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  • 2026
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  • Zero Parades: For Dead Spies Review – Cascading Choices
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Zero Parades: For Dead Spies Review – Cascading Choices

Zero Parades: For Dead Spies Review - Cascading Choices
ThePawn.com May 18, 2026 2 minutes read
Zero Parades: For Dead Spies Review – Cascading Choices

Following up a game as lauded as Disco Elysium would be an unenviable task for any developer, but especially one as fractured as ZA/UM. With many of the key creative minds behind the detective RPG separated from the studio following an ugly, and very public, legal dispute, it’s up to those left behind to pick up the pieces. That’s a lot of baggage to carry going into a brand-new, albeit familiar, game, so it’s not surprising how ZA/UM has tried to distance itself from too many comparisons with its previous hit.

As a spy thriller, Zero Parades: For Dead Spies largely strikes a different tone than Disco Elysium. Aspects of it are still inescapably familiar, however, and it’s this looming shadow–and sense of imitation–that prevents it from matching the same highs as its spiritual predecessor. Yet there are also enough fresh ideas for it to stand on its own two feet, even if its footing is slightly uneven and less creatively distinct.

Zero Parades’ opening does little to quell the comparisons as you wake up on the floor of a small, dirty apartment. Hershel Wilk, codename Cascade, is here on an espionage mission. That’s as much as both you and she know. The groggy spy was supposed to get more details from her mission partner, codenamed Pseudopod, but he’s permanently indisposed–you find him unresponsive and sitting in a chair in his underwear, overlooking the city of Portofiro through the apartment’s grimy first-floor windows. Rummaging through his pockets reveals an invoice for socks and a business card that simply reads, “All you need is a miracle.” Figure out the rest on your own, agent.

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