Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • Highguard devs promise it won’t have gaudy crossover skins or bombard players with constant ads: ‘We want to leave you the hell alone’
  • News

Highguard devs promise it won’t have gaudy crossover skins or bombard players with constant ads: ‘We want to leave you the hell alone’

Highguard has "war chests" that never expire similar to Helldivers 2 warbonds.
ThePawn.com January 26, 2026 4 minutes read
Highguard devs promise it won’t have gaudy crossover skins or bombard players with constant ads: ‘We want to leave you the hell alone’

After playing a few hours of Highguard at a hands-on event in Los Angeles last week, I don’t think it’s my next FPS obsession. I do, however, respect the stance its developers at Wildlight Entertainment are taking with their debut game’s business model.

Highguard is free-to-play, it has cosmetic-only battle passes that never expire, new heroes and maps are free for all, and the most expensive items⁠in its store at launch—like a legendary bear mount—are $20.

“We wanted to make a store that we as players want to experience. That means cosmetic only, direct purchase only, no FOMO, no pay for power. No pay to win, pay walling, no RNG, no loot boxes,” said VP of product and publishing Jason Torfin in a group interview with press.

Good news, but not all that notable. I wanted to know if Wildlight had a policy about a specific practice of live-service games: bombarding players with pop-up ads on every launch, between every match, and layered within every menu tab. Fortnite is a major free-to-play offender, and Call of Duty: Black Ops 7 and Battlefield 6 (both $70 games) are particularly aggressive about pop-up ads, going above and beyond to upsell an already-paying playerbase on gaudy $30 upgrades.

If I never decide a Highguard skin is worth the scratch, will the game punish me for it?

highguard

(Image credit: Wildlight Entertainment)

“We share your concerns,” Wildlight co-founder and game director Chad Grenier told PC Gamer. “You’ll see when you’re out there playing the game, what you see today is what we’re launching with.”

Grenier referred to the build of Highguard that I played in Los Angeles—chacter-driven menu backgrounds, a simple mode select screen, a store tab, but no ads outside the store itself.

“There’s no ads that we’re holding back for this event or anything like that. We’re not throwing anything in your face.”

In a group interview focused on monetization and updates, Torfin expanded.

“We have the most rudimentary message of the day system ever, because we want you to just enter the world and leave you the hell alone until you want to go look at [the store],” he said. “Our creative and design director Jason McCord is very passionate about that. Some games can make you feel like you’ve walked into something from Minority Report, where you’re just inundated with ads on all sides. We don’t want that.

highguard

(Image credit: Wildlight Entertainment)

“A lot of games, they’re making a gumball machine where you have to make a lot of fluff with only a couple of cool prizes in there. We’re not doing that. We’re making a toy store where you want to go in and see your favorite action figure on the shelf. When you’re ready, you go look at the back of the box, you look at all the cool stuff, and then you go buy it.”

Lead designer Mohammad Alavi chimed in: “Not doing loot boxes really helps with that. Like our artists are actually excited to make the MTX because they’re only making top tier stuff.”

Speaking of skins, Grenier told PC Gamer there are no plans for crossover skins that betray Highguard’s world.

“Generally speaking, this team likes to keep everything in the universe. You can see with our previous games like Apex, we were very careful in what we introduce to the game. Any collaborations need to be the right fit for the IP and our world,” Grenier said. “We’re very passionate about our IP and our world, and we have a lot of storytelling we want to do in-game and out-of-game in the future, and so, that makes injecting real world branding into it not necessarily the right fit.”

We’ll have more to say about Highguard, including some proper impressions, in the coming days.

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Hands-On With Highguard: The Apex Devs’ Wild New Shooter Deserves A Chance
Next: ‘We don’t need [player counts] to be super huge in order to be successful’: Highguard devs respond to posters declaring it dead on arrival

Related News

Where Winds Meet promises an ‘Eastern steampunk’ aesthetic with July 23’s Hidden Mountain update
  • News

Where Winds Meet promises an ‘Eastern steampunk’ aesthetic with July 23’s Hidden Mountain update

ThePawn.com July 16, 2026 0
WoW Factor: World of Warcraft’s content cadence and endgame focus exhausted me – so I escaped
  • News

WoW Factor: World of Warcraft’s content cadence and endgame focus exhausted me – so I escaped

ThePawn.com July 16, 2026 0
MMORPGs Equinox Homecoming and Pax Dei have both just kicked off free-play demos
  • News

MMORPGs Equinox Homecoming and Pax Dei have both just kicked off free-play demos

ThePawn.com July 16, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Resonance: A Plague Tale Legacy Price, Collector's Edition and Buying Guide
  • Corsair Cove Cheat Mods and Console Commands
  • Phasmophobia's 13 Willow Street Reworked Launches on 21st July - Everything We Know
  • The Mound: Omen of Cthulhu Review
  • Nocturne Is Blending Rhythm Combat and Classic RPG Design - "Every Chapter Has a Different Musical Theme"

From IGN

  • Avatar Aang: The Last Airbender Finally Gets Theatrical Release, But There's a Catch
  • Backyard Baseball Review
  • Call of Duty: Black Ops Modder Highlights Major Exploits With New Port, Activision Is Investigating
  • Stranger Than Heaven: Here’s What Comes in Each Edition
  • Leon Kennedy's Voice Actor Says Capcom Cut His 'Favorite' Line From Resident Evil Requiem

From eSports Insider

  • VALORANT’s viewership at Esports World Cup has fans worried that the game is “dying” once and for all
  • EA Head of Esports on cross-title strategy and what’s next for the Esports World Cup
  • The Combo Contest is unironically my favorite Super Smash Bros. tournament of all time
  • MSI 2026 proved the gap between East and West is closing — at least at the top
  • As much as I want Super Smash Bros. back at Evo, it no longer makes sense to include it

.

You may have missed

Star Citizen’s alpha 4.9 brings new missions, a new fighter craft, and a long list of bug fixes
  • News

Star Citizen’s alpha 4.9 brings new missions, a new fighter craft, and a long list of bug fixes

ThePawn.com July 16, 2026 0
MMORPGs Equinox Homecoming and Pax Dei have both just kicked off free-play demos
  • News

MMORPGs Equinox Homecoming and Pax Dei have both just kicked off free-play demos

ThePawn.com July 16, 2026 0
WoW Factor: World of Warcraft’s content cadence and endgame focus exhausted me – so I escaped
  • News

WoW Factor: World of Warcraft’s content cadence and endgame focus exhausted me – so I escaped

ThePawn.com July 16, 2026 0
Where Winds Meet promises an ‘Eastern steampunk’ aesthetic with July 23’s Hidden Mountain update
  • News

Where Winds Meet promises an ‘Eastern steampunk’ aesthetic with July 23’s Hidden Mountain update

ThePawn.com July 16, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.