Redfall review: Plagued by more than just vampires

They’re right behind me, but I don’t want to turn around. The rumble of growls mixed with gunfire tells me it’s not just cultists on my tail anymore: the hunt is on and I’m the prey. I could try and take them, but with no med kits and limited ammo, I would be vamp food in no time. But my attempt at evading my hunters is futile. The brainwashed humans have peeled off the pack, but the bloodsuckers have swooped ahead of me, joining the vampires lurking by my so-called sanctuary. I’m surrounded. 

Just as I think things can’t get any worse, a flame-haired vampiress decides to get in on the action. While the other vamps look like they’ve all picked up one of three costumes from Spirit Halloween, the fiery-eyed Angler, with her flowing black gown and Troll doll hair, is more akin to your friend who is half-decent at cosplay. She whips out a flaming lasso and pulls me in as her underlings try to claw at me. Suddenly, the fast-paced action grinds to a crawl. My screen jumps about, each movement like it’s under the gaze of a flashing strobe light. I’m completely disorientated and—frankly—frustrated. After all, since I started Redfall, I’ve been battling bugs and performance issues. I just wish Arkane Studios Austin’s co-op shooter was gripping enough to make them worth wading through.

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