Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • May
  • As Early Access Fav Witchfire Nears 1.0 Launch This Year, Its Devs Make Clear You Won’t Ever Find Generative AI In It
  • News

As Early Access Fav Witchfire Nears 1.0 Launch This Year, Its Devs Make Clear You Won’t Ever Find Generative AI In It

Earlier this year, I dove deep into the Early Access hit Witchfire and came away so impressed that I had to rethink my entire approach to Early Access games. Not only is it a unique shooter from studio The Astronauts, which also developed 2014's The Vanishing of Ethan Carter, but it's an admirable attempt at a team responding to its community feedback as it heads towards a 1.0 release sometime this year. Wanting to learn more about this team and the development of Witchfire, I interviewed various members of the studio, and I highly encourage you to read my full feature – Hunting A Witch – for all kinds of behind-the-scenes tidbits and more. But, during that interview, I also spoke to the team about generative AI and its place in game development. That's how I learned that there is no generative AI in Witchfire (though nobody suspected that anyway), and more importantly, especially as the team works towards the 1.0 launch, it will never have generative AI involved in its development. That's something studio co-founder and Witchfire creative director Adrian Chmielarz, lead artist and technical art director Andrzej Poznanski, enemy and encounter designer Kacper Domanski, and lead designer Karol Krok affirmed to me during my interview.  But that's not all these four leads at The Astronauts had to say on the controversial topic. Poznanski describes generative AI as a Michelin-starred chef ordering fast food for his guests, stating, "It's just not going to happen. He loves his kitchen magic too much, and his clients expect a unique signature dish, not the statistical average of a thousand other meals." Chmielarz disagreed, however, saying generative AI is like a Michelin-starred chef teaching AI to create his own dishes, perhaps nailing the look and feel but lacking the taste and soul of the human hand that mixed the ingredients. "That human connection is needed, [so] with Witchfire, we are creating it because we love creation; we want Witchfire to be humans talking to other humans," Chmielarz tells me. Krok says he can see a future where AI has a more prominent role in game development, whether we like it or not, and says it's important to find and maintain the human connection in how it's used. But ultimately, "As a creator, you have to ask yourself: 'Should we as an industry go there?' and my answer is, 'I don't know.'" After that, I asked the team about generative AI in Witchfire, and they all told me it hasn't been used there and won't be. Witchfire is currently available as an Early Access game on PC, but is planned to launch into 1.0 sometime this year. How do you feel about developers who use generative AI to make their games? Let us know in the comments below!
ThePawn.com May 13, 2026 3 minutes read
As Early Access Fav Witchfire Nears 1.0 Launch This Year, Its Devs Make Clear You Won’t Ever Find Generative AI In It

witchfire ghost galleon update early access the astronauts new classes enemies weapons

Earlier this year, I dove deep into the Early Access hit Witchfire and came away so impressed that I had to rethink my entire approach to Early Access games. Not only is it a unique shooter from studio The Astronauts, which also developed 2014’s The Vanishing of Ethan Carter, but it’s an admirable attempt at a team responding to its community feedback as it heads towards a 1.0 release sometime this year. 

Wanting to learn more about this team and the development of Witchfire, I interviewed various members of the studio, and I highly encourage you to read my full feature – Hunting A Witch – for all kinds of behind-the-scenes tidbits and more. But, during that interview, I also spoke to the team about generative AI and its place in game development. That’s how I learned that there is no generative AI in Witchfire (though nobody suspected that anyway), and more importantly, especially as the team works towards the 1.0 launch, it will never have generative AI involved in its development. That’s something studio co-founder and Witchfire creative director Adrian Chmielarz, lead artist and technical art director Andrzej Poznanski, enemy and encounter designer Kacper Domanski, and lead designer Karol Krok affirmed to me during my interview. 

Game Informer

But that’s not all these four leads at The Astronauts had to say on the controversial topic. Poznanski describes generative AI as a Michelin-starred chef ordering fast food for his guests, stating, “It’s just not going to happen. He loves his kitchen magic too much, and his clients expect a unique signature dish, not the statistical average of a thousand other meals.” Chmielarz disagreed, however, saying generative AI is like a Michelin-starred chef teaching AI to create his own dishes, perhaps nailing the look and feel but lacking the taste and soul of the human hand that mixed the ingredients. 

“That human connection is needed, [so] with Witchfire, we are creating it because we love creation; we want Witchfire to be humans talking to other humans,” Chmielarz tells me. 

