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  • 2025
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  • Canceled Wonder Woman ‘Was Gorgeous and Expansive,’ Comic Book Writer Who Consulted on the Game Says
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Canceled Wonder Woman ‘Was Gorgeous and Expansive,’ Comic Book Writer Who Consulted on the Game Says

Canceled Wonder Woman 'Was Gorgeous and Expansive,' Comic Book Writer Who Consulted on the Game Says
ThePawn.com February 26, 2025 4 min read
Canceled Wonder Woman ‘Was Gorgeous and Expansive,’ Comic Book Writer Who Consulted on the Game Says

Canceled Wonder Woman 'Was Gorgeous and Expansive,' Comic Book Writer Who Consulted on the Game Says

Comic writer Gail Simone has revealed she worked on Warner Bros.’ beleaguered Wonder Woman game before it was shelved yesterday.

Simone, known for being the longest running female writer on Wonder Woman comics to date, praised the “dream team” working on the video game, insisting everyone she worked with from the now-shuttered Monolith and Warner Bros. was “enthusiastic and supportive.”

“I was asked to do long-term consulting on the game, and I was thrilled to do it, it was a perfect storm of stuff I adore,” Simone wrote on social media. “Wonder Woman, video games, and one of my favorite games studios: Monolith, who produced the Game Of The Year Mordor games, that I was completely addicted to.

“The game was gorgeous and expansive. It was beautiful to look at. I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great Wonder Woman game. A showpiece epic.

“And all of that was because of the team. Everyone who worked on it brought their A-game. Programmers, artists, designers, everyone. I don’t know that I have ever worked with a team that cared more about making sure the end product was perfect.”

“It was a dream come true. Wonder Woman had a dream team and they put their all into it,” Simone concluded.

“They made sure it had WW and DC lore on every aspect of the game. It was a thrill and honor to work with them. I know there’s a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive. Everyone wanted to make the best game ever.”

Announced in December 2021 with a brief teaser trailer and description, Wonder Woman was a single-player action adventure set in a “dynamic” open-world in which players became Diana of Themyscira in an original story set within the DC universe.

Earlier this month, Bloomberg reported that Wonder Woman was in trouble after reportedly rebooting and switching directors early last year. It had already cost more than $100 million and was reportedly still years away from release.

Monolith’s reimagined Nemesis system (it developed the much-loved Middle-earth: Shadow of Mordor and its sequel) would have seen Wonder Woman befriending enemies, but the system was ditched in favor of a more traditional action adventure game.

Yesterday, Warner Bros. announced the end of development on Wonder Woman and the closure of three of its studios: Monolith Productions, MultiVersus developer Player First Games, and WB San Diego.

It followed a troubled year for Warner Bros.’ video game division, first with the catastrophic release of Rocksteady’s Suicide Squad: Kill the Justice League, then the disappointing release of Smash Bros.-style brawler MultiVersus. The company said Suicide Squad: Kill the Justice League’s failure contributed to a $200 million hit to its business, with MultiVersus adding another $100 million on top. Warner Bros. Games’ only other recent release, Harry Potter: Quidditch Champions, also failed to make an impression.

Meanwhile, fans of Monolith’s much-loved Nemesis System are now lamenting its “wasted potential.”

Here’s Warner Bros.’ statement:

We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises -– Harry Potter, Mortal Kombat, DC and Game of Thrones. After careful consideration, we are closing three of our development studios – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.

The development of Monolith’s Wonder Woman videogame will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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