Assassin’s Creed Shadows Review – Shinobi Simulator

Assassin's Creed Shadows Review - Shinobi Simulator

Assassin's Creed Shadows Review - Shinobi Simulator

It felt good to see Assassin’s Creed Shadows protagonist Naoe’s face nearly healed after the 50-hour journey through 16th-century Japan. The wound that had once marred her face was mostly gone, with only a thin, barely discernible scar left behind. Naoe’s face slowly heals over the course of Shadows’ story and the changing of the in-game seasons, providing a visual metaphor for the game’s thematic journey through the ugliness of revenge, the healing process of forgiveness and moving beyond tragedy with enough time and support. It’s a story that has incredible moments between Naoe and fellow protagonist Yasuke but largely feels listless during its muddled second act. And although Naoe’s shinobi fantasy is the best Assassin’s Creed has been in ages and remains fun to play for the entire game, it makes Yasuke’s samurai gameplay feel subpar in comparison.

Naoe feels like the intended protagonist of Shadows. Save for a brief hour as Yasuke, the first 12 or so hours are spent solely playing as the shinobi. Even once Yasuke returns to the story, it’s in service to Naoe’s goal to kill a dozen masked individuals and steal back a mysterious box that she has to recover.

Shadows is Naoe's story. Yasuke is just here for the ride.
Shadows is Naoe’s story. Yasuke is just here for the ride.

But even ignoring his narrative shortcomings as a secondary protagonist, Yasuke is not fun to play. Assassin’s Creed has never been a series where its individual gameplay components have surpassed those in other games. Its combat has never been as good as what’s available in other action games, other titles have stronger parkour mechanics, and the series always feels a step behind when it comes to stealth. The best part about Assassin’s Creed has always been that it brings those three styles of gameplay together in one cohesive package–a combination you don’t often see at the level of quality Ubisoft has managed to achieve with Assassin’s Creed. Naoe perfectly embodies that trifecta, even possessing new mechanics that make the stealth part of Assassin’s Creed a lot better than recent entries. Yasuke, on the other hand, doesn’t. Though he’s able to fight, Yasuke cannot use parkour, nor can he really rely on stealth. He’s only one-third of Assassin’s Creed. Although the idea of making an Assassin’s Creed protagonist who solely specializes in open warfare sounds cool, in practice it feels awful because that aspect of the franchise is still not up to snuff with dedicated action games.

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