Media Molecule has announced that it’s wrapping up live support for Dreams, its popular game creation platform, in order to focus on “an exciting new project.”
In a blog post, the studio states that live support will conclude after September 1. That means it won’t receive any new updates, but players can still install and play Dreams – including creating and sharing games – after that date. Previously announced updates will still hit the game before September, such as patches improving animations and the Create mode, as well the Tren update. Events such as DreamsCom, Impy Awards, and All Hallows Dreams will no longer take place as well. In the blog, Media Molecule writes,
“We know this won’t be an easy message for everyone to hear, and it’s certainly not been an easy decision – Dreams has been a special project for Media Molecule and helping this burgeoning community of game developers, tinkerers, creatives, collaborators and dreamers grow and express themselves remains one of the best things we’ve ever done. Thank you for being part of it with us – we look forward to you joining us on our next adventure.”
As for what the next project is, Media Molecule has only confirmed that it’s not Dream 2, nor is it related to Dreams in any way.
Media Molecule also detailed Dreams’ upcoming migration to a new server. The transition, aimed at preserving the Dreams experience in a more secure framework, will take place in late May. You can read more details about what to expect in the blog post, but Media Molecule says it has to rework certain incompatible features to make them function within the new server, which has allowed them to make improvements in some cases. To help ensure a smooth transition to the new server, Media Molecule is introducing a 5GB storage limit on the date of the server migration. This limit only applies to new creations; existing creations don’t count towards this cap. The blog post offers more details on what features will be affected during this transition period.
Dreams launched in February 2020 after a lengthy early access period, giving players an impressive suite of developer tools to create their own games and other experiences. Former editor Jeff Marchiafava gave Dreams a 9.5 out of 10 in his review, writing, “Dreams may not strictly be a game, but the tools are easy and intuitive enough to make the creation process fun for everyone, which delivers a wealth of entertaining experiences noncreators can enjoy.”