
Assassin’s Creed Shadows review: Ubisoft finally sticks the assassin RPG landing

I’m a sucker for Assassin’s Creed. The weirdo alien plotlines, the famous historical figures suddenly showing up and offering you a flying machine, all of it. That said, I’ve been willing to forgive a lot of the series’ attempts at switching up the formula ad nauseam—but Shadows feels different.
For years now, Ubisoft has been trying to make Assassin’s Creed a pseudo-RPG. Weapons and armor with different stats, skill trees, increasingly huge maps, all the trappings you’d find in a big, open-world RPG, but wrapped up in some of the familiar AC trappings. And, with the exception of the throwback Mirage in 2023, these games have often felt like those trappings were ill-fitting. I found myself needing to seek out an Assassin’s Creed experience in the stories of a Viking, a Greek warrior, and an Egyptian sentinel. Sometimes, it worked, and a lot of the time, it felt strange, like the game was trying to impress someone who didn’t really like stealth and assassination games in the first place.