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  • Dune: Awakening Review – To Tame A Land
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Dune: Awakening Review – To Tame A Land

Dune: Awakening Review - To Tame A Land
ThePawn.com July 8, 2025 2 min read
Dune: Awakening Review – To Tame A Land

Dune: Awakening Review - To Tame A Land

There is no greater feeling–of awe, despair, exhilaration–in Dune: Awakening than being eaten by Shai’Hulud. In the 60-plus hours I’ve spent with developer Funcom’s open-world survival MMORPG, I’ve been swallowed by the sandworms of Arakkis exactly twice. Both encounters were moments I’ll never forget.

Dune: Awakening is filled with these kinds of moments, ones where the desert world of Arakkis becomes the star and the player merely a small actor. Whether it’s crossing the open desert sands and narrowly escaping Shai’Hulud’s maw or piloting an Ornithopter for the first time, Funcom’s latest makes author Frank Herbert’s iconic book feel real in a way not even Denis Villeneuve’s critically acclaimed Dune films managed to accomplish. Dune: Awakening is nothing if not ambitious in that regard, adapting an infamously difficult-to-adapt masterwork of science-fiction with confidence. Though it eventually does become repetitive, its endgame lacks direction, and its strict adherence to the source material is sometimes an Achilles’ heel, Dune: Awakening nonetheless manages to carefully mix and match genres to create a Spice Melange cocktail that is hard to put down–at least for the first few dozen hours.

From Dune: Awakening’s very first moments, Funcom’s reverence for Herbert’s universe is clear. While clearly inspired by the look of Villeneuve’s films (certain designs, like the Ornithopters, Imperial Testing Stations, and the look of the Harkonnens are ripped straight from the movies), Funcom also puts its own spin on the Dune universe, effectively blending the two looks together to create something that feels both familiar and different, but unquestionably Dune.

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