Krok says he can see a future where AI has a more prominent role in game development, whether we like it or not, and says it’s important to find and maintain the human connection in how it’s used. But ultimately, “As a creator, you have to ask yourself: ‘Should we as an industry go there?’ and my answer is, ‘I don’t know.'” 

After that, I asked the team about generative AI in Witchfire, and they all told me it hasn’t been used there and won’t be. 

Witchfire is currently available as an Early Access game on PC, but is planned to launch into 1.0 sometime this year. 

How do you feel about developers who use generative AI to make their games? Let us know in the comments below!

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: The ‘numbers just aren’t there,’ Dead Space producer says, and that’s why we’ll probably never see Dead Space 4
Next: You Can Pay To Join An Assassin’s Creed Black Flag Resynced Treasure Hunt And Find A $500,000 Chest Ubisoft Had Buried In The Caribbean

Related News

Nekome: Nazi Hunter is about gleefully butchering fascists in Germany and America, but its devs swear it’s not political
  • News

Nekome: Nazi Hunter is about gleefully butchering fascists in Germany and America, but its devs swear it’s not political

ThePawn.com September 1, 2026 0
CD Projekt Promises The Witcher 4 For PlayStation Will Release In A Box, Even If It Can’t Contain A Disc
  • News

CD Projekt Promises The Witcher 4 For PlayStation Will Release In A Box, Even If It Can’t Contain A Disc

ThePawn.com September 1, 2026 0
Dwarf Fortress’ creator says the industry’s in shambles over AI and layoff-happy CEOs: ‘Everyone I know, their bosses are slowly getting psychosis’
  • News

Dwarf Fortress’ creator says the industry’s in shambles over AI and layoff-happy CEOs: ‘Everyone I know, their bosses are slowly getting psychosis’

ThePawn.com September 1, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Magic: The Gathering Arena Promotional Codes (August 2026)
  • Total War: Warhammer 40,000 Preview
  • Hell Let Loose: Vietnam 2026 Roadmap Revealed, Three Major Updates Planned
  • Hell Let Loose: Vietnam Review
  • The Mound: Omen of Cthulhu Review

From IGN

  • The Blood of Dawnwalker PC Settings Guide: Maximize Your PC Performance By Tweaking These Options
  • Call of Duty: Modern Warfare 4 Developers Address Time to Kill Criticisms and Tweak Weapons in New Beta Update
  • GTA 6 Gets Even More New Screenshots as Rockstar Locks in for November Launch
  • 'It Ended My Old Life' — DayZ Felt Like Dying, Says Creator
  • Best Buy Is Dropping Prices on 2026 MTG Bundles in Its Labor Day Sale

From eSports Insider

  • LEC vs. LCS: Who leads League of Legends’ oldest regional rivalry?
  • “We’ve admittedly created an unintentional imbalance over the last few years”: VCT Pacific has an inclusivity problem, but can Riot fix it?
  • “It’s just not sustainable”: Tier 2 esports orgs discuss the shocking finances and player poaching that comes with (finally) reaching the LCS
  • Dota 2 The International winners: every TI champion in history
  • I’m honestly so sick of Kick, and the “Last Woman Standing” exploitation stream was my final straw

.

You may have missed

Nekome: Nazi Hunter is about gleefully butchering fascists in Germany and America, but its devs swear it’s not political
  • News

Nekome: Nazi Hunter is about gleefully butchering fascists in Germany and America, but its devs swear it’s not political

ThePawn.com September 1, 2026 0
Fable system requirements seem reasonable but with a 30 fps target and no mention of upscaling it’s hard to say for sure
  • News

Fable system requirements seem reasonable but with a 30 fps target and no mention of upscaling it’s hard to say for sure

ThePawn.com September 1, 2026 0
Dwarf Fortress’ creator says the industry’s in shambles over AI and layoff-happy CEOs: ‘Everyone I know, their bosses are slowly getting psychosis’
  • News

Dwarf Fortress’ creator says the industry’s in shambles over AI and layoff-happy CEOs: ‘Everyone I know, their bosses are slowly getting psychosis’

ThePawn.com September 1, 2026 0
CD Projekt Promises The Witcher 4 For PlayStation Will Release In A Box, Even If It Can’t Contain A Disc
  • News

CD Projekt Promises The Witcher 4 For PlayStation Will Release In A Box, Even If It Can’t Contain A Disc

ThePawn.com September 1, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.