Skip to content

ThePawn02

Gaming and Streaming Content

  • Blog
  • Editor's Picks
  • eSports
  • Guides
  • Headlines
  • News
  • Reviews
  • Uncategorized
  • Website Update
Primary Menu
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
    • Guild Mentality
    • The Zealots
    • Malign
  • Socials
    • Youtube Channel
    • Twitch Channel
    • Kick.com
    • Twitter
    • Instagram
    • Facebook
Subscribe
  • Home
  • 2025
  • April
  • ‘The original Tetris was a survival game’: The man who prised Tetris out of the Soviet system recalls how different it once was
  • News

‘The original Tetris was a survival game’: The man who prised Tetris out of the Soviet system recalls how different it once was

"People didn't have any idea how they were scoring points. So I wanted to make it clear."
ThePawn.com April 1, 2025 3 min read
‘The original Tetris was a survival game’: The man who prised Tetris out of the Soviet system recalls how different it once was

"People didn't have any idea how they were scoring points. So I wanted to make it clear."

Today sees the publication of Henk Rogers’ memoir, The Perfect Game—Tetris: From Russia With Love. Rogers has had a long and storied career in the games industry, but he will undoubtedly always be best-known for his association with Tetris, and in particular his leading role in extricating it from the Soviet bureaucracy and getting the game’s creator, Alexey Pajitnov, the credit and money he deserved.

The book is a rollicking read, with the Soviet sections in the 1980s almost veering into John Le Carre territory at points, and I’ll be writing up some thoughts on it soon. But the publication also gave PCG the chance to sit down with Rogers and discuss his career, the many gaming luminaries he’s known and, of course, Tetris.

A surprising aspect of the book is that the game we know as Tetris was originally quite different. Almost all of the elements that define it are there, but a combination of Rogers and Nintendo made additions and changes that are pretty fundamental to the game we all know and love now. I told Rogers that Tetris for me will always be the Game Boy version, and asked him to speak a little to the differences between what we know as Tetris now versus what it was.

“So the original Tetris was a survival game,” says Rogers. “It’s like, how long can you survive? And so in the very first Elektronica 60 [version] it wasn’t really about scoring points. It’s like how long can you last before you top out? And you got bonus points for hard-dropping. You push a button and the piece falls down to the bottom. The higher you hard-drop, the more points you get. You have one point for each line that it drops.”

The Elektronica 60 was a Soviet computer and kind of a bootleg PDP-11 that was widely used from the late 1970s into the ’90s and even beyond. It’s the hardware that Pajitnov originally programmed Tetris for but, because the machine couldn’t do raster graphics, the blocks were formed out of letters.

“That was the original game,” continues Rogers. “There was no scoring for line clear: that came later. I had the experience in Japan of arcade games like Pac-Man or Space Invaders, you play the game for a while and then there’s a moment where they just tally the score. And what that does is it has everybody understand how the points are scored.

“The original versions of Tetris, again, when you’re playing, you can’t play and watch the score at the same time. You’re playing. So people didn’t have any idea how they were scoring points. So I wanted to make it clear.”

Henk Rogers smiling at the camera.

(Image credit: Rick Kern via Getty Images)

So Rogers’ first major contribution to Tetris was a scoring system, but he would get even more granular about how this should work in-sync with the nature of the game.

“Then I invented single [line clear], double, triple, and Tetris as a way to make more points, especially at the lower levels, at the slower levels I should say. Because people who got adept at it, they had to suffer through the slow levels to get a high score. And so I give them something to do, which is clear more than one line at a time.

“Players would then be able to understand where the score came from. So I did break it up in that way. And that’s the way the Game Boy worked and that’s the way the NES version worked. And that’s different from the originals, which are basically endless, you know, and there’s no break.”

Obviously the concept of a survival game is its own genre these days, and Rogers certainly isn’t comparing Tetris to Valheim. But it does feel like an accurate description of how the game originally worked and one that, were you to ignore the scoring system and other subsequent additions, still holds true: Tetris is at some level about seeing how long you can last before failing.

