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Hytale Early Access Review So Far feedzy_import_tag

Hytale Early Access Review So Far feedzy_import_tag
ThePawn.com January 15, 2026 4 minutes read
Hytale Early Access Review So Far  feedzy_import_tag

After about 10 hours in Hytale, the new survival crafter from some former Minecraft modders, there really isn’t a better way I could describe it other than to say it’s basically Minecraft 2. From the block-by-block breaking and building, to the stylized environments and enemies, to the procedural world generation, this feels like the, “What would we change if we had the chance to start over again?” version of the now legendary 2009 classic. Many games have been influenced by Mojang’s trendsetter, but this is more of a cover song than a subgenre from what I’ve seen so far (though I’ve got plenty more to play before my final review). And while developer Hypixel Studios’ lawyers might not love hearing me say that, I honestly don’t think it’s a bad thing. Even in Early Access, it’s a good cover!

All of the gameplay will be pretty familiar if you’ve put any time at all into Minecraft, but with some streamlining here and there. You no longer have to begin your journey punching trees, for instance, since basic tools are made with sticks and rubble that can be collected easily with your bare hands. Also, breaking the trunk of a tree will cause everything above it to collapse and drop its resources, which was almost enough to win me over on its own. I still to this day hate having to chop upwards to hollow out a tree in Minecraft!

Movement is also a lot more modern and fluid. You can jump up to three blocks high and pull yourself up, which feels like such a huge quality-of-life improvement over the one-block jump limit in Minecraft. It’s even possible to take a running leap at a ledge, hit the side, and pull yourself up. We’ve got proper parkour now, and I don’t know that I would ever want to give it up.

It also just runs better than Minecraft on my Ryzen 7 3700X, 32GB RAM, and RTX 4070 Ti-powered system. Even with the draw distance cranked up, my framerates sit comfortably above 60. We’ll see how long that lasts when I start building elaborate megastructures, but for now it’s like butter.

Combat is fine. There are a handful of different weapon types, from swift-slashing double daggers to a classic sword and shield setup with more defensive options, and every one has its own unique charge attack and a special meter that can be filled up to release a devastating finisher. I’m impressed with the enemy variety so far, with everything from goblin bomb-throwers to really terrifying lava toads that can catch you with their tongues and pull you in for a very painful bite attack.

It’s almost like someone’s wishlist of things Minecraft can’t or will never do.

Building can be a little bit fiddly. We have more pieces to pick from, like proper roofs that make Minecraft’s classic stair tricks redundant. But sometimes I had to do silly stuff like building a dirt “mold” to make sure all the pieces were facing the right way. Still, once I got the hang of its quirks, I was able to start making some pretty neat-looking stuff.

There’s very little direction in this Early Access version of Hytale, currently. The main hub area, the Forgotten Temple, is a rotunda of literal Under Construction signs. I even stumbled into some dungeons out in the world where I’d be excited to throw the doors open only to find one of these disappointing barriers. It’s not clear what the larger, overarching goal is supposed to be, although I’m happy enough to build cool stuff and seek out new ores for higher-level tools at the moment. But I’m not sure if there will eventually be a story or bigger bosses to find or anything like that. I haven’t run into them yet if they exist already.

Overall, I’m quite enjoying my time with Hytale so far, though. Even if it is just Minecraft again, it’s an enjoyable rendition with some thoughtful tweaks and additions. It’s almost like someone’s wishlist of things Mojang will never do, or can’t do with its legacy tech. I plan to put in at least a few dozen more hours before I give it a final evaluation, but check back for more updates on my progress in the coming week.

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