God of War: Ragnarok developer Santa Monica Studio didn’t realise that allies spoiling in-game puzzles would be annoying for players wanting to solve everything themselves.
As reported by Games Radar, Ragnarok’s narrative director Matt Sophos and story lead Richard Gaubert told MinnMax that the feature, which fans voiced as a point of frustration, was an oversight of the development team.
“It didn’t get exposed to us really until after the game came out, because even when it had play tests we never saw feedback about the characters talking too much or spoiling things too quickly,” said Sophos. “The timing for the first hint was too aggressive and should have had a much longer countdown timer before something comes up”
“It wasn’t until the game came out and it was like, ‘well s**t’. If we’d known that we would’ve responded,” added Gaubert. “It’s not going to happen again.”
Despite the frustration expressed by players, the developers didn’t say whether or not a patch would be released that addressed the hint system, either by slowing it down or providing an option to turn it off completely.
This could be in part because Ragnarok was otherwise incredibly well received, having sold 11 million copies as of February 1. It also won several awards at the likes of the New York Game Awards, The Game Awards, and more.
In our own 10/10 review, IGN said: “God of War: Ragnarok is an almighty achievement and creates a new high that makes many of its peers look mortal by comparison.”
Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.