $36 During Woot’s Video Game Mega Sale
  • Huntdown: Overtime Is a Goofy, Retro, and Delightfully Violent Roguelike | IGN Game Preview
  • Google AI Project Genie Allows You to Create Playable Worlds From Prompts, So of Course It's Been Used to Rip Off Nintendo Games Like Mario and Zelda
  • Crimson Desert Promises the World, But How Much Will It Deliver?
  • 'We Remain Committed and Focused': Beyond Good & Evil 2 Creative Director Gives First Statement Since Ubisoft Reorganization

From eSports Insider

  • “These drafts are just boring to play”: Team Vitality’s Naak Nako on the LEC current meta
  • Modern Warfare vs Black Ops: Which is the better Call of Duty series?
  • “There is a lot of potential”: Karmine Corp SUYGETSU on revamped VCT 2026 roster
  • Cloud9 seeking Halo team for DreamHack Birmingham
  • League of Legends top champion tier list in 2026

.

You may have missed

Roblox’s Steal a Brainrot landed a movie deal for some reason, players revolt over new ‘dynamic heads’
  • News

Roblox’s Steal a Brainrot landed a movie deal for some reason, players revolt over new ‘dynamic heads’

ThePawn.com January 30, 2026 0
Lord of the Rings Online community guide-master FibroJedi announces retirement
  • News

Lord of the Rings Online community guide-master FibroJedi announces retirement

ThePawn.com January 30, 2026 0
Legendary Persona ‘Demon Designer’ Will Port 3,600 AI-Generated Cards To His New Switch Game
  • News

Legendary Persona ‘Demon Designer’ Will Port 3,600 AI-Generated Cards To His New Switch Game

ThePawn.com January 30, 2026 0
10 Amazing Games To Play On Your Phone Instead Of Doomscrolling
  • News

10 Amazing Games To Play On Your Phone Instead Of Doomscrolling

ThePawn.com January 30, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.