![Avowed Review – Too Close To The Sun](https://www.gamespot.com/a/uploads/screen_medium/43/434805/4442965-6382249068-avowe.jpg)
Avowed Review - Too Close To The Sun
In a similar way to how Obsidian’s The Outer Worlds played very closely to a space-faring Fallout, Avowed sticks closely to the sensibilities of The Elder Scrolls V: Skyrim. Its fantasy world isn’t as expansive and seamlessly stitched together, but you’d be forgiven for confusing the two at a glance, especially when you’re engaged in its first-person combat. Avowed lifts some of the best aspects of the seminal RPG and improves them, especially when it comes to its refined combat. These changes extend to a move away from traditional leveling in favor of a gear-focused approach, as well as the option to experiment with wild weapon combinations. But not all of Avowed’s experiments are successes, leading to an uneven role-playing adventure that surprises as much as it frustrates.
Washing up on the shores of the Living Lands, you play as one the Godless: a select few kissed by the grace of a god at birth and left with some distinct (and sometimes frightening) facial features to show for it. On a mission from a distant monarch whose influence within the Living Lands has many of its inhabitants up in arms, your job is to track down the source of a plague that’s turning the land’s people into mindless, bloodthirsty creatures, before it manages to make it back home. Although it is set in the same universe as Pillars of Eternity, Avowed does a good job of immediately siloing you into an area that requires little knowledge of what is happening across the ocean, but does reference some historical events from time to time. A glossary of important names and places is available as they’re brought up in conversation, providing a handy guide that contextualizes some attitudes characters have to certain factions and events around you.
Avowed makes a strong initial impression, quickly establishing your Godless status but with the odd quirk of being the first not to know which god chose you. This isn’t the main purpose of your mission, but that changes after a surprising event in the early hours of the game that sets the stage for a more intriguing answer to the plague ravaging the Living Lands. This setup is ultimately squandered, however, with the two big narrative hooks coalescing with one another in routinely expected and uninteresting ways, making the broader strokes of the story largely forgettable. The conversational writing does have its moments of charm, with equally serious and snarky retorts letting you inject some levity into otherwise dire situations with great comedic effect. But the severity of the plague you’re trying to stop and the personal journey of finding out why you’re the only Godless without a god is not as captivating as it could be, taking steps along a narrative path that rarely deviates into surprising avenues.