Guilty Gear Strive Patch Notes – Everything in Patch 1.26
Guilty Gear Strive Patch Notes – Everything in Patch 1.26

Guilty Gear Strive has just received its most recent update, with the addition of a new character and a whole host of changes to the game. As well as adding Bedman? to Strive in the most recent Guilty Gear Strive patch notes, we’ve gotten fresh changes to loads of characters and even a substantial update to the online to iron out a few bugs.

Source: Arc System Works

These changes are going to affect every character in the game. From changing their kit to adding different matchups. There might be some movement in the Guilty Gear Strive tier list once the patch settles! This is everything that’s changed and what to watch out for in the newest Guilty Gear Strive patch notes.

Guilty Gear Patch Notes – Patch 1.26

The latest Guilty Gear patch heralds the arrival of a brand-new character in DLC! There are a few other changes being made across this patch though. This is everything that’s in the new Guilty Gear Strive patch notes.

New Character in. Guilty gear Strive Patch Notes – Bedman?

Bedman? has been added to the game! He’s now playable as a DLC Guilty Gear character. However, there’s more than a character, there are also avatar items.

Network Mode

Errors have been fixed in the online experience for an easier time when using search ID to create a player match room. There have also been changes to combat unauthorized network signals.

Battle Changes

The big change in all fights is that Roman Cancel will now activate on either hit or whiff of the attack. You can’t input it to only activate with the attack whiffs anymore. There are some other all-over mechanic changes too.

Input Priority – Air backdash has higher priority than air dash now.
Wall Stick – Fixed bug that effect position when wall sticking.
Visual Changes

Character Changes – Guilty Gear Patch Notes

Source: Arc System Works

Potemkin – Slide Head can now knock an opponent out after Wall Break
Faust – Scarecrow has been changed. It’s got an error fixed in the Faust Guilty Gear moves to keep his positioning straight.
Zato-1 – Hitbox for amorphous is now always active in the stage corner.
Ramlethal – Banjoneto has an error fixed.
Leo Whitefang – Can now overwrite Faultless Defense during Super Flash
Giovanna – Same changes as Leo. Although, with some differences.
Anji Mito –Super Flash can now initiate right after a successful counter
I-No – Air and Back air dash now have consistent timing with the other characters.
Happy Chaos – Some errors have been fixed. However, minor changes here.
Sin Kiske – Hawk Baker’s follow-up can’t be roman cancelled anymore.

We haven’t seen changes for everyone, there are no alterations to Baiken in Guilty Gear Strive V1.26. However, with the introduction of a new character, everything is changing in one way. Everyone has a new matchup to think about, which opens the game up in a big way at least once players actually figure out how do something with Bedman.

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