Skip to content

ThePawn02

Gaming and Streaming Content

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • Arc Raiders lead admits putting together new loadouts is a pain when you want to just ‘get in there and do stuff’, says the game got a lot right but ‘looking through a bunch of menus isn’t necessarily it’
  • News

Arc Raiders lead admits putting together new loadouts is a pain when you want to just ‘get in there and do stuff’, says the game got a lot right but ‘looking through a bunch of menus isn’t necessarily it’

"If we can [...] get you through the front end faster, I think that's a great ambition."
ThePawn.com January 15, 2026 3 minutes read
Arc Raiders lead admits putting together new loadouts is a pain when you want to just ‘get in there and do stuff’, says the game got a lot right but ‘looking through a bunch of menus isn’t necessarily it’

The chilled-out extraction shooter Arc Raiders was one of 2025’s surprise hits, and for my money is a game that works because it gets so many small things right. The length of runs is perfect, there’s the perfect amount of distractions to regularly pull you away from the best-laid plans, and the exhilaration of making it out never gets old. And yet… man, do I dislike my inventory.

It’s slightly weird that a game that gets so much bang-on fumbles when it comes to inventory management and loadouts. Your stash is a key part of these games: it’s what you’re going in for, after all. But I really find it a bit of a pain sometimes in Arc Raiders, especially when I just want to get back in there without clicking through 15 screens and working out what I can and can’t recycle or sell. It’s the one bit of the game’s rhythm that feels off.

Turns out I’m far from alone. Arc Raiders design lead Virgil Watkins told PCG sister site GamesRadar+ that Embark Studios is “super aware” of players’ gripes around loadouts and shuffling items around between runs. And with regard to the game lacking custom loadouts, which players could quickly shuffle between runs, he says “we’ve talked about” them and it’s on the list.

“Similar to things like the Expedition, a lot of it was just developers and time available up to launch,” says Watkins. “Now it’s just really feeling out how we can prioritize it against other known things we need to do, or swapping priorities of something we were going to do with this based on what’s feasible.”

As for that Arc Raiders thing where you just go in using the free loadout because you can’t be bothered to sort through your stash? “I’ve literally done the same thing,” admits Watkins, “where I’m like, ‘I’m just gonna go free this time, guys, let’s just go and get in there and do stuff.’ It’s completely acknowledged.”

Watkins adds that he “won’t speak for our UI/UX team” but says saved loadouts would be “a completely valuable thing, where it just attempts to do its best job to fulfill your request with your loadout. It’s like, ‘Well, you’re short on this resource and that resource, here’s what you get,’ that type of thing.”

arc raiders

(Image credit: Embark Studios)

It does seem odd that something that would instantly improve the experience, and doesn’t really involve any meaningful change beyond basically auto-sorting a specific part of your inventory, isn’t even higher on the priority list.

“We’ve already done what we can to get the matchmaking and stuff as fast as possible,” says Watkins. “So if we can, not to say keep you out of the front end, but get you through the front end faster, I think that’s a great ambition too. Because you’re like, let’s get back in there. And you know, there’s points in games where friction is good, and spending time is good, and making you be attentive is good. Looking through a bunch of menus isn’t necessarily it.”

Amen to that. I’ve done my time in the inventory salt mines, and you can just instantly feel when a game’s got it right and when something isn’t quite right. The best part of Arc Raiders is undoubtedly being out on the surface, messing around with killer robots and hoovering up all that lovely loot. Anything that gives you more of that per hour, and less sorting through consumables and putting together a basic setup, has to be a great thing.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Skyrim’s co-lead designer was building real-time horse and cart travel and a dynamic civil war: ‘We were pretty disappointed that didn’t ship’
Next: Adults Only Animal Crossing Island Creator Thanks Nintendo For Waiting Five Years To Ban It

Related News

Little Guy Solves Big Puzzles In Gecko Gods
  • News

Little Guy Solves Big Puzzles In Gecko Gods

ThePawn.com April 19, 2026 0
I never want to play a Cleric in D&D, but 2026’s best RPG stars one for a simple reason: ‘I’m sorry to say they are just overpowered’
  • News

I never want to play a Cleric in D&D, but 2026’s best RPG stars one for a simple reason: ‘I’m sorry to say they are just overpowered’

ThePawn.com April 19, 2026 0
Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players
  • News

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players

ThePawn.com April 19, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • PULLUP's Q4 2025/26 report highlights RoadCraft as a major win from Focus Entertainment while John Carpenter's Toxic Commando and MIO: Memories in Orbit falter
  • Metro 2039 Begins Its Fight Against Fascism This Winter
  • New Pirate Survival Game Windrose Sails Past 100,000 Concurrent Players on Steam
  • PRAGMATA Review
  • Marathon Review

From IGN

  • Windrose Celebrates 1 Million Copies Sold as Player Counts Climb
  • This Final Fantasy Card Is A Devious Addition To A Secrets of Strixhaven Commander Precon
  • Slay the Spire 2 Roadmap Has No Release Dates So Dev Can Avoid 'Sloppy Spire 2'
  • Resident Evil Requiem Mercenaries Rumors Heat Up After Alleged Leak
  • Magic's Secrets of Strixhaven Study Guide: All of the Set's New Mechanics, Explained

From eSports Insider

  • FalleN’s retirement from Counter-Strike 2 is actually good for the esports scene
  • Esports was never apolitical, we just pretended it was (and we can’t any longer)
  • I thought the most toxic gamers in Counter-Strike 2 lobbies were kids, but I was very wrong
  • “This is so unfair”: The problem with different VCT regions playing on different patches
  • “Smoothie built the work ethic. Andy is using it”: What it takes to build a career after esports

.

You may have missed

Is Saros a Returnal sequel or a new Housemarque game?
  • eSports

Is Saros a Returnal sequel or a new Housemarque game?

ThePawn.com April 19, 2026 0
A shockingly stylish Pokemón x Target collection drops soon, here’s how to get the best merch
  • eSports

A shockingly stylish Pokemón x Target collection drops soon, here’s how to get the best merch

ThePawn.com April 19, 2026 0
Space-obsessed Pragmata actor was so wary of breaking embargo that he refused to post about Artemis 2: ‘I know so much about the f**king moon’
  • News

Space-obsessed Pragmata actor was so wary of breaking embargo that he refused to post about Artemis 2: ‘I know so much about the f**king moon’

ThePawn.com April 19, 2026 0
What is the best licensed music to make its way into videogames?
  • News

What is the best licensed music to make its way into videogames?

ThePawn.com April 19, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.