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  • 2026
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  • Capcom says it’s eyeing Devil May Cry, Ace Attorney, Dragon’s Dogma for ‘sequels, remakes, ports, etc.’, and I’ll gladly take the excuse to get my hopes up
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Capcom says it’s eyeing Devil May Cry, Ace Attorney, Dragon’s Dogma for ‘sequels, remakes, ports, etc.’, and I’ll gladly take the excuse to get my hopes up

Dragon's Dogma mentioned!
ThePawn.com May 13, 2026 3 minutes read
Capcom says it’s eyeing Devil May Cry, Ace Attorney, Dragon’s Dogma for ‘sequels, remakes, ports, etc.’, and I’ll gladly take the excuse to get my hopes up

It has been another very good year for Capcom. The company just released its financial results for the fiscal year ended March 2026, continuing a streak of record profits by completing its 11th consecutive year of operating profit growth over 10%. Those profits were driven by year-over-year increases in games sales—particularly the breakaway success of Resident Evil Requiem.

Aside from detailing the last year’s wins, Capcom’s financial report also lays out its growth strategies for the years ahead. Those grand plans, it says, aim not just to strengthen its “leading brands”—like Resident Evil, Monster Hunter, and Street Fighter—but also to elevate its other series so they can deliver similar results. And it offered a glimpse of which franchises it might be focusing on next.

monster hunter wilds

(Image credit: Capcom)

In an inspiring display of investor-speak, Capcom calls its strategy “a flywheel-driven business model for continuous IP value expansion.” In human terms, that essentially means it seeks to develop and sell good games, so that those brands can enable secondary offerings like anime, licensed arcade games, and merchandise to further expand the company’s fanbase, so it can then develop and sell even more games.

It’s not groundbreaking stuff, but based on the company’s sales figures, it’s clearly been paying off for the last decade: In a slide showing its series’ cumulative sales, Capcom says just its three best-selling brands—Resident Evil, Monster Hunter, and Street Fighter—have sold almost 400 million units to date.

Unsurprisingly, Capcom’s keen on the idea of strengthening its other brands to deliver similar successes. In another slide titled “ongoing maximization of IP value,” the company illustrates which other game series it has in mind in its plans for “nurturing brands to be the next engine of growth.” Here are the Capcom series listed in the report as opportunities for “sequels, remakes, ports, etc.”:

  • Mega Man
  • Devil May Cry
  • Dead Rising
  • Onimusha
  • Ace Attorney
  • Dragon’s Dogma
  • Okami

The cast of Ace Attorney

(Image credit: Capcom)

Some of these aren’t surprising, as they’re tied to projects that Capcom has already announced. Onimusha: Way of the Sword is coming later this year. Mega Man: Dual Override, the first mainline Mega Man entry since 2018, was revealed at the last Game Awards, and an Okami sequel was confirmed to be in the works in 2024.

Seeing the other brands on the list is tantalizing, however, because it’s a reiteration that Capcom intends to do something with them, echoing a December 2025 statement from Capcom COO Haruhiro Tsujimoto saying the company wants to “grow these into core IPs.”

For the long-suffering Ace Attorney fans in the world, this should be welcome news—or the beginnings of yet another heartbreak. As a card-carrying Dragon’s Dogma sicko, however, I’m just glad to see it mentioned. It’s nice to know that Capcom’s thinking about it. [I wish I could say the same for Maximo and Lost Planet. —Ed.]

A warrior holding on to the back of an ogre in Dragon's Dogma 2.

(Image credit: Capcom)

Less tantalizing is what follows two slides later, where the company provides an illustration of how generative AI usage will contribute to its growth strategy by decreasing “time used in routine tasks within development process” like research, draft generation, error checks, and clerical tasks while increasing “time invested in true value creation.”

Thankfully, the company doesn’t seem to believe generative AI can serve as a substitute for its human employees. According to its outlined human resources strategy, Capcom plans to increase its developer workforce “by over 100 people annually.”

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