Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • June
  • Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’
  • News

Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’

"Some people think I'm preoccupied with balance."
ThePawn.com June 28, 2026 4 minutes read
Fallout: New Vegas director Josh Sawyer says Obsidian has ‘Karma Police’ who go through games making sure every skill gets enough cool stuff to do: ‘We’re not gonna leave you out to dry’

In a recent appearance on the Human Can Opener podcast, Obsidian design director Josh Sawyer talked about how the studio approached balance in Fallout: New Vegas, particularly with skill checks in dialogue and making sure different character builds got unique, cool reactivity throughout the game.

“Some people think I’m preoccupied with balance,” said Sawyer. “I want people to build characters and have a good time with them. You have to think a little bit, but I don’t like it when players have a character concept that they build, and it’s like ‘Oh, you just built a fundamentally bad character.'”

After Troika closed and before the likes of Owlcat, ZA/UM, and Larian really took off, Obsidian was practically peerless when it came to this sort of design in RPGs. Much love to BioWare, but it would typically just rely on a persuasion skill to win conversations and avoid fights.

Obsidian’s always been great at letting you deploy odd skills in dialogue and the world, like recruiting a new sheriff for Primm with Science, Barter, or Speech in New Vegas. This also extends to combat: Sawyer cited New Vegas’ removal of the Big Guns skill and divvying the relevant weapons into Guns, Energy Weapons, and Explosives as an example of design supporting build diversity.

“I don’t want people to have to invest in the skill, and then [we] try to support it throughout the game,” said Sawyer, referring to the steady flow of relevant big guns a separate Big Guns skill would have required. “Or worse, not support it throughout the game, which is kinda how Fallout 1 worked. If you tag Big Guns in Fallout 1, you’re not gonna see a big gun until The Hub⁠—good luck!”

As for skill checks, Sawyer said that he endeavors to make sure a given RPG’s skills are always “useful in a really meaningful and unique way.” He argued that designers have to build trust with players in this regard—I flashed back to all the times I’ve sat before a character creation screen and wondered “Is this a game where persuasion matters at all? Will I be punished for wanting to be a sneaky rogue?”

Sawyer pointed to how former Obsidian designer Eric Fenstermaker, who built the starting town of Goodsprings, ensured New Vegas made a good first impression to build that trust. Sawyer didn’t cite specific examples, but I thought of how, in the quest Ghost Town Gunfight, a player’s Sneak, Explosives, Barter, Speech, and Medicine can all be used to influence how things play out.

“We just wanted to set up the player to believe, however you built your character, it’s not gonna be the same experience, but we’re not gonna let you down,” said Sawyer. “We’re not gonna leave you out to dry and not give you something to be excited about.’

The developer caveated that “it’s not about perfect balance,” and went on to describe one of the practical measures Obsidian takes to ensure each skill gets sufficient play throughout a game. “We have an informal job on the design team called ‘Karma Police,'” said Sawyer. “At a few points during development, we’ll ask a designer to go through all the scripts⁠—usually in dialogue, but also everywhere in the game⁠—and see ‘How often is Guns being checked? How often is Charisma being checked? How often is Barter being checked?

“It’s not about ‘perfect.’ Let’s say there’s 40 [checks] in Medicine, and there’s like, 28 in Science. Great! Get in the ballpark. You don’t want to go huge stretches of the game and be like, ‘Man, I invested in this skill and it never comes up.'”

Sawyer also touched on one of the great tensions in designing videogame RPGs versus tabletop ones: This sort of reactivity and accommodation is something a game master can do on the fly, rather than having to anticipate player needs years in advance. He recalled a college friend who “bent over backwards” to work with one of Sawyer’s RPG characters, an architecture specialist.

“I think that what good DMs and good game designers do is, in RPGs, they want you to feel like, ‘Yeah man, I did a Survival run and I got all these cool interactions,'” Sawyer concluded. “We just want players to have that experience.”

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: New Indie Text Adventure Hides An Incredibly Eerie Vaporwave Labyrinth
Next: MMO Week in Review: Guild Wars goes mobile, Bungie gets layoffs

Related News

Avengers: Secret Wars May Have Cast One Of The Most Important Characters In The MCU
  • News

Avengers: Secret Wars May Have Cast One Of The Most Important Characters In The MCU

ThePawn.com September 2, 2026 0
Monster Hunter Wilds: Ascendance’s new combat gimmick is putting some Devil May Cry stink on hitting dinosaurs with hammers
  • News

Monster Hunter Wilds: Ascendance’s new combat gimmick is putting some Devil May Cry stink on hitting dinosaurs with hammers

ThePawn.com September 2, 2026 0
Arc Raiders Publisher Reportedly Wants The Rights To Make A New StarCraft Game
  • News

Arc Raiders Publisher Reportedly Wants The Rights To Make A New StarCraft Game

ThePawn.com September 2, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • PlayStation Plus Essential Games List for September 2026
  • LEGO Skylines Preview
  • Afterworld Preview
  • Magic: The Gathering Arena Promotional Codes (August 2026)
  • Total War: Warhammer 40,000 Preview

From IGN

  • 77-Year-Old Volunteer Teacher Arrested After Striking Young Student in Altercation Over Pokemon Cards
  • Fortnite Announces Crossover With Andrew Garfield Historical Drama The Uprising
  • YouTuber Claims Rockstar Confirmed Fans Measured Oxygen Levels Around Its Campus in Anticipation for a New Trailer
  • Disney Was Working on Its Own Smash Bros.-Like Fighting Game, Confirms Ex-Concept Artist
  • Final Fantasy Maker Square Enix Denies Rumors That It's Going Private

From eSports Insider

  • Counter-Strike 2 vs. Call of Duty: How does the meta determine which esport is best?
  • LEC vs. LCS: Who leads League of Legends’ oldest regional rivalry?
  • “We’ve admittedly created an unintentional imbalance over the last few years”: VCT Pacific has an inclusivity problem, but can Riot fix it?
  • “It’s just not sustainable”: Tier 2 esports orgs discuss the shocking finances and player poaching that comes with (finally) reaching the LCS
  • Dota 2 The International winners: every TI champion in history

.

You may have missed

Aliens: Fireteam Elite 2 Review So Far  feedzy_import_tag
  • Reviews

Aliens: Fireteam Elite 2 Review So Far feedzy_import_tag

ThePawn.com September 2, 2026 0
Legion of Super-Heroes #1 Review: Can DC Revitalize Its Most Notoriously Convoluted Franchise?  feedzy_import_tag
  • Reviews

Legion of Super-Heroes #1 Review: Can DC Revitalize Its Most Notoriously Convoluted Franchise? feedzy_import_tag

ThePawn.com September 2, 2026 0
No Rest For The Wicked Director Calls Video Game Critics Who Have Different Opinions ‘Untrustworthy’
  • News

No Rest For The Wicked Director Calls Video Game Critics Who Have Different Opinions ‘Untrustworthy’

ThePawn.com September 2, 2026 0
Rockstar Is Finally Ditching ‘Tap X To Sprint’ In GTA 6, But Not Everyone Is Happy: ‘I’m Honestly A Little Disappointed’
  • News

Rockstar Is Finally Ditching ‘Tap X To Sprint’ In GTA 6, But Not Everyone Is Happy: ‘I’m Honestly A Little Disappointed’

ThePawn.com September 2, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.