Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • January
  • Disco Elysium had so much text it broke the branching narrative software: ‘we were writing too much’
  • News

Disco Elysium had so much text it broke the branching narrative software: ‘we were writing too much’

"Oh no, no one else writes things that long!"
ThePawn.com January 15, 2026 3 minutes read
Disco Elysium had so much text it broke the branching narrative software: ‘we were writing too much’

Noclip’s documentary about the making of Hades is a favorite of mine, but their current series on Disco Elysium is shaping up to be another all-timer. The third episode is out now, and while the first two dealt with the foundation of Za/um as a collective and how the setting of Elysium evolved through tabletop roleplaying and Robert Kurvitz’s novel Sacred and Terrible Air, episode three is an anatomically thorough dissection of how it was written.

Honestly, I could have watched another hour breaking down the themes and influences of Disco Elysium. Calling it a rich text is like saying Bill Gates has a couple of dollars. According to Helen Hindpere, writer on the original game and lead writer on the Final Cut, Disco Elysium technically has too much writing—at least for Articy, a tool for writing branching stories that Za/um used.

“I think every one of the writers that we had on the team previously had a problem with not writing enough,” Hindpere says, “and then for the first time ever the problem became that we were writing too much. Like, there wasn’t enough time to edit it, to go over it, we would have to cut some parts. But then everything written was so good that you were like, ‘We’re gonna just have to find the time.’ And that was all because of Articy.”

It’s not all good news for Articy, however. “There was a lot of dialogue so it got quite janky—at some point froze completely, because it definitely wasn’t built for it,” Hindpere goes on. “We contacted them as well, and they were like, ‘Yeah, you know this is the first time anyone’s coming with those problems to us, so we don’t really know what to do.'”

Märten Rattasepp, another of Disco Elysium’s writer/editors (who went on to work on the excellent Pentiment), says the amount of time they were given to write characters was extraordinary. “Some characters took a month or two to write,” he says. “Which is insane for RPGs. Like, ‘Oh no, no one else writes things that long! You need to be done in like three days, what are you doing?'”

So there’s the secret formula. Spend so much time writing that people think you’re crazy and cook up so many words it breaks your software, and you too could craft a masterpiece like Disco Elysium. Good luck!

Best laptop games: Low-spec life
Best Steam Deck games: Handheld must-haves
Best browser games: No install needed
Best indie games: Independent excellence
Best co-op games: Better together

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Anime Fighting Simulator: Endless Codes (January 2026)
Next: With only 2,300 hours to go until a full Ecco the Dolphin reveal, new details emerge about the forthcoming reboot

Related News

Excuse Me, Wait, We’re Getting A Flukeman From X-Files Lego Minifig?!
  • News

Excuse Me, Wait, We’re Getting A Flukeman From X-Files Lego Minifig?!

ThePawn.com July 21, 2026 0
Palworld players have harnessed the power of selective breeding to create ‘infinite bomb’ Pals that can blow themselves up, repeatedly, forever
  • News

Palworld players have harnessed the power of selective breeding to create ‘infinite bomb’ Pals that can blow themselves up, repeatedly, forever

ThePawn.com July 21, 2026 0
Splitgate studio 1047 Games is laying off more people just a month after releasing its latest game
  • News

Splitgate studio 1047 Games is laying off more people just a month after releasing its latest game

ThePawn.com July 21, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Stronghold 4's System Requirements Won't Have You Rushing Out for an Upgrade
  • Rail Estate Promises Bite-Sized, Deceptively Deep Servings of Strategy, Resource Management, and Negotiation
  • The Mound: Omen of Cthulhu Review
  • Assassin's Creed Black Flag Resynced Review
  • Granblue Fantasy: Relink Review

From IGN

  • Leon Kennedy Voice Actor Says Metallica, Nirvana Helped Shape His Performance for the Resident Evil Character
  • Kingdom Hearts Missing-Link Leak Has Fans Wishing Square Enix Hadn't Canceled Its Mobile Spinoff
  • DC Announces New Tag Fighting Game And Injustice Fans Are Confused
  • Warhammer 40,000: Dawn of War IV Necron CGI Trailer Stomps All Over the Adeptus Mechanicus Trailer, but the Orks Trailer Is Still My Favorite
  • Call of Duty: Modern Warfare 4 Beta Dates Confirmed

From eSports Insider

  • Fatal Fury: City of the Wolves has an insane DLC schedule, but it may not be enough to bring the sauce
  • South American Dota 2 just got dealt one of its worst blows yet after PlayTime’s scandal at the Esports World Cup
  • The FGC has become too serious and we need more people like Hayao
  • “Maybe it’s not actually voluntary”: Are esports organizations pressuring VALORANT pros to compete in the EWC? Or does the issue go deeper than that?
  • Lenovo on why “not marketing” is the best way to market Legion at the Esports World Cup

.

You may have missed

Splitgate studio 1047 Games is laying off more people just a month after releasing its latest game
  • News

Splitgate studio 1047 Games is laying off more people just a month after releasing its latest game

ThePawn.com July 21, 2026 0
Palworld players have harnessed the power of selective breeding to create ‘infinite bomb’ Pals that can blow themselves up, repeatedly, forever
  • News

Palworld players have harnessed the power of selective breeding to create ‘infinite bomb’ Pals that can blow themselves up, repeatedly, forever

ThePawn.com July 21, 2026 0
Excuse Me, Wait, We’re Getting A Flukeman From X-Files Lego Minifig?!
  • News

Excuse Me, Wait, We’re Getting A Flukeman From X-Files Lego Minifig?!

ThePawn.com July 21, 2026 0
Unity demonstrates ‘an Unreal character running through a Unity world’ for the first time
  • News

Unity demonstrates ‘an Unreal character running through a Unity world’ for the first time

ThePawn.com July 21, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.