Alexey Pajitnov will always be the creator of Tetris. But Henk Rogers was much more important to the game as we now know it than a mere licensor.

About Post Author

ThePawn.com

See author's posts

Continue Reading

Previous: It took nearly 20 years but one of the best PSP games is finally coming to PC
Next: I expected a Genshin clone before playing this upcoming MMO spinoff of a massive Chinese MOBA, but the depth of its hot-swappable combat styles proved me wrong

Related News

24 New Screenshots Show Why Donkey Kong Bananza Looks Like The Character’s Biggest Adventure Yet
1 min read
  • News

24 New Screenshots Show Why Donkey Kong Bananza Looks Like The Character’s Biggest Adventure Yet

ThePawn.com June 18, 2025
Intel has joined Nvidia with its own neural texture compression tech but it probably won’t rescue your VRAM-starved 8 GB GPU any time soon
4 min read
  • News

Intel has joined Nvidia with its own neural texture compression tech but it probably won’t rescue your VRAM-starved 8 GB GPU any time soon

ThePawn.com June 18, 2025
RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: ‘It was all worth it’
3 min read
  • News

RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: ‘It was all worth it’

ThePawn.com June 18, 2025

Latest YouTube Video

Check out these awesome streamers

ThePawn02 on twitch

From Gamewatcher

  • Sniper Elite: Resistance Mud and Thunder Pack Launches Today for $15.99
  • Chrono Odyssey Preview
  • Warhammer 40,000: Space Marine Review
  • Point and Click Horror Adventure Concierge launches in September on PC
  • Dune: Awakening Review

From IGN

  • How to Play the Five Nights at Freddy's Games in Chronological Order
  • Elden Ring Nightreign Patch 1.01.3 Adds a Little Bit of Madness, But Players Are Really Happy About One Bug Fix
  • Atari’s Classic Adventure Is Back as Adventure of Samsara, and It’s a Metroidvania
  • Walmart+ Members Get Early Access to Preorder Pokémon TCG's Upcoming Expansions Black Bolt & White Flare
  • Relooted Is an Historical Heist with Cultural Weight Behind It

From Kotaku

  • Nintendo Doesn't Worry About Donkey Kong Lore And Neither Should You
  • One Of Marvel’s Most Exciting Games Right Now Isn’t A Hero Shooter Or Fighting Game
  • 24 New Screenshots Show Why Donkey Kong Bananza Looks Like The Character's Biggest Adventure Yet
  • 4 Essential Tips To Survive The Hiss In FBC: Firebreak
  • Give Your Switch 2 Friend Code To Someone Who Doesn't Deserve It? You Can Change It

.

You may have missed

24 New Screenshots Show Why Donkey Kong Bananza Looks Like The Character’s Biggest Adventure Yet
1 min read
  • News

24 New Screenshots Show Why Donkey Kong Bananza Looks Like The Character’s Biggest Adventure Yet

ThePawn.com June 18, 2025
Intel has joined Nvidia with its own neural texture compression tech but it probably won’t rescue your VRAM-starved 8 GB GPU any time soon
4 min read
  • News

Intel has joined Nvidia with its own neural texture compression tech but it probably won’t rescue your VRAM-starved 8 GB GPU any time soon

ThePawn.com June 18, 2025
RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: ‘It was all worth it’
3 min read
  • News

RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: ‘It was all worth it’

ThePawn.com June 18, 2025
One Of Marvel’s Most Exciting Games Right Now Isn’t A Hero Shooter Or Fighting Game
1 min read
  • News

One Of Marvel’s Most Exciting Games Right Now Isn’t A Hero Shooter Or Fighting Game

ThePawn.com June 18, 2025
Privacy Policy
  • Home
  • Watch Live
  • News
  • eSports
  • Blog
  • Reviews
  • Guides
  • Guild Login
  • Socials
  • Twitch
  • YouTube
  • Instagram
  • Twitter
  • Facebook
  • Kick.com
Copyright © All rights reserved. | MoreNews by AF themes.