Skip to content

ThePawn02

Gaming News Headlines

  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2026
  • March
  • Question time: How many of you actually care about going fast in an MMO dungeon?
  • News

Question time: How many of you actually care about going fast in an MMO dungeon?

Gogogogog.
ThePawn.com March 14, 2026 3 minutes read
Question time: How many of you actually care about going fast in an MMO dungeon?
Terminally Online

The Terminally Online column badge.

(Image credit: Future)

This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

I’ve been playing quite a lot of World of Warcraft, recently, to check out the new expansion, Midnight. In my journeys, taking a brief sabbatical from the nicely structured two-pull into a wall safety of Final Fantasy 14, I’ve been reminded that there are in fact videogames that’ve figured out how to make dungeons that aren’t basically just corridors.

This has a trade-off, though, when it mills up against WoW player’s tendency to relentlessly optimise the fun out of everything. Now to be fair, part of this is encouraged by Blizzard. Mythic+, WoW’s endgame dungeon progression system, is entirely designed around speedrunning—but good lord do people move fast.

Which is fine. When I want to smell the roses, I can pop into a follower dungeon, and as an Outlaw Rogue I’m more than happy to be popping blade flurry and watching the numbers fly on a massive heap of enemies (even if playing interrupt watch and juggling nameplates is a massive pain in the ass). But it got me thinking: How many of us actually care?

I mean yeah, if I’m timing a key, I want to go fast because that’s the entire point. But I’ve had tanks doing giga pulls in normal levelling dungeons, sometimes to the group’s active detriment, and it had me wondering: How many of us actually give a crap? If my tank pulled a cosy two packs instead of five, would I care? The answer is typically no.

Thus I ask you, readers of Terminally Online (whom I have determined through scientific means are typically more handsome, pretty, skilled, and intelligent than the lion’s share of MMO players)—when you’re not hitting that endgame grind, is doing a dungeon super fast actually a big deal?

And if the answer winds up being “no”, then why the hell are we all going “gogogo”? If you’ve got experience with the kind of loser who boots a tank in a normal or levelling dungeon for moving too slow, feel free to share your experience in the comments.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight

feedzy_import_tag feedzy_import_tag

About the Author

ThePawn.com

Administrator

Visit Website View All Posts

Post navigation

Previous: Embark CEO says ‘a real professional actor is better than AI’ after the studio re-records some Arc Raiders dialog with real humans
Next: ‘Even though I threw out my back from overworking, I’m feeling high in spirits’: Slay the Spire 2 sold 3 million copies in its first week

Related News

EVE Vanguard’s devs discuss the design of the shooter’s semi-futuristic weapons
  • News

EVE Vanguard’s devs discuss the design of the shooter’s semi-futuristic weapons

ThePawn.com June 15, 2026 0
Project ZETA is Krafton’s new multiplayer team-based ‘tactical arena’ where players fight over a prism
  • News

Project ZETA is Krafton’s new multiplayer team-based ‘tactical arena’ where players fight over a prism

ThePawn.com June 15, 2026 0
SGF 2026 Special Episode w/ Guests Galore | The GI Show
  • News

SGF 2026 Special Episode w/ Guests Galore | The GI Show

ThePawn.com June 15, 2026 0

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Is Aion 2 going to be released for PS5 or Xbox Series X/S?
  • Copa City Review
  • The Polar Darkness Sees You Investigate a Cult in a Snowy 1980s Finland
  • Frostpunk 2: Breach of Trust DLC Release Date Announced
  • Penguin Colony Presents Lovecraft-Inspired Horror Starring Sea Birds, and There's a Steam Demo Available Now

From IGN

  • EA Sports UFC 6 Review So Far
  • Why Turn-Based RPGs Are Resurging, According to Final Fantasy Resonance Devs
  • Treyarch Head Mark Gordon Steps Down from Call of Duty Studio
  • Ninja Theory and Double Fine Also Reportedly Under Threat of Closure as Xbox Studios Fight for Survival
  • Meccha Chameleon, the New Hide-and-Seek Paint Game, Reaches 2 Million Copies Sold

From eSports Insider

  • LCS Spring Split has all-time low viewership, and it’s because it’s a bit depressing to watch
  • Evo Vegas’ prestige is gone: Registration numbers shine spotlight on Evo’s depressing downfall
  • “I’m hooked forever”: Inside the small, toxic, and passionate Super Smash Bros. Brawl scene from the eyes of GENESIS X3 champion Chia
  • More transphobia in Game Changers, AI graphics, and Masters London criticism: VALORANT’s turbulent week
  • Esports prediction markets on Kalshi: Breaking down the $36M by game

.

You may have missed

Meccha Chameleon, the New Hide-and-Seek Paint Game, Reaches 2 Million Copies Sold
  • Headlines

Meccha Chameleon, the New Hide-and-Seek Paint Game, Reaches 2 Million Copies Sold

ThePawn.com June 15, 2026 0
Ninja Theory and Double Fine Also Reportedly Under Threat of Closure as Xbox Studios Fight for Survival
  • Headlines

Ninja Theory and Double Fine Also Reportedly Under Threat of Closure as Xbox Studios Fight for Survival

ThePawn.com June 15, 2026 0
Treyarch Head Mark Gordon Steps Down from Call of Duty Studio
  • Headlines

Treyarch Head Mark Gordon Steps Down from Call of Duty Studio

ThePawn.com June 15, 2026 0
Why Turn-Based RPGs Are Resurging, According to Final Fantasy Resonance Devs
  • Headlines

Why Turn-Based RPGs Are Resurging, According to Final Fantasy Resonance Devs

ThePawn.com June 15, 2026 0
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.