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  • FromSoftware’s Iconic Moonlight Greatsword From Dark Souls and Elden Ring Appears in Armored Core 6
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FromSoftware’s Iconic Moonlight Greatsword From Dark Souls and Elden Ring Appears in Armored Core 6

FromSoftware's Iconic Moonlight Greatsword From Dark Souls and Elden Ring Appears in Armored Core 6
August 29, 2023 2 min read
FromSoftware's Iconic Moonlight Greatsword From Dark Souls and Elden Ring Appears in Armored Core 6

FromSoftware’s iconic Moonlight Greatsword weapon from the likes of Dark Souls and Elden Ring also makes an appearance in Armored Core 6: Fires of Rubicon.

The sword, which in most games takes the form of a giant blade that glows an eery green and blasts beams of light, appears in the giant mech battler Armored Core 6 as the IA-C01W2: MOONLIGHT, also known as the Light Wave Blade.

Its single, double, and horizontal slash attacks all fire waves of green light, reminiscent of the Moonlight Greatsword’s abilities in previous FromSoftware games.

Though now associated with the Dark Souls series and similar titles (like FromSoftware itself), the blade first appeared in 1994’s King’s Field as the Moonlight Sword. It’s since appeared in almost every FromSoftware title including the Armored Core franchise.

Demon’s Souls features the Large Sword of Moonlight, for example, while Bloodborne has the Holy Moonlight Sword. Only Sekiro: Shadows Die Twice, which didn’t feature any interchangeable weapons, doesn’t feature some version of the sword, though some fans believe a giant, glowing green blade held by a late-game boss is intended to represent the Moonlight Greatsword.

Armored Core 6 players can check out where to find this game’s version of the Moonlight Greatsword in IGN’s guide or by watching the video above. The long-awaited sequel is off to a hot start after shooting to the top of Steam’s best selling games chart during its launch weekend, temporarily dethroning the critically-acclaimed Baldur’s Gate 3.

In our 8/10 review, IGN said: “Armored Core 6: Fires of Rubicon’s stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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