Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • Disco Elysium had so much text it broke the branching narrative software: ‘we were writing too much’
  • News

Disco Elysium had so much text it broke the branching narrative software: ‘we were writing too much’

"Oh no, no one else writes things that long!"
ThePawn.com January 15, 2026 3 minutes read
Disco Elysium had so much text it broke the branching narrative software: ‘we were writing too much’

Noclip’s documentary about the making of Hades is a favorite of mine, but their current series on Disco Elysium is shaping up to be another all-timer. The third episode is out now, and while the first two dealt with the foundation of Za/um as a collective and how the setting of Elysium evolved through tabletop roleplaying and Robert Kurvitz’s novel Sacred and Terrible Air, episode three is an anatomically thorough dissection of how it was written.

Honestly, I could have watched another hour breaking down the themes and influences of Disco Elysium. Calling it a rich text is like saying Bill Gates has a couple of dollars. According to Helen Hindpere, writer on the original game and lead writer on the Final Cut, Disco Elysium technically has too much writing—at least for Articy, a tool for writing branching stories that Za/um used.

“I think every one of the writers that we had on the team previously had a problem with not writing enough,” Hindpere says, “and then for the first time ever the problem became that we were writing too much. Like, there wasn’t enough time to edit it, to go over it, we would have to cut some parts. But then everything written was so good that you were like, ‘We’re gonna just have to find the time.’ And that was all because of Articy.”

It’s not all good news for Articy, however. “There was a lot of dialogue so it got quite janky—at some point froze completely, because it definitely wasn’t built for it,” Hindpere goes on. “We contacted them as well, and they were like, ‘Yeah, you know this is the first time anyone’s coming with those problems to us, so we don’t really know what to do.'”

Märten Rattasepp, another of Disco Elysium’s writer/editors (who went on to work on the excellent Pentiment), says the amount of time they were given to write characters was extraordinary. “Some characters took a month or two to write,” he says. “Which is insane for RPGs. Like, ‘Oh no, no one else writes things that long! You need to be done in like three days, what are you doing?'”

So there’s the secret formula. Spend so much time writing that people think you’re crazy and cook up so many words it breaks your software, and you too could craft a masterpiece like Disco Elysium. Good luck!

Best laptop games: Low-spec life
Best Steam Deck games: Handheld must-haves
Best browser games: No install needed
Best indie games: Independent excellence
Best co-op games: Better together

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Anime Fighting Simulator: Endless Codes (January 2026)
Next: With only 2,300 hours to go until a full Ecco the Dolphin reveal, new details emerge about the forthcoming reboot

Related News

MMO Week in Review: Guild Wars goes mobile, Bungie gets layoffs
  • News

MMO Week in Review: Guild Wars goes mobile, Bungie gets layoffs

ThePawn.com June 28, 2026 0
MMOs You’ve Never Heard Of: Spawn World, Biomes, and Empire Rising
  • News

MMOs You’ve Never Heard Of: Spawn World, Biomes, and Empire Rising

ThePawn.com June 28, 2026 0
The MOP Up: Sky Children of the Light creates an interactive Vincent van Gogh exhibit
  • News

The MOP Up: Sky Children of the Light creates an interactive Vincent van Gogh exhibit

ThePawn.com June 28, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Slitherine Next Showcase Coming in July - Updates on Broken Arrow, Distant Worlds 2, and More Confirmed
  • Enshrouded's 1.0 Update Gets October Release Date on PC and PS5
  • Copa City Review
  • Mina the Hollower Review
  • Directive 8020 Review

From IGN

  • Cyberpunk: Edgerunners 2 Sets Fall 2026 Release With First Look at 4 New Characters
  • The Invincible VS Devs Would Love a Mortal Kombat Crossover
  • GTA 6 Scalpers Are Finding Buyers on eBay Despite Rockstar's Commitment to a Digital Release
  • Street Fighter 6 Devs Have No Current Plans to Make Any Major Adjustments to System Mechanics | Evo 2026
  • Warhammer: Age of Sigmar Spearhead City of Ash Review

From eSports Insider

  • “That saltiness and anger stays with the game”: MenaRD on Kemonomichi controversy, Evo Vegas, and what keeps him positive at every tourney
  • “We’ve gained so much resilience”: One kiNgg and his four rookies. The winning formula in VCT 2026 and beyond
  • Counter-Strike 2 is clearly winning the viewership war against VALORANT after the IEM Cologne Major 2026… For now
  • “Dota 2 salaries are inflated”: Tundra Esports founder reveals expenses of a Tier 1 Dota team and the scene’s struggling economics
  • $109 million was traded with Kalshi on IEM Cologne 2026: here’s what the markets revealed

.

You may have missed

The MOP Up: Sky Children of the Light creates an interactive Vincent van Gogh exhibit
  • News

The MOP Up: Sky Children of the Light creates an interactive Vincent van Gogh exhibit

ThePawn.com June 28, 2026 0
MMOs You’ve Never Heard Of: Spawn World, Biomes, and Empire Rising
  • News

MMOs You’ve Never Heard Of: Spawn World, Biomes, and Empire Rising

ThePawn.com June 28, 2026 0
MMO Week in Review: Guild Wars goes mobile, Bungie gets layoffs
  • News

MMO Week in Review: Guild Wars goes mobile, Bungie gets layoffs

ThePawn.com June 28, 2026 0
Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’
  • News

Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’

ThePawn.com June 28, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.