Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2022
  • November
  • Deliver Us Mars gave me two climbing axes, a robot pal and a mystery to solve
  • News

Deliver Us Mars gave me two climbing axes, a robot pal and a mystery to solve

Try not to end up dead on red.
November 23, 2022 5 min read
Deliver Us Mars gave me two climbing axes, a robot pal and a mystery to solve

Try not to end up dead on red.

After discovering that the moon was not haunted by anything other than a megalomaniacal colony leader and then being shoved into a freezer for a few years, I’m now stranded on Mars—not my ideal vacation itinerary, if I’m being honest.

Deliver Us Mars, which I played last week, is the sequel to the well-received 2019 adventure Deliver Us The Moon. I got to spend some time hanging off walls by my climbing axes with an early preview ahead of its release in February, and I have some thoughts to share, right after I fire my my travel agent.

The Deliver Us Mars trailer that debuted at the PC Gaming Show back in June showed our astronaut crash landing on Mars and trying to survive with a friendly robot assistant. But more than surviving, Deliver Us Mars has us trying to recover some ships—called ARKs—that are tied up in a mysterious conspiracy called Outward. Given how abandoned the Mars colonies are, the efforts to save the Earth and its small colonies in Deliver Us The Moon seem to have encountered some further technical issues. The fairly simple puzzles and adventuring worked well enough for Moon, but that game was really carried by the moody atmosphere and soundtrack, and some timely commentary on the consumption-based lifestyle that rules our little blue ball.

(Image credit: KeokeN)

With Deliver Us Mars, developer KeokeN is expanding on the story, following a deepening Outward conspiracy to everyone’s favorite red-orange planet (unless you’re really into Yavin, for some reason). With the worldbuilding that Moon spent time establishing—from the global climate crisis up to the conspiracy, which saw the first game’s villain hijack the moon’s resources to make ARK ships—it’s welcome to see Deliver Us Mars building on that story by having me explore those same wrecked ARK ships. 

In an hour demo I got to experience two distinct areas, the first entirely contained inside some kind of larger habitation complex. Wandering the lonely halls with my floating helper orb that I passively dubbed Wilson, I started feeling like some kind of futuristic archaeologist as my robo-pal would reconstruct and play back conversations from past residents of the colony. Deliver Us Mars wants you to wade through a tidal wave of Martian melancholy, so the conversations are largely about how everyone is dying and the colony won’t survive—I just wish at least a few of them were about how tired they were of the freeze dried ice cream.

Thankfully, before I started talking to robo-Wilson out of loneliness, Deliver us Mars provided me a voice in my ear in the form of a partner on my missions. With a goal ahead of me, I got to mess around with the first puzzles in Deliver Us Mars’ repertoire: laser power transmitters. While not the most complex, it was fun trying to figure out what pattern of lasers I needed to transmit the power correctly from place to place. Though I had to question the practicality of using wireless power transfer (a real technology that feels very science fiction) in a series of hallways. Even on Mars, going for a cup of coffee shouldn’t mean risking getting your face burned off.

When I found myself getting stuck with the puzzles or feeling like I was missing something, I could hop into Wilson’s viewpoint and fly around the area freely. This perspective proved invaluable, helping me get myself unstuck and unconfused in a way that felt genuine to the story. It also gave a fairly compelling reason for having a floating robot sidekick.

Through Wilson’s eyes I was able to figure out where to go next. The walls of many areas in Deliver Us Mars are festooned with a sort of fabric insulation that screams ‘space’ (silently, of course), and I had a pair of climbing axes that could dig right into it. Using the axes to climb around ended up being my surprise favorite bit of Deliver Us Mars: I had to use the right and left mouse buttons to control each axe independently. So while the usual WASD will move you around on the wall—including changing the position of your arms when they aren’t anchored—you have to click and then hold the button corresponding to the arm you want to anchor to sink your climbing axe into the squishy wall.

I found myself rhythmically repeating a pattern to make sure I didn’t mess up, trying to build that new muscle memory made climbing tense. 

