Armored Core 6 Fires of Rubicon review: A mechanized masterpiece
Armored Core 6 Fires of Rubicon review: A mechanized masterpiece

As my AC, Walter’s Hound, nimbly flies around the colossal Juggernaut, I finally stagger the behemoth and launch everything I have: two missile salvos, a machine gun magazine, and a slash of my pulse sword—but it’s not enough. The beast lumbers for a moment, like a giant awoken by a fly, and charges at me with the surprising speed of a raging bull. This is going to be a long fight.

A perfectly-assembled story

Ready to make a name for myself. Screenshot by Dot Esports

In the Soulsborne games, you start small and gradually rise to power. FromSoftware masterfully captures that same feeling of growth in Armored Core 6. Its sci-fi mecha action RPG learns all the right lessons from the studio’s dark-fantasy pedigree but still establishes a unique identity. Augmented human C4-621, one of Handler Walter’s hounds, crash lands on Rubicon 3 and first has to salvage an identity before they can even consider upgrading their Armored Core. 

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