This year has been most kind to RPG fans. With Bethesda’s latest star-faring blockbuster, Starfield, and Larian Studios’ groundbreaking Baldur’s Gate 3, you could argue that RPGs haven’t been this trendy since the old BioWare days. But, according to Starfield designer Bruce Nesmith, the two couldn’t be more different despite both carrying the title of role-playing game.
In an interview with MinnMax on Oct. 24, Nesmith claimed Bethesda’s approach to making an RPG is vastly different from Larian Studios. He said Bethesda is broadly focused on bringing players a massive game with no inherent limits. Players can deal with every faction and do every questline, and nothing gets locked away or disabled through decisions or playstyles.