Overwatch 2 level designer gives 3 reasons for the game’s new map pools

A member of the Overwatch 2 development team has explained why the game includes seasonally-rotating map pools.

In a Twitter Spaces conversation yesterday with esports caster Soe Gschwind, Overwatch 2 lead level designer Ryan Smith discussed developer Blizzard Entertainment’s philosophy on the game’s map rotations. He explained that there are three reasons why all maps aren’t available in quick play and competitive every season: variety, seasonal identity, and map updates.

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