With the first split of the ranked season coming to an end on July 17, Riot Games brought us some interesting updates to the ranked system and Clash.
Riot Games is changing the ranked system for the next split
Starting from this year, Riot made some important changes to the ranked system. Not only did they split the season into two terms, but they also removed visible ranks from matchmaking, as well as lowered the amount of promos games played from 5 to 3.
The Rioters Brightmoon and Meddler claimed they were happy with the changes but they are also looking to improve the ranked system, starting from its distribution.
“Right now, the majority of players are silver and below, with only a small proportionate of the player base above gold 4. We think that the distribution is too skewed towards the low end of the spectrum,” said Riot Meddler. “We want to make better use of the wide range of ranks to reflect how different skill levels are actually there, depending on the level of the player, rather than clustering players in such a narrow band so we will change the rank distribution.”
As a result, Riot has decided to add a new tier, Emerald, for the second split of 2023. It will be placed between platinum and diamond, similar to how the system works in Wild Rift. By doing so, they are hoping to better distribute the players while also maintaining high requirements for those looking to reach diamond Elo or higher. In the official dev blog, they mentioned that during the rank reset for the second split, players will only have to play 5 ranked placement games, rather than the usual 10 at the start of the split.
On top of that, and this is quite a radical change, Riot has decided to remove promos across the board. This means that players will no longer have to win two out of three games to jump ranks, making the climb easier to pull on paper. League is evolving, and so is the system around it.
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Clash will have some short-term solutions to deal with three pain points
For Clash, instead, Riot Brightmoon have mentioned their plans to solve some of the key issues that have plagued the competitive system for the casual player base. Even though he didn’t mention the long-term solutions, the developer mentioned they are looking to change the reward system based on how many games you win or lose during the tournament.
By doing so, they hope they can reduce the number of forfeits happening after the loss in the first round, as well as make Clash a more enjoyable experience for all the players. Additionally, Riot is looking to increase the tournament’s mode reliability by changing the way they monitor and support Clash, as well as coding the servers in a way to guarantee better stability. For that, Riot decided to make Clash monthly tournaments rather than on a bi-weekly basis.
Finally, Riot announced the return of ARAM Clash, following its success seen at the end of the 2022 season. Riot Brightmoon mentioned they will be looking to bring the game mode back a few this year, starting with the first one later in August.
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