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  • 2025
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  • Monster Hunter Wilds Players Discover Captured Monsters Will Eventually Just Exit Stage Left
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Monster Hunter Wilds Players Discover Captured Monsters Will Eventually Just Exit Stage Left

Monster Hunter Wilds Players Discover Captured Monsters Will Eventually Just Exit Stage Left
ThePawn.com March 10, 2025 2 min read
Monster Hunter Wilds Players Discover Captured Monsters Will Eventually Just Exit Stage Left

Monster Hunter Wilds Players Discover Captured Monsters Will Eventually Just Exit Stage Left

Most people associate Monster Hunter with actually hunting monsters, but capturing is an important piece of the pie, too. As Monster Hunter Wilds players have discovered, capturing a monster and hanging around long enough can result in a funny little interaction playing out.

As shown by Reddit user RDGtheGreat over on the r/MonsterHunter subreddit, hanging around a captured monster long enough will let you catch a little behind-the-scenes magic. Namely, the monster getting up and leaving.

Fun fact: captured monsters just get up and leave within a minute of napping
byu/RDGtheGreat inMonsterHunter

After capturing a Nu Udra and waiting around, the giant cephalopod just kind of gets up and leaves. Jokes about it all feeling like a wrap on a film set were made a few times over, it’s some good fun.

For actual in-universe theories as to why this is happening, well, it’s not like the research team has giant cages or anything. Monster Hunter Wilds taking a more catch-and-release approach to their studies certainly seems appropriate, and fits with the general attitude of Alma and the rest throughout the story.

Whatever the lore reasons are, it’s a fun little moment. I find it neat that the developers at Capcom thought this scenario through and planned a little animation, rather than just a fade out. It looks a little silly with this monster, now lacking in several limbs and other appendages, scurrying off into the distance. But it’s a neat touch that possibly adds some deeper insight as to how Alma and the crew are conducting their research.

Patch 1.000.05.00 just went live for Monster Hunter Wilds, fixing some quest progression blockers and addressing bugs. Performance tunings are still on the way, as the game still sits at a ‘mixed’ overall rating on Steam as of this writing.

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed Monster Hunter Wilds walkthrough in progress, a Monster Hunter Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your Monster Hunter Wilds Beta character over.

IGN’s Monster Hunter Wilds review returned an 8/10. We said: “Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”

Eric is a freelance writer for IGN.

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