Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2022
  • July
  • Blanc Is an Empathetic Co-op Adventure Story Told Without a Single Word
  • Headlines

Blanc Is an Empathetic Co-op Adventure Story Told Without a Single Word

Blanc Is an Empathetic Co-op Adventure Story Told Without a Single Word
July 8, 2022 4 min read
Blanc Is an Empathetic Co-op Adventure Story Told Without a Single Word

If any It Takes Two fans didn’t watch the recent Nintendo Direct Mini late last month, then they may have slept on the wrong presentation. Tucked cozily into the show was Blanc, a visually striking story about a lost fawn and wolf cub that is, gloriously, a rare cooperative adventure.

Games that focus on couch or online co-op (Blanc has both) as a key gameplay element rather than just an optional addendum to an otherwise single-player experience are scarce despite the popularity of It Takes Two and its Hazelight predecessors, Brothers: A Tale of Two Sons and A Way Out.

So it’s perhaps understandable that Blanc didn’t originate from a known games studio or even from a studio committed explicitly to making games at all. Instead, it’s the work of French agency Casus Ludi, a small company that explicitly designs interactive experiences, including interactive documentaries, board games, and other types of media.

Prior to Blanc, Casus Ludi had never made a large video game before, though several of its members had worked on small games. Its CEO, Florent de Grissac, had been a part of organizing multiple game jams in France when he was invited to participate in a 2018 jam in Québec City. De Grissac assembled a team of six, which included designer Rémi Gourrierec and artist Raphaël Beuchot, and headed to Québec City only to find themselves making a game while a massive snow storm raged outside.

The theme of the game jam? Perfect storm.

The snowscape outside inspired de Grissac and his colleagues to answer the question of what happens when a storm is over, and their respective answers turned into Blanc: a cooperative adventure starring a wolf cub and a deer fawn who become lost in a storm and must work together to reunite with their families.

Blanc is expressly non-violent. De Grissac tells me that Casus Ludi focuses on projects that “provoke debate or awareness about various subjects,” specifically social issues. In the case of Blanc, Casus Ludi wanted to create a “positive experience of empathy and cooperation” that was “without violence, without antagonism.”

“We all feel that video games are full of [violence] already,” de Grissac says. “We don’t need more of that. We are convinced that video games are real media with every possibility to tell any story. Some stories have been told a lot, so we don’t need to add to this.”

Helpfully, making a non-violent game also helps it stand out, de Grissac adds, even though he acknowledges there are a number of other non-violent games out there too. But Blanc remains unique in a number of other ways, too. There’s its art style, for one, which uses hand-drawn art brought digitally into 3D, and has a black-and-white comic book feel to it that likely nods to Beuchot and Gourrierec’s respective backgrounds in comics art and writing. Beuchot says that while he could name inspirations for many of the comics he’s made, he’s not fully sure what prompted him to make Blanc in the style he did – though the backgrounds are at least in part influenced by the countryside of his childhood.

Another unique element of Blanc is its lack of text; its story and gameplay are entirely wordless. For a time, Casus Ludi wanted to make Blanc without any text at all, both as a storytelling device and to make things easier for localization. But while it might seem like completely eliminating text would make a game more accessible, rather than less, the team ran into a major accessibility problem when it tried to design its in-game menus.

“You need several channels of communication to the players, so you can’t really remove text from menus and everything,” de Grissac explains. Gourrierec adds that normally, they would include text, sound, and visual indicators to ensure players knew what to do in a menu at a given moment. But removing one of those three, in this case the text, proved too confusing.

Still, the story itself is completely wordless, and is designed to be understandable and accessible even to people who have never played video games before – a thematically appropriate goal for a team that has, as a unit, never made video games before. De Grissac says he’s grateful for the support they’ve received from Gearbox Publishing to bring Blanc into the world, especially given their inexperience.

But the Casus Ludi team – around six people, plus a number of freelancers – isn’t sure it’ll stick with video games after Blanc is over. It might make more, certainly, but de Grissac adds that it’s far more important that Blanc’s success help bolster the careers of the freelancer game makers who have joined them for the endeavor rather than propel Casus Ludi to further video game heights.

Blanc, which is headed to the Nintendo Switch and PC in February, is instead a work of passion and interest and art. De Grissac says the team wanted to make a game that people “could play with someone they like or love,” especially as a first introduction to video games, or even across generations, such as playing with a parent, a grandparent, or a child. In fact, the trio agree that seeing many, many people who have never played games before play Blanc would be a marker of success for the project.

“I think the biggest win will be to play it with my daughter and mother, maybe,” Beuchot says. “I’m very impatient to do it.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

About Post Author

See author's posts

Continue Reading

Previous: The 10 Best Liam Neeson Movies
Next: NBA 2K23 On PC Is Still the Previous-Gen Version

Related News

Limited Edition IGN Artist Series Hellwalker Prints from Dave Rapoza Now Available
2 min read
  • Headlines

Limited Edition IGN Artist Series Hellwalker Prints from Dave Rapoza Now Available

ThePawn.com June 20, 2025
Anime Rising Codes (June 2025)
3 min read
  • Headlines

Anime Rising Codes (June 2025)

ThePawn.com June 20, 2025
Duke Nukem Rights Acquired by Devil May Cry and Castlevania Showrunner
3 min read
  • Headlines

Duke Nukem Rights Acquired by Devil May Cry and Castlevania Showrunner

ThePawn.com June 20, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Company of Heroes 3's Opal Scorpion 2.1.0 Update Adds Five New Maps, Gameplay Improvements, and More Next Week
  • Tempest Rising's First Major Content Update, Rally & Recon, Adds Six New Maps, 2v2 Ranked, Spectator Mode, and More
  • Roguelike 2D Action-Platformer Autogun Heroes: Supercharged Blasts Its Way to PC
  • Chrono Odyssey Preview
  • Warhammer 40,000: Space Marine Review

From IGN

  • Limited Edition IGN Artist Series Hellwalker Prints from Dave Rapoza Now Available
  • Duke Nukem Rights Acquired by Devil May Cry and Castlevania Showrunner
  • Anime Rising Codes (June 2025)
  • Rockstar Fans Think They've Worked Out the Truth Behind Those Red Dead Redemption Teases — and It's Not What They Were Hoping For
  • Parasite Testing Codes (June 2025)

From Kotaku

  • Kotaku’s Weekend Guide: 3 Delightful Games We’re Swinging Into Summer With
  • Mario Kart World's Mirror Mode Is A Little Too Confusing To Activate
  • Six Things I Wish I Knew Before Setting Up My Switch 2
  • Sprite + Tea Review: This Crap Needs To Be Outlawed
  • What Do Smart Steering And Auto-Accelerate Do In Mario Kart World?

.

You may have missed

Today’s Wordle answer for Saturday, June 21
4 min read
  • News

Today’s Wordle answer for Saturday, June 21

ThePawn.com June 20, 2025
Wordle hint and answer today #1463 (June 21 2025)
1 min read
  • Guides

Wordle hint and answer today #1463 (June 21 2025)

ThePawn.com June 20, 2025
NYT Connections hint (Sat, 21 Jun)
1 min read
  • Guides

NYT Connections hint (Sat, 21 Jun)

ThePawn.com June 20, 2025
Should you play Rematch with a mouse or a controller? It’s a harder decision than you might think
3 min read
  • News

Should you play Rematch with a mouse or a controller? It’s a harder decision than you might think

ThePawn.com June 20, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.