Ever since its release in 2009, League of Legends has been the epitome of a game that struggles to find a clear identity when it comes to healing. Looking to find the middle ground for healing without it completely taking over the game, Riot Games included healing in Keystones, abilities, runes, and items.
Over the years, healing in League has spiraled out of control, largely because there are now various sources of healing, including keystones, runes, items, and passives. With the release of season 11’s preseason on Nov. 11, 2020, and new and improved iterations of Grievous Wounds items, healing was toned down to reasonable levels. But, when the Durability patch dropped on May 25, 2022, and Riot nerfed overall healing and shielding in the game, strong Grievous Wounds were no longer needed. Over the course of 2022, however, Grievous Wounds once again became a problem and League players had no answer to it.