Riot devs sacrificed original LoL Arena ideas for a faster release

In Riot Games’ latest dev diary, the company shined a light on the recently launched Arena mode, which has been welcomed with open arms by the League of Legends community. The team shared the reasoning behind the much-anticipated addition of a new game mode to the client, along with some details of its creation. 

At the beginning of the year, Riot recognized League players had been feeling “underserved” for quite some time, according to Daniel Emmons, the modes design lead at Riot. This prompted a dev update in February in which Riot shared the arrival of the two-vs-two-vs-two-vs-two game mode this summer at the expense of other already existing rotating game modes, like Urf, Spellbook, and One For All. 

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