Skip to content

ThePawn02

Gaming and Streaming Content

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • MIO: Memories in Orbit Review – Powerless Fantasy
  • Reviews

MIO: Memories in Orbit Review – Powerless Fantasy

MIO: Memories in Orbit Review - Powerless Fantasy
ThePawn.com January 19, 2026 4 minutes read
MIO: Memories in Orbit Review – Powerless Fantasy

Game Informer Reviews

Reviewed on:
PC

Platform:
PlayStation 5, Xbox Series X/S, Switch 2, Switch, PC

Publisher:
Focus Entertainment

Developer:
Douze Dixièmes

Rating:
Everyone 10+

Mio is a tiny robot who awakens on a vast spacefaring vessel that is rapidly deteriorating. You must guide her on a path to save all that she knows, even without any memory of who or what she is, and as both the ship and Mio herself are gradually falling apart. Following in the footsteps of challenging, artistic, and sprawling search action games like the Ori and Hollow Knight series, Mio is a study in meticulous design decisions, subdued but gorgeous audio and visual aesthetics, and an approach to difficulty that is best expressed in words you wouldn’t say in front of your mother. It’s a thoughtfully crafted and rewarding game, squarely targeted to genre faithful ready for their next obsession, and potentially impenetrable for many others.

Every step forward in Mio must be earned, and when you do, the game often hands you setbacks to balance things out. Even the early parts of the game offer significant hurdles, from lengthy precision platforming sequences to punishing bosses. You can spend hours trying to get one more life segment added, but natural story progression through the game readily sees Mio weakened and a life segment taken away. Checkpoints might be far away, but without any of the difficulty assists applied, you can easily die. Where another game might present the next essential path forward as a clearly marked door, Mio often requires that you apply some new upgrade in an out-of-the-way corner you might have easily missed, leaving you to wander without direction for long stretches.

At times, this unforgiving structure lends the game depth and demands hard-won mastery. Still, I found some of the insistence on arduous progression tedious, especially when it requires replaying conquered sections just to get another try at the next area. Parts of the game seem purposefully built to infuriate rather than entertain, which doesn’t land for me.

 

Nonetheless, despite my frustration, Mio is an undeniably beautiful and fun game. Watercolor backdrops bring color and life to this ruined spacecraft. A sparing, haunting score mixes gentle ambient beats with brief melancholic choral harmonies. Upgrades give Mio great versatility to navigate the environment with double jumps, wall-climbing, and more. Enemies (especially bosses) demand careful attention and the deployment of dodges, quick reactions, and the learning of a wide array of telegraphed attacks. And the complex map is a puzzle in its own right, especially as the game rounds its final corner and offers a compelling new twist on navigating the ever-expanding corridors, rooms, and elevators.

Rather than supply a steady mix of upgrades to turn Mio into a powerhouse, progression is restrained and all about giving options rather than dramatic power growth. Want to see your enemy’s life bar? You might need to turn off Mio’s status and health display. Want that desperately needed extra layer of protection? You may need to lower your combo attack power to make it happen. Even by the end of the game, Mio is in many ways the opposite of a power fantasy; she has greater flexibility to move and traverse, but she remains fragile and small right up to the credits – lending her journey’s arc an increased impact for the way she might finally save the day.

Like the rest of the game, Mio’s narrative is limited and leaves much unexplained. In this regard, I think Douze Dixièmes missed an opportunity to drive home an emotional core. By the end, I felt like some of the hoped-for investment in relationships and characters – and especially one of the main antagonists – felt unearned. Even so, the sense of loss and sacrifice at the game’s core shines through.

With many great games, I am eager to shout from the rooftops to get as many people as possible to play. I sincerely enjoy Mio, but I’d also be extremely hesitant to recommend its rigors to all but very experienced players, eager for platforming, bosses, and exploration that are often more chore than satisfaction. However, if that kind of thing sets your heart aflutter, Mio should be very high on your list of must-plays.  

GI Must Play

Score:
8.75

About Game Informer’s review system

feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Lord of the Rings Online follows up its roadmap with more on timing, housing, and the new zone
Next: ‘Thank You All’: Rockstar Games Looks to Have Granted a Terminally Ill Fan’s Wish to Play GTA 6

Related News

Invincible VS Review – Punching Above Its Weight
  • Reviews

Invincible VS Review – Punching Above Its Weight

ThePawn.com April 30, 2026 0
Invincible VS Review  feedzy_import_tag
  • Reviews

Invincible VS Review feedzy_import_tag

ThePawn.com April 30, 2026 0
Netflix’s Man on Fire: Season 1 Review  feedzy_import_tag
  • Reviews

Netflix’s Man on Fire: Season 1 Review feedzy_import_tag

ThePawn.com April 30, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Will Saros Ever Be Released on PC?
  • Turtle Beach Reveals New Ecosystem of PC Gaming Keyboards and Mice With the Command Series
  • City Builder Game Deals: Anno 117, Fabledom, Pharaoh Up to 60% Off
  • Phasmophobia Player Character Update Release Date Set for May 5, Adds Full Customisation
  • PRAGMATA Review

From IGN

  • Ideals Like Full-Time Employment and Job Security Are ‘Too Romantic’ in Game Dev, Says Monument Valley Studio CEO
  • Tony Hawk Once Modded His Friend’s PS1 to Get Early THPS Feedback
  • MSI's Flagship 18" 4K+ Gaming Laptop with AMD Ryzen 9 X3D CPU and RTX 5080 GPU for $2,599
  • Undisputed Developer Ends Support to Focus on Sequel; Adds Talent from Rockstar and EA Sports
  • GreedFall Developer Is Shutting Down

From eSports Insider

  • Without South Korea, there is no reason for the Esports Nations Cup to happen
  • Nikko gets badmouthed by OG’s coach, Taiga banned for life: Dota 2 ends April with a BetBoom
  • “There has to be some nuance here”: DQ’d player is calling out power imbalance after Pokémon judges’ baffling rulings continue
  • Punk sweeps Street Fighter 6 and Doramigi slams competition in Smash Ultimate at LVL UP EXPO 2026: FGC’s explosive weekend leading to Evo Japan 2026
  • LVL UP EXPO is the latest esports entity sponsored by the U.S. Army, and I’m shocked it’s still allowed to happen

.

You may have missed

New Fantasy Driving Game Has An Absurd Name And An Even More Absurd Premise
  • News

New Fantasy Driving Game Has An Absurd Name And An Even More Absurd Premise

ThePawn.com April 30, 2026 0
Gabe Newell was an enthusiastic supporter of OpenAI in 2018, donating $20 million and even acting as the sole member of an ‘informal advisory board’
  • News

Gabe Newell was an enthusiastic supporter of OpenAI in 2018, donating $20 million and even acting as the sole member of an ‘informal advisory board’

ThePawn.com April 30, 2026 0
Resident Evil Director Says New Movie Isn’t About Leon Because Games Already Told That Story: ‘It Would Be…Disappointing’
  • News

Resident Evil Director Says New Movie Isn’t About Leon Because Games Already Told That Story: ‘It Would Be…Disappointing’

ThePawn.com April 30, 2026 0
City Of None Is A Metroidvania From A Celeste Co-Creator And It Launches Next Year
  • News

City Of None Is A Metroidvania From A Celeste Co-Creator And It Launches Next Year

ThePawn.com April 30, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.