Valorant Patch 5.12 nerfs Chamber, Viper and Battle Sage
Valorant Patch 5.12 nerfs Chamber, Viper and Battle Sage

Valorant Patch 5.12 is out and it has some big changes to several agents. Chamber receives significant nefs i this update while other against also receive some changes. Here’s a rundown of what’s changed in the latest Valorant update.

We’ve increased the point costs of the Agent Ultimates that have large, site-wide footprints. These changes should reduce their overall frequency and increase counterplay against them at the strategic level.

In addition to the Ult adjustments, we’ve also made a tuning pass on Agent ability economy. The areas targeted in this pass include: Total loadout cost outliers (for their respective role), Agents with lack of pistol round buy options, and unintended power relative to the cost of the ability.

To wrap up the broad updates, we’ve taken a pass at the HP of destructible objects in the game. Damage-over-time area abilities (like Brimstone’s Incindiary and Viper’s Snakebite) now damage enemy utility (read more in the Gameplay Systems Updates), so we’ve increased the health of 1hp destructibles so that they aren’t instantly vaporized—but can still be destroyed by one-shot in most situations. Also, Killjoy’s Lockdown gets a bigger health bump to reduce the number of abilities that can destroy it solo. Boombot and Prowlers on the other hand have felt like they require unloading too many bullets given their other strengths, so the health of those abilities have been reduced.

Agent Changes

Chamber

Headhunter (Q)

Updated Stability CurveSpread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.

Rendezvous (E)

Chamber now places a single anchor that can be teleported to while inside its rangeRadius increased 7.5m >>> 13m Removed teleport activation height restrictionYou can teleport to the Anchor while on different verticality so long as you are within its radius. Increased weapon equip time after teleporting 0.4s >>> 0.7sHeadhunter is unaffected by this changeDestroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.Health decreased 80 >>> 50

Trademark (C) 

The trap is now range restrictedTrademark will disable when Chamber moves out of range, and reactivate once he is inside.Can now be recalled mid-round without line of sight30s cooldown on recallDestruction remains permanentInitial Arm Time increased 2s >>> 4sHealth Increased 1 >>> 20

Tour De Force (X)

Fire rate decreased by 57.5%

Slow

This applies to both Trademark and Tour De ForceReduced duration 6s >>>> 4s

Cypher

Trapwire (C) 

Health increased 1>>> 20

Fade

Prowler (C )Health decreased 100>>>60

Harbor

Harbor has been one of the agents whose launch has been very underwhelming. The new controller style smoke has not been utilized to its full potential, although players like Benkai hope that the agent will see more usage in the future as teams learn how to include him in their comps. 

High Tide (E)

Duration increased 12s >>> 15s

Cascade (C) 

Duration increased 5s>>>>7s

Killjoy

Lockdown (X)Health increased from 150 to 200PNanoswam (C )Health increased from 1>>>20

Omen

ParanoiaCost decreased from 300 to 250

Phoenix

Blaze (C )Cost decreased from 200 to 150

Raze

Boom Bot (C )Health decreased from 100 to 60Blast Pack (Q)Health increased from 1 to 20

Sage

Barrier Orb (C )Fortify delay increased from 3s to 3.3 sHealing Orb (E)Self heal total amount decreased from 60 HP to 30 HPAlly heal total amount increased from 60 HP to 100 HP

Sova

Recon Bolt (E)Health increased from 1 to 20

Skye

Trailblazer (Q)Cots increased from 250 to 300Regrowth (C )Cost decreased from 200 to 150

Viper 

Viper’s Pit (X)Smoke integrity regen time 5 to 25Max time out of smoke decrerased from 15 to 8Ultimate points required increased from 7 to 8

Yoru

Gatecrash (E)Health decreased from 100 to 60Cost decreased from 200 to 150

You can read more about the patch updates here.

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