The second area I could explore—the outside and inside of a crashed ARK ship—took me out of the colony habitat. To reach it I went rumbling around the surface of the red planet in a rover, driving off of every rocky outcropping I could find. Shortly afterwards I got to start climbing all over the massive ship, a wreck that was dramatically sticking off the edge of a cliff.

The tension of using each axe individually became the focal point of my experience. I was clumsily trying to get my mouse buttons to stay down when I realized the walls were falling apart under my axes. Suddenly my meager new skill at controlling my human-fly on the wall was being tested as I tried to outpace my imminent doom. Moment to moment I was going from thinking it was clever to even a nuisance, but now I realized how quickly it transferred the story’s tension to my weak and noodly fingers.

From the hour or so I’ve played, the story is the reason to tackle everything from laser puzzles to gymnasium-like climbing walls, here. The narrative and atmosphere dragged Deliver Us The Moon past run-of-the-mill gameplay to an interesting finish line, but I can’t say from this slice of Martian exploration whether or not Deliver Us Mars will too. What I can say is that it’s got all the right tools for the same success.

About Post Author

See author's posts

Continue Reading

Previous: Blue Protocol: Diving In On All Of Bandai Namco Online’s November Announcements
Next: Gabe Newell says all his PC bits come from different manufacturers, and that’s why PC is best

Related News

Awaysis, from the makers of the underrated Galak-Z, was inspired by the slapstick physics action of Gang Beasts having one glaring omission—it needed a giant sword
4 min read
  • News

Awaysis, from the makers of the underrated Galak-Z, was inspired by the slapstick physics action of Gang Beasts having one glaring omission—it needed a giant sword

ThePawn.com June 9, 2025
Every videogame showcase is a PC gaming show now
3 min read
  • News

Every videogame showcase is a PC gaming show now

ThePawn.com June 8, 2025
You Can Launch Steam Games From Xbox Ally’s Native Dashboard
2 min read
  • News

You Can Launch Steam Games From Xbox Ally’s Native Dashboard

ThePawn.com June 8, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • New RTS title Game of Thrones: War for Westeros coming from PlaySide in 2026
  • Jurassic World Evolution 3 revealed at Summer Game Fest, launching in October 2025 on PC, PS5, and Xbox Series X/S
  • Dune Awakening Patch Notes - 1.1.0.5 Hotfix 1
  • Cyberpunk 2077 Patch 2.3 Release Date - Latest News
  • Dune Awakening Server Status - Latest Maintenance Alerts

From IGN

  • McFarlane Toys on Their Lilith and Doom Slayer Figures, Mortal Kombat and More | IGN Live 2025
  • The Last of Us Creative Team on How They Crafted Season 2’s Most Crucial Episodes | IGN Live 2025
  • Magic: The Gathering - Final Fantasy Creators on Choosing the Right Characters for the Cards | IGN Live 2025
  • The Outer Worlds 2 Direct: Everything Announced
  • The Outer Worlds 2 Looks to Expand the Gunplay and Combat While Sticking to Its RPG Roots | IGN Live 2025

From Kotaku

  • Will Call Of Duty: Black Ops 7 Come To Switch 2?
  • Everything We Saw At Xbox's Big Summer 2025 Showcase
  • Outer Worlds 2 Is Xbox's First $80 Video Game
  • Phil Spencer Just Lowkey Confirmed The Halo: Combat Evolved Remaster Making 2026 A Massive Year For Xbox
  • The Next Call Of Duty Is Black Ops 7 And It's Still Coming To Last-Gen Consoles

.

You may have missed

How to get and use Blood Purifier in Dune Awakening
1 min read
  • eSports

How to get and use Blood Purifier in Dune Awakening

ThePawn.com June 9, 2025
All NPCs in Fortnite Chapter 6 season 3 Super
1 min read
  • eSports

All NPCs in Fortnite Chapter 6 season 3 Super

ThePawn.com June 9, 2025
Lou’s Lagoon Preview: a colorful and cozy island adventure
1 min read
  • eSports

Lou’s Lagoon Preview: a colorful and cozy island adventure

ThePawn.com June 9, 2025
How to get free Black Ops 7 calling card
1 min read
  • eSports

How to get free Black Ops 7 calling card

ThePawn.com June 9